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MichaelG1234 β€” Octane test render.

Published: 2013-12-24 17:01:46 +0000 UTC; Views: 1664; Favourites: 17; Downloads: 33
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Description Alice body shape and Hishy for Victoria 4.

Danes Dublin

1 single large mesh light with Xenon arc light settings.


My first Octane render. Β Β I converted the Hishy displacement maps to normals maps using Shader map pro but for some reason the normal maps kept overriding the bump maps, so I used just the bump maps.


Set up in DAZ 4.6, exported and renderd by Octane 1.11

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Comments: 9

LuxXeon [2013-12-24 20:04:30 +0000 UTC]

The render is excellent, Michael. Β So how are you getting along with Octane now? Β Seems you are getting the hang of it. Β Result here looks very good; as good as your Luxrenders, but probably faster?

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MichaelG1234 In reply to LuxXeon [2013-12-24 20:32:52 +0000 UTC]

Now that I have figured out how to make mesh lights, that's half the job done for me but one sad thing is the DAZ plugin cant handle bumps and normals together, the normal maps will override the bump maps, also scenes seam to be limited by the GPU vram and one of my fav scenes west park aboslution refuses to render.

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SiliconAya In reply to MichaelG1234 [2014-01-01 07:00:00 +0000 UTC]

The bump maps not working with normal maps is not a problem with the DS plugin, it's something Octane does, I believe they think this is a "feature", if you read about it in the Octane manual they seem explain is like it's a good thing I just hope they don't do the same thing with displacement maps.

I get around it by mixing 2 materials together and setting bump on one and normal on the other. You set it so that the mix is strongly in favor of the normal map material and then greatly increase the strength of the bump map (0.1-0.3 or more), as it's a lot easier to increase bump strength than normal strength.

I'll have to give the conversion of displacement maps into normal maps a go, I've just been using them in the bump setting as alfaseed said that worked fine for these skins (which it does, but it's not quite the same).

Great to have another Octane user!

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MichaelG1234 In reply to SiliconAya [2014-01-01 07:17:28 +0000 UTC]

I will have to try that, thanks. Displacement is disabled in Octane due to the high amount ram needed, you couldn't really use displacement effectively with the amount if Vram on gfx cards anyway. I had renders run in excess of 3 and 4gb some as high as 6gb with displacement enabled.

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SiliconAya In reply to MichaelG1234 [2014-01-01 07:25:28 +0000 UTC]

I believe they're adding displacement map support, not sure it's in upcoming Octane 1.5 though, I think it's slipped back to 2, much to the screaming of the forums.

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MichaelG1234 In reply to SiliconAya [2014-01-01 07:32:57 +0000 UTC]

Well if they that will remove one bit I dont like but having said that the DAZ version is so far behind we may never see it.

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SiliconAya In reply to MichaelG1234 [2014-01-01 07:45:43 +0000 UTC]

t_3 posted that he'll have a test release out on the 2nd of Jan of the new version of the DS plugin, not your if we'll get to use it or if goes to the "pre-beta" testers only.

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HeraldOfFire [2013-12-24 19:51:01 +0000 UTC]

I think she's going a little reptilian. It's quite an interesting look, I must admit.

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MichaelG1234 In reply to HeraldOfFire [2013-12-24 20:33:51 +0000 UTC]

hahhaha! thanks the fully hishy set looks really smart but is next to useless with octane due to not being able to use bump and normals together.

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