HOME | DD

MalamiteLtd — Mia, via MS-Paint

Published: 2010-06-30 03:44:10 +0000 UTC; Views: 1345; Favourites: 24; Downloads: 29
Redirect to original
Description With all the rampant imagination that goes on in my head, something tends to develop in a short period of time. For example, this is Mia. Initially an integral character in a rough game idea, she eventually gained this appearance through some drawing time in MS-Paint. It looked too good not to share.

Permit me to share the details.

Mia is a Lucario. She doesn't have a lot of experience, and as a result tends to do poorly in battle. One day she accidentally fell into a strange and unstable world filled with hostile Pokémon. Unable to fend them all off, she began running, with no idea which way she had to go to escape. Suddenly she saw a bright light, and was compelled to run towards it. When she ran through it, she found a new ally, and a very powerful one. Mia was humbled and honored to meet this new friend, who apparently had their own troubles with the unstable world, whose vilent inhabitants threatened to invade their own world. Mia was willing to help out by re-entering the bizarre world and combatting the strongest threats. Her friend (in high places) would assist indirectly in different ways, including healing her, guiding her, and converting strange artifacts she finds into helpful accessories.

Here, Mia is wearing many of the accessories, such as a heart-shaped necklace to restore her strength, a durable glove that provides enough power to smash boulders, goggles to better see enemies' auras and sense their impending attacks, and a chestplate to boost her endurance. There was a whole list made out of the accessories she would utilize, and the effects they provided. The result is a somewhat odd but strangely intriguing appearance, which many other Pokemon ridicule. She wears her accessories with pride.

Personality-wise, Mia is a modest yet brave fighter. She never feels up to snuff, but will still fight when necessary. She's fully aware of her shortcomings and isn't afraid to admit fear. But she wants to improve her skills and enjoys a good adventure. She is very curious, and sometimes this causes her trouble.

I kinda like Mia, and more so thanks to this art of sorts...

Pokémon © Nintendo, Game Freak, etc.
Art © 2010 M-Ltd.
Related content
Comments: 38

goku866 [2014-12-13 04:41:06 +0000 UTC]

cute lucario

👍: 0 ⏩: 0

bubbles46853 [2014-12-13 04:15:56 +0000 UTC]

She's cute!  May I hug her please?

👍: 0 ⏩: 1

MalamiteLtd In reply to bubbles46853 [2014-12-13 15:13:57 +0000 UTC]

I don't see why not. She's pretty friendly.

👍: 0 ⏩: 1

bubbles46853 In reply to MalamiteLtd [2014-12-13 19:29:16 +0000 UTC]

Yay!  *hugs her softly*

👍: 0 ⏩: 0

jackgts [2010-09-08 22:16:25 +0000 UTC]

Esta Muy Buena

👍: 0 ⏩: 0

TheGiik [2010-07-02 06:57:54 +0000 UTC]

That's all done in MS paint?

👍: 0 ⏩: 1

MalamiteLtd In reply to TheGiik [2010-07-02 07:41:34 +0000 UTC]

Well, obviously not the text, but Mia's art was drawn with MS-Paint.

👍: 0 ⏩: 0

KraftyFox [2010-07-02 03:44:12 +0000 UTC]

I can't wait to see/hear more of her in the future. ^_^

👍: 0 ⏩: 0

BluieJoe [2010-07-01 20:45:53 +0000 UTC]

Very impressive work!! I read your info on Mia... sounds like a cool character. ^o^ I find it funny, because my cat's name is Mia, lol. I would like to see more pokemon! :3

👍: 0 ⏩: 1

MalamiteLtd In reply to BluieJoe [2010-07-01 21:27:18 +0000 UTC]

I think most people see Lucario in general as a serious and tough fighting Pokemon. I have the habit of skewing the norm; Mia is a little less serious and a little more helpless. X3

👍: 0 ⏩: 1

BluieJoe In reply to MalamiteLtd [2010-07-01 21:40:48 +0000 UTC]

Well it's creative. :3

👍: 0 ⏩: 0

BruBadger [2010-06-30 16:35:37 +0000 UTC]

Very nice use of MS Paint, I can certainly imagine her as a sprite in a videogame! Let's not forget that bell on her tail, too.

