HOME | DD

#clean #concept #design #doom #environment #gamedev #gameplay #industrial #kit #modular #art
Published: 2017-03-04 18:48:30 +0000 UTC; Views: 5896; Favourites: 161; Downloads: 171
Redirect to original
Description
Drawn over rough gameplay blockout geometry, this was again used to help establish the look and feel of the modular kits that would be used throughout the 'clean' and 'lab' areas to help contrast the industrial look of the rest of the human element on mars.Clean Modular Hall Example: meckanicalmind.deviantart.com/…
Official Website: doom.com/en-us/
© id Software, LLC, A Zenimax Media Company
Related content
Comments: 8
Codeyellow07 [2018-03-27 04:25:08 +0000 UTC]
Was designing the UAC a challenge? It can be hard whether to make it cool and futuristic or making it a place where people actually live and work.
👍: 0 ⏩: 0
JetPowerFIE [2017-03-06 00:21:14 +0000 UTC]
I lover being able to see the art behind these games: you really appreciate all the little details even more. (I love the minimalist, but still practical look too it all. )
👍: 0 ⏩: 0
Spatan98 [2017-03-04 23:37:38 +0000 UTC]
Really nice! Its so hard to see anything as DOOM without any blood or gunfire, but good job none the less!
👍: 0 ⏩: 1
MeckanicalMind In reply to Spatan98 [2017-03-05 01:47:47 +0000 UTC]
Thanks... we made it clean, so everyone could make it dirty
👍: 0 ⏩: 1
Spatan98 In reply to MeckanicalMind [2017-03-05 09:14:20 +0000 UTC]
There's one think i absolutely love about DOOM 2016, and it's a tie (meaning two...). I love the insane blood and gore, and i love the fact that demon invasions are so common they have a set warning system for it.
👍: 0 ⏩: 1
Codeyellow07 In reply to Spatan98 [2018-03-27 04:26:42 +0000 UTC]
LOL true. But why would you WORK there? That's like working at Freddy Fazbear's Pizza!!
👍: 0 ⏩: 0