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Published: 2012-10-03 13:16:56 +0000 UTC; Views: 3600; Favourites: 78; Downloads: 203
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Description
Originally radial engines had one row of cylinders, but as engine sizes increased it became necessary to add extra rows. The first known radial-configuration engine to ever use a twin-row design was the 160Β hp GnΓ΄me "Double Lambda" rotary engine of 1912The Pratt & Whitney R-4360 Wasp Major was a large 28-cylinder supercharged air-cooled four-row radial piston aircraft engine designed and built during World War II.[link]
The natural progress after this was to produce fractal radial engines, this development didn't start until the year 2112 though, and it would take 50 years more until the R-54360 Wasp Mandelbrot with infinite cylinders came into full production with the help of Mandelbulb 3D version 182.0.2.
(Some parts of the text taken from wiki: [link] )
Mandelbulb 3D + Photoshop for adding my own image of clouds.
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Comments: 41
Fiery-Fire [2012-12-02 21:57:40 +0000 UTC]
You have been featured in Fractals that ROCK!! pt3 Please enjoy & give much love to all the artists
Journal link >> [link]
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MANDELWERK In reply to Fiery-Fire [2012-12-03 13:17:33 +0000 UTC]
Thank you Iwona. I am honored!
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farnea [2012-11-23 14:40:58 +0000 UTC]
crazy ... I'm getting lost into this awesome fractal art!
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MANDELWERK In reply to farnea [2012-11-24 11:02:16 +0000 UTC]
I am happy to hear that Max!
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fractalbeke [2012-11-18 20:54:17 +0000 UTC]
Very impressive work. I like it very much. Congratulations!
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MANDELWERK In reply to fractalbeke [2012-11-19 07:23:46 +0000 UTC]
Thank you very much!
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Hera-of-Stockholm [2012-11-15 19:51:27 +0000 UTC]
Awesome!
I really must sit down and learn to use that program. Still haven't got the hang of it yet, but people seem to be making awesome things with it!
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MANDELWERK In reply to Hera-of-Stockholm [2012-11-16 07:33:19 +0000 UTC]
You should, it has infinite possibilities, so it will be worth the time...
Thank you Hera!
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MANDELWERK In reply to Hera-of-Stockholm [2012-11-17 14:36:45 +0000 UTC]
Det Γ€r lugnt!
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MANDELWERK In reply to chrisntheboat [2012-10-05 18:48:16 +0000 UTC]
Thanks again Chris!
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MarkJayBee [2012-10-04 12:13:09 +0000 UTC]
Beautifully engineered construction, with a wee touch of fractal 'steam-punk' I reckon J?!
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MANDELWERK In reply to MarkJayBee [2012-10-04 13:49:40 +0000 UTC]
I thought you'd like this one Mark.
Steam-punk... or whatever-punk!
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GrahamSym [2012-10-03 17:29:51 +0000 UTC]
That engine didn't produce that much Bhp until they added 'Lucas twin nano carb'
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MANDELWERK In reply to GrahamSym [2012-10-03 18:19:15 +0000 UTC]
I know... wonder why it took them so long to come up with that simple solution.
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dainbramage1 [2012-10-03 16:13:35 +0000 UTC]
I see all kinds of cool structures in this! Great work Johan!
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MANDELWERK In reply to dainbramage1 [2012-10-03 18:17:47 +0000 UTC]
Thank you Brent, lots of beauty in here, will do some more "serious" work with another part of this hybrid...
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kram1032 [2012-10-03 13:55:02 +0000 UTC]
This almost looks like some sort of musical instrument. A zero-man orchestra of sorts.
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MANDELWERK In reply to kram1032 [2012-10-03 14:00:17 +0000 UTC]
... producing eternal silence for the infinite emptiness..
Thank you Mark!
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kram1032 In reply to MANDELWERK [2012-10-03 14:21:45 +0000 UTC]
Are you sure it's not playing anything?
Take the fourier transform of it and somehow map the resulting frequency space to surround output and let's see where that leads to. Lol.
(Actually I really wonder what would happen if you were to do that - likely just some sort of noise but who knows...)
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MANDELWERK In reply to kram1032 [2012-10-03 18:07:30 +0000 UTC]
I leave it for you to try, I have too little knowledge of how it would be done... Sounds interesting though, I remember someone at fractalforums who actually found something looking like a sound wave in some fractal and converted it into sound.
A scary one...
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kram1032 In reply to MANDELWERK [2012-10-04 12:45:36 +0000 UTC]
Yeah, I remember that too^^
Most fractal sounds you can make by definition - because there are infinitely many of them but our ears are only tuned to a finite amount - will sound scary.
Music is something extremely habit-based. You eventually like the music you're surrounded by most. At least the patterns and notes and such that they might have. But most fractal sounds end up simply being fractal noise.
I'm actually not exactly sure how fourier transforms could be meaningfully done from something like this. Although I'd have two ideas.
One would be spherical harmonics - in that case, the fractal could be treated as essentially a drum-skin, where the skin is distorted from a sphere into the shape you can see (although I have no idea how well that would work in case of topological changes that happen almost certainly in this set) and then you "just" animate the skin going back to equilibrium, using something like hooke's law, while also "just" calculating the airflow around that and voìla, you have a three dimensional sound-cloud that you could digitally record into any desireable amount of sound channels.
The other one would be to use the orbit-plot (e.g. Buddhabrot style version) and do an off-the-shelf 3D Fourier Transform and go from there. In this case it's less obvious to me how to actually extract sound from it. You could just take random paths through the set or you could choose a different arbitrary map.
In either case, the computational effort would be insane and would require specialized tools I don't have. (Although, I'd guess with a combination of Sage.Math, Octave, the R programming language which happens to come with Sage.Math, and/or Mathematica, all this could be coded relatively efficiently. However, certainly not by me, lol.)
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MANDELWERK In reply to kram1032 [2012-10-04 13:53:42 +0000 UTC]
Sounds like music to me.
I hope someone is crazy enough to try it some day.
Hmmmm... made me think... would be nice to have a virtual reality glove so that you would be able to feel the surface of these fractals, WOW
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MANDELWERK In reply to bib993 [2012-10-03 13:34:17 +0000 UTC]
Actually not... pretty close to the default ambient light though!
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