👍: 0 ⏩: 1

MalamiteLtd In reply to BruBadger [2010-06-30 21:18:56 +0000 UTC]

Ah yes, the bell. That's also one of her artifact-based accessories; while she wears the bell, Pokémon are more drawn to her. This gives her more opponents to confront.

In contrast, she may instead wear a strange glowing ribbon that scares some Pokémon away.

👍: 0 ⏩: 0

TheLupineOne [2010-06-30 10:52:58 +0000 UTC]

Gulp. You've become a Lucario sellout! Surely ZOROARK is the way to go!

Also, you've switched from Century Gothic to Gill Sans! Is this the hailing of "The New Generation Of Malamite Ltd.?"

👍: 0 ⏩: 1

MalamiteLtd In reply to TheLupineOne [2010-06-30 12:56:17 +0000 UTC]

Meh. Not so much into Zoroark. Lucario's design seemed appealing to me when I first saw it, but Zoroark's didn't do quite the same. I suppose I should be concerned that Zoroark took off its own tail and currently uses it as a wig. (That's my theory.)

As for the font, it's actually Humanst; from my understanding, that's the font used in the Pokémon Trading Cards. I went with that little theme for the picture; I still intend on using the same *Futura* font I've used for the past few years.

👍: 0 ⏩: 1

TheLupineOne In reply to MalamiteLtd [2010-06-30 13:57:13 +0000 UTC]

Phew.

👍: 0 ⏩: 0

NS-Games [2010-06-30 04:10:51 +0000 UTC]

Are you sure you were never into the Legend of Zelda series at all?
Only reason I ask is because this just sounds and even looks like Pokemon meets TLOZ to me.

👍: 0 ⏩: 1

MalamiteLtd In reply to NS-Games [2010-06-30 12:52:24 +0000 UTC]

I've only played a few games in the series and finished two (Four Swords Adventures and the original NES game *needed a map for it*). But I'm not what you'd call an established fan. But I can understand there may be some parallels.

The concept in-game is a fraction like Zelda, and a fraction like Mario, but the rest I'm not sure how to identify it. Because in the concept you aren't playing as Mia, but as her friend. You do have the potential to *control* Mia, but through the adventure her experiences would begin to let her do things without as much need for help.

It's a little difficult to fully sum up in a small comment section...

👍: 0 ⏩: 1

NS-Games In reply to MalamiteLtd [2010-06-30 13:52:57 +0000 UTC]

(Ha, we all needed a map for the first one. )

The biggest similarity I noticed here was actually the "accessories." They just remind of the same kind of items Link usually acquires in each game. Plus she just has the appearance of certain characters found in the Zelda universe.

So would she be a companion, or more of a character her friend runs into from time to time? Or would this be more of a switch adventure similar to the original Dinosaur Planet?

👍: 0 ⏩: 1

MalamiteLtd In reply to NS-Games [2010-06-30 16:39:13 +0000 UTC]

Well, as an argument point, the Metroid series had those upgrades scattered throughout the world as well. There's a decent number of games that follow that idea.

Again, it's a little tricky to explain. In a sense, Mia acts like your assistant, or perhaps an apprentice (assuming you're playing the role of her friend). She's helping you control the unstable world, however she may need your help to navigate through obstacles and fight different enemies. Using your abilities, your assistance may be as minimal as moving or removing obstacles and holding enemies back so Mia has a fighting chance. Sometimes it may be as integral as taking control of her directly, guiding her manually and fighting her enemies directly. It's like if you were to play Super Mario Galaxy 2 with a different mechanic; you play primarily as the co-star player, and Mario acts through instinct and free will with just a little guidance and a lot of help from you. Sometimes Mario wouldn't know how to tackle certain areas or handle some enemies, so you will sometimes assume control and show him. You become the "Super Guide," you could say.

And yet this still isn't every detail behind the concept...

