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Published: 2016-10-14 12:05:10 +0000 UTC; Views: 2652; Favourites: 45; Downloads: 0
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Description
'Key of the Twilight'Fan Keyblade from the .HACK// series developed by cyberconnect2
This Keyblade draws inspiration from multiple elements from the .HACK series
1) Haseo's ultimate scythe - 'Shadowy Death' from .HACK//G.U.
2) Silad - the ultimate broadsword (formerly used by Taihaku as a steam gun) from .HACK//G.U.
3) Empty Skies - the ultimate Twin blades (signature weapon of Tri-Edge also known as Azure-Kite) from .HACK//G.U.
4) DGZ - one of the Dual Guns used by Xth-form Haseo from .HACK//G.U.
5) The Twilight Bracelet from the original .HACK// series
6) The staff owned by the Terror of death, Skeith, from the original .HACK// series
7) The many 'eyes' of Morganna (used in the chain)
8) The Chim Chims (used as the token of the Keycharm ~)
Modelled on Blender, textured on Photoshop
Related content
Comments: 20
kinlyki [2017-02-22 14:31:05 +0000 UTC]
can you send me textures you used for the scythe part? I just want the glowing spikes one.
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makaihana975 In reply to kinlyki [2017-02-22 14:44:48 +0000 UTC]
I editted them from here: vignette2.wikia.nocookie.net/dā¦
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kinlyki [2016-11-18 05:32:09 +0000 UTC]
Did you rip the original models directly from .HACK//G.U.?
If so, could you rip some others for me?
If you are, here are the ones I want,
From Volume 1:
-Haseo original form
-Spin Gai Gu (Haseo initial Weapon)
-Broad Legged (Haseo Chain Sword)
From Volume 3:
-Haseo Xth form
-Shadowy Death (Haseo ultimate Scythe)
š: 0 ā©: 1
makaihana975 In reply to kinlyki [2016-11-18 07:40:51 +0000 UTC]
I did not rip any models. I modelled them on blender from scratch.
As far as ripping models from .HACK//GU goes, I don't know how to rip models.
Hope that answers your questions
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kinlyki In reply to makaihana975 [2016-11-18 11:00:06 +0000 UTC]
SO the meshes, textures and everything you made them yourself?
š: 0 ā©: 1
makaihana975 In reply to kinlyki [2016-11-18 11:54:28 +0000 UTC]
Meshes yes. Textures most of the time. For this case the only texture I did not make was for the scythe blade and the Chim Chim and a small part of Empty Skies which were derived from the official artwork.
Other than that everything else was created on photoshop
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kinlyki In reply to makaihana975 [2016-11-18 12:11:09 +0000 UTC]
dammit, those were the models I wanted
š: 0 ā©: 1
kinlyki In reply to makaihana975 [2016-11-18 13:42:28 +0000 UTC]
Can you model out the broadsword and scythe, though?
š: 0 ā©: 1
makaihana975 In reply to kinlyki [2016-11-18 14:32:55 +0000 UTC]
Have you tried the models resource?
They have gamerip models of Haseo there from .HACK//Versus. Check it out.
š: 0 ā©: 2
kinlyki In reply to makaihana975 [2016-11-20 13:32:48 +0000 UTC]
Do you know how to use Ninja Ripper? Do you have 3DS Max?
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makaihana975 In reply to kinlyki [2016-11-21 01:40:14 +0000 UTC]
No I don't have 3DS Max and I've never used Ninja ripper either.
The software that I use to model is Blender.
I don't know how to do game rips. Most of the models that I want were already ripped by others and put online (usually on Models resource).
I'll be honest with you in that I did want to get models from .HACK//GU a few years back. I tried forums and read all sorts of 'how to rip model' guides but it turns out that they all confused me. Plus I remember reading somewhere that the models for the .HACK//GU games are all encrypted which makes them difficult to rip and convert to a useable format. Since then I've given up trying to rip any .HACK//GU Models.
The best way to get the models you want...is to make them yourself xD
š: 0 ā©: 0
kinlyki In reply to makaihana975 [2016-11-19 06:06:06 +0000 UTC]
.hack//Versus and .hack//link
I'm looking for .hack//G.U.
Versus is too high poly and link doesn't have all the weapons I want.
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makaihana975 In reply to kinlyki [2016-11-21 01:32:27 +0000 UTC]
Well. Why can't you use High poly models?
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kinlyki In reply to makaihana975 [2016-11-21 11:57:05 +0000 UTC]
I can't use high poly models because I plan on using them to import model swaps into Dissidia 012. As a PSP game, it has limits.
Are you able to reduce the poly count of pre-existing models?
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blacklelefant [2016-11-17 07:02:48 +0000 UTC]
Yooo do u have a YouTube channel or side show of kh
š: 0 ā©: 1
makaihana975 In reply to blacklelefant [2016-11-17 07:05:13 +0000 UTC]
I do have a youtube ! But its mostly where I post music that I make.
It does have some KH stuff but its not explicitly KH stuff xD
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blacklelefant In reply to makaihana975 [2016-11-17 07:06:37 +0000 UTC]
Truee I'd love it if Disney made a kh animation
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