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MagerBlutooth β€” Bumped to the Bench

#chibi #cute #fireemblem #nino #vector #magerblutooth #fireemblemheroes #delthea
Published: 2017-10-11 00:44:02 +0000 UTC; Views: 2821; Favourites: 61; Downloads: 10
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Description A little something different for you today. A redraw of another commission, this one featuring Delthea (left) and Nino (right) from the Fire Emblem series. In Fire Emblem Heroes, a single team can only consist of four units at a time, and unit variety is fairly important. Once a unit gets outclassed, her butt's got an appointment with the bench. Nino's a pretty sweet blade tome user, but that 33 speed just isn't ready for the big leagues.Β 

With this one, I attempted to redraw it both in my normal vector style as well as attempting to draw it with my tablet. Not the worst I've drawn, but I definitely need more practice:

Original freehand sketch I made to vector traced and reference for digital freehand version:



Original commission created by highly talented fan artist known as huss_ein274:
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Comments: 14

TheOtakuGirl148 [2017-11-10 03:01:30 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


My comment for this is the same as the other one, it's cute, awesome, amazing and beautiful. You really did a great job! AGAIN! I love the hair, the characters, the coloring, the shading, the details, the background, as in EVERYTHING! I hope you'll do more artworks like this one! It's pretty good and cute when somebody sees this artwork! I know that this might just a colored line art or something, but still you exerted effort on this one and you deserve some compliments like this! Keep up the good work and have a nice day! You rock man!

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May-May-Meow [2017-12-17 22:07:11 +0000 UTC]

hello ^^
I am here for

now first a disclaimer - I am not familiar with how vector graphics work >< I know why they are great when it comes to scaling and all, but I am not aware of the limitations that creates. So please excuse me when I say something ridiculous

One thing I immediately love is the dynaminism of the scene ^^ it's lively and fun and this picture doesn't take itself too seriously ^^
compared to the original version of the scene, you improved in composition and flow. it all looks a lot more consistent now too ^^

I don't see a problem with there being no lineart. It's a style that really works for you here since you use very clear and vibrant colors ^^ What does throw me though is the singular use of lineart in the white skirt.
I can see why you want it there, to convey the shape of the folds, but I think there are other ways to go about this. You could use simply another shade of the beige to draw the part under the ruffles to create two different areas.

I'll talk now more in detail about each character and start with the one on the right ^^
You made some great improvements. By making the eyes stare into nothingness opposed to lookign at the bench, you add a sense of surprise to the facial expression ^^ I don't know though why the eyes lack the light reflection. It seems strange to me as an observer.
the pose is great though ^^ the slight tip of the upper body makes me anticipate of a crash to come and that's making me smile becaus eI am a bad person XD haha

the girl on the left is a bundle of energy. Again you did a great job with facial expression here and I also love the hands XD it's just really cute.

There is one issue I see throughout, and I am not sure how much of that is contributed to it being a vector graphic. You can probably guess it, it's shading. You bring out shading in a few areas like the face and some highlights on the hair. But it still looks quite flat. But I will also acknowledge that you already improved in that refard compared to the first version ^^ so keep at it you're making good progress :3

hope this helped a bit ^^

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MrsVictorian [2017-12-16 22:40:49 +0000 UTC]

The Blend of colors is so different yet blends in with the kind of atmosphere you'd picture for this moment, The Characters seem to be more living and have standing out personalities! The things i'd say for you to work on is adding more shading for signs of indents, although you did add a great deal of shading I think personally it'd give it a greater detailed look, add highlights also helps bring a piece together. But in all honesty this is still amazing so keep going! ~From ProjectComment (by the way sorry if you are getting flooded with comments I just wanted to pitch in and try to help <3Β 

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pawcanada [2017-11-25 21:31:15 +0000 UTC]

Hello from ProjectComment

I am a big fan of the "lineless" style you've gone for in this piece and, outside of a few issues I'll get into shortly, love how bright and vibrant all the colours are and how clearly and easily one can tell the various aspects apart. It reminds me a lot of a Loony Toons style cartoon and, when combined with the minimal shading and highlighting, as well as how large and expressive the faciel expressions on. The overall approach and styles helps give this piece a good, bright, happy and vibrant feel.

With regards to issues, I do feel some of the "line based detailing" (for lack of a better description) clashes a little with the piece as a whole. It can be primarily seen on Nino's skirt, but I also feel it applies a little to her cape around the shoulders. I understand why they were added in, but I feel they go against the minimalist approach the vector lines go for and I feel it sticks out a little like a sore thumb as a result. Delthea has almost none on her (perhaps a little on the belt) and I find it makes her much easier to look at as a result. I'd say that perhaps no detailing on the skirt and cape, or a VERY small amount would have worked better in the long run.