👍: 0 ⏩: 1

NS-Games In reply to MalamiteLtd [2010-06-30 18:04:46 +0000 UTC]

True, but she's not wearing a full body suit like Samus. Really, it's more of the color scheme of the accessories on her that remind me of TLOZ.

You know, I think I get the basic idea of what you're saying there. Basically you have to show the "A.I." certain ways to do things.

Well, I'll just have to wait for more... assuming there will be more.

👍: 0 ⏩: 1

MalamiteLtd In reply to NS-Games [2010-06-30 18:47:38 +0000 UTC]

Well, seeing as the accessories are derived from "artifacts," they have a slightly older look, so that's why you may have been thinking "Zelda."

You get the basic gist. As you may imagine, though, less interactivity could dull the experience, and as a result once Mia knows what she's doing, there's a chance that stuff will happen to make this now-automated activity slow down or fail. So your role almost changes to that similar of a tower defense game.

For example, Mia confronts a boss battle. The boss will of course have some sort of weakness, and at first you control Mia to show her how to exploit that weakness. Soon she learns how to attack the boss on her own, and is able to do so without being controlled. But now the boss will use new secondary methods to prevent her from succeeding. You could take control of Mia again to readjust her strategy, or you can use your own abilities to nullify the secondary attacks while Mia continues the tried-and-true attack pattern she learned at the beginning.

Part of the interest in the idea is the story. Mia has to help find out where the unstable world came from and what or who created it. But obviously the originator isn't the only mystery character in the game; the other would be yourself, the character the player is controlling. You never see or hear about who you are, and when Mia talks to you, it's usually in a first-person perspective, and she is the only one that audibly speaks...

👍: 0 ⏩: 1

NS-Games In reply to MalamiteLtd [2010-06-30 20:24:42 +0000 UTC]

Ah yeah, that would make sense.

I see what you're going for there. It's similar to a real-time strategy game then. Where you constantly have to attack and defend in different ways depending on the situation. But the method of attack and defense is really up to how the player wants to go about doing it, as opposed to following a set "battle strategy," similar to boss fights found in any given video game that features them. If what I just said made any sense.

What would prevent the player from turning around to see this mystery friend while in control of Mia though? Or is it that you control everything through the eyes of the mystery friend. In any case this sounds like it could be a Pokemon trainer directing Mia.

👍: 0 ⏩: 1

MalamiteLtd In reply to NS-Games [2010-06-30 21:18:30 +0000 UTC]

Indeed, though it would be applied to more than battles. Platforming areas would use a similar mechanic; Mia would need help figuring out how to get from Point A to Point B the first few times, but after a while she can do it on her own. On later solo attempts other things may happen to hinder her progress and you may have to decide how to handle it: reassume control of Mia, or remove the hindrances so she can progress normally.

The point of view in the concept (which I've been calling "Mia and I") is always through the eyes of Mia's friend, the character you're primarily playing as. You keep an eye on Mia almost all the time, and when she's being controlled you're looking at her in a typical 3D adventure perspective.

I'm not ready to say anything about the mystery characters' identities, but I'd assume the bosses that Mia will have to face would be the more dangerous legendary Pokemon that's been established up to Generation 4. The originator could very well be one of the most infamous entities in the history of Pokemon.

It's likely that this entity may be one of the prime reasons why Nintendo or the Pokemon Company wouldn't be willing to give the idea the go-ahead without some tweaking to the overall story, but it wouldn't be nearly as fascinating, especially to long-time Pokemon fans...

👍: 0 ⏩: 1

NS-Games In reply to MalamiteLtd [2010-07-01 04:00:31 +0000 UTC]

Right, right, of course. I mean games aren't normally just battles or boss battles.

Oh, so similar to how they did it with the Lakitu Bro in Super Mario 64?

I can understand not wanting to reveal too much. Again going back to the concept of the "ultimate spoiler." But I want to make sure I'm understanding this correctly. (I'm still not very up to date with the current Pokemon universe) This entity you're talking about would be the thing behind all of the dangerous legendaries?

You know, I wouldn't even bother trying to pitch ideas to Nintendo these days. I'm sure they get fan mail with this kind of stuff all the time and choose not to listen to it very often. But I guess it wouldn't hurt to at least try.