I also feel both character's stage left leg look strange. On Delthea it looks like the lower half is bending forward beyond what is physically possible with a normal knee. This may be more due to the way the sock is detailed, throwing off my perceptionΒ  but there's a slight bump to the stage right of her leg, implying that would be the knee or something similar - even though the foot is pointing in the opposite direction - helping to give me the idea the leg is bending in an unnatural way. As for Nino, I find the leg looks much thicker than it's stage right counter part, especially when you look at the knee, which comes across like it's almost swollen due to how much larger it is.

Finally, I also feel the balance of Nino's legs and body looks incorrect. I realise she is a younger character than Delthea but either the torso is too long or the legs too short when you compare them to each other. She reminds me of the "shorter" minifigures Lego has been doing for a few years for children, dwarves and hobbits, where they have the same head, arms and torso as a "normal" figure but the legs are much shorter in comparison. I also feel if you straightened out the stage left leg, it may turn out longer than the stage right one (a mistake I once made). By comparison, I feel the proportions on Delthea is much better handled.

I also think you did a great job improving on the original version of this, namely on Nino's expression. On the original she doesn't give the impression of someone who's been hit or surprised by what has happened here. With this one, I feel there is more to it, especially on her eyes as it feels like she's fallen over by how wide they are and the way the pupils are facing. I also feel the wide mouth looks better here and the sweat drops are a wonderful addition to convey the distress she must be feeling. While I do feel Delthea's is mostly the same, it still feels like it's more refined and fine tuned on this version, and generally I just love how happy she looks.

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MagerBlutooth In reply to pawcanada [2017-12-08 14:37:01 +0000 UTC]

Thanks for taking a look at my work in such detail. I made this one before I started studying up more on human anatomy, so I was mostly drawing what I saw from the original reference. I did originally have the whole thing without any lines, but Nino's skirt specifically was such an amorphous blob of white that I couldn't make out what it was. I couldn't quite reproduce the awesome ruffles from the original in the same way, so I felt it needed some highlights, kind of like adding makeup to it. It's probably better for the style to minimize how much that happens, but I think I needed a better drawn and shaded skirt to avoid it. The little gray circles that connect her cape as well as her belt were about as invisible, so I added highlights there as well. I'm not sure if they needed a color change, but it just didn't look right how hard they were to see. The highlights to the thumb I think were necessary, though that could use better proportions and form.

I can see here that I didn't quite draw their legs as symmetrically as I was hoping. Since I was focused on recreating the reference, I didn't think of things as how they would be as three-dimensional objects, even in an exaggerated sense with their big bobbleheads. Delthea's ankle on stage right is much wider than the other. Nino's got stubbier legs in general, which makes her look like a little more of a chibi. I do think I made one of Nino's legs too long. I think the issue is that I didn't capture the effect of the leg going into the background as well as the original did. Her knee comes down too far and doesn't allow the forced perspective to make the differences in length make sense. I do like the negative space between her legs. I think I was able to capture that about right.

I do still believe the original has a lot more technical mastery than my attempt to recreate it, but I'm glad I could do a good job with the expressions. If I can learn to have a better drawing to act as a foundation, the difficulty from the vector work will be almost entirely in choosing the right colors and reducing the amount of lines I have to use.Β 

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jigglysama [2017-11-20 13:16:39 +0000 UTC]

Hip Bump!

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MagerBlutooth In reply to jigglysama [2017-11-20 17:43:56 +0000 UTC]

The cutest way to shove someone aside.

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Maverickwolfzx [2017-10-18 06:27:49 +0000 UTC]

my doubt always was, Β Nino was a boy or a girl?


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BurningTiger9000 In reply to Maverickwolfzx [2017-10-28 11:16:09 +0000 UTC]

I actually thought she was a trap(welp... cause I haven't reached that part of Blazing Blade at the time)

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MagerBlutooth In reply to Maverickwolfzx [2017-10-18 12:35:20 +0000 UTC]

She’s the cutest girl in all of Elibe.

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azuraisbae [2017-10-13 01:53:18 +0000 UTC]

I feel bad for Nino.

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MagerBlutooth In reply to azuraisbae [2017-10-13 01:54:57 +0000 UTC]

She'll be fine. She's got plenty of friends on the bench.

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tigreanpony [2017-10-11 12:00:21 +0000 UTC]

That was funny.

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bubbles46853 [2017-10-11 00:50:12 +0000 UTC]

Layne:Β  I used them both for the third Tempest Trials.

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