👍: 0 ⏩: 1

MalamiteLtd In reply to NS-Games [2010-07-01 13:23:06 +0000 UTC]

The entity I'm talking about is responsible for the creation of not only the dangerous Pokemon, but that entire unstable world that Mia explores. Every once in a while, said world causes some strange things to happen, both to Mia and her friend, and it only gets worse the more they uncover.

👍: 0 ⏩: 1

NS-Games In reply to MalamiteLtd [2010-07-01 13:37:24 +0000 UTC]

Sounds like this world could possibly challenge their sanity at times.

👍: 0 ⏩: 1

MalamiteLtd In reply to NS-Games [2010-07-01 14:06:13 +0000 UTC]

Very true. :3

👍: 0 ⏩: 1

NS-Games In reply to MalamiteLtd [2010-07-01 15:00:19 +0000 UTC]

Aha, now I see what you're going for there. That's what I like to call the "Silent Hill scenario."

👍: 0 ⏩: 1

MalamiteLtd In reply to NS-Games [2010-07-01 21:25:52 +0000 UTC]

Well, I'm not trying to scare the player during the whole thing. Just every so often something bizarre happens that will likely make them go, "...wait, what? What just happened?" In a way I picture them kinda like the odd happenings in "Eternal Darkness," except not quite as scary.

When you learn of the unstable world's originator, the strange happenings almost make sense.

👍: 0 ⏩: 1

NS-Games In reply to MalamiteLtd [2010-07-01 21:45:16 +0000 UTC]

Well things like that usually happen in the Silent Hill games. In fact, each protagonist of each game experiences the "other world" of Silent Hill in a different way. Plus their most recent game is actually less scary and more "what just happened there?" Each game though, even though horrifying, does have a major sense of that.

And again, I can compare that ending concept to Silent Hill as well, as all of the games usually reveal bits and pieces about what's going on, yet until right at the end something will happen that will almost make sense out of the whole thing.

Now, I'm not trying to say this method only works for horror games, but Silent Hill was the first game I had noticed like that. I'll tell you though, the first time I played that game I couldn't sleep at night.

👍: 0 ⏩: 1

MalamiteLtd In reply to NS-Games [2010-07-02 01:29:21 +0000 UTC]

I'm no fan of horror games. I dislike horror movies, so you'd be hard pressed to see me engaged in the game variety. X3

👍: 0 ⏩: 1

NS-Games In reply to MalamiteLtd [2010-07-02 01:58:53 +0000 UTC]

I would definitely stay away from that one then.

👍: 0 ⏩: 0

HectorNY [2010-06-30 03:54:01 +0000 UTC]

Very interesting. This character has a lot of potential. And I have a Lucario model in my 3D Renderings.

👍: 0 ⏩: 1

MalamiteLtd In reply to HectorNY [2010-07-01 03:09:19 +0000 UTC]

There's been an active Lucario player model in Garry's Mod. Not the most refined model, but it does work. Rather tall when compared to a true Lucario.

👍: 0 ⏩: 1

HectorNY In reply to MalamiteLtd [2010-07-01 03:13:28 +0000 UTC]

In comparison with other 3d Models, Lucario is rather tall. But the model can be scaled down. Here's a pic I've done with Lucario.

[link]

👍: 0 ⏩: 1

MalamiteLtd In reply to HectorNY [2010-07-01 03:21:41 +0000 UTC]

I think most folks base the models off of Super Smash Bros. Brawl, which has perhaps the most detailed Lucario model out there. And being SSBB, a lot of creatures are resized to be more similar in size than what they'd normally be. Lucario's allegedly almost 4 feet tall.

Looking at the picture's Lucario model (I assume you didn't *create* the Lucario model), it looks a bit clumsy. Certain bends seem a bit unnatural in places, like the jaw and the legs. And it just seems unpolished somehow... At least, that's how it looks to me.

👍: 0 ⏩: 1

HectorNY In reply to MalamiteLtd [2010-07-01 04:55:39 +0000 UTC]

No, I didn't create it. The Creator was .

👍: 0 ⏩: 0