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#3d #animation #disney #falls #girl #gravity #mabel #model #pines
Published: 2014-10-31 20:52:05 +0000 UTC; Views: 3503; Favourites: 78; Downloads: 18
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EDIT: Reuploaded with way better quality. Didn't know I could make gif's with GimpMabel from Gravity Falls. Based on a scene from season 1, episode 5 "The Inconveniencing". Did this to experiment with different rigs. It's definently better than how I did it before!
Still picture of the model here: mynjalyn.com/home/other-charac…
Made with 3ds Max (Vray).
I'm also finally on Tumblr: mynjal.tumblr.com/
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Comments: 26
MissEisuke In reply to Dim432 [2015-11-23 16:28:50 +0000 UTC]
It's from the TV series Gravity Falls
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Dim432 In reply to MissEisuke [2015-11-23 17:46:40 +0000 UTC]
m.youtube.com/watch?v=FdCy6MGO…
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MissEisuke In reply to Dim432 [2015-11-23 18:53:17 +0000 UTC]
Aaah, I guess it's a reference to The Simpsons then The creator is i big fan.
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Zaidan [2015-10-25 08:55:34 +0000 UTC]
you so need to work with Disney Infinity, I keep asking for figures of Dipper and Mabel!
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MissEisuke In reply to Zaidan [2015-10-25 16:57:02 +0000 UTC]
I'm pretty sure they'll be added to DI soon They might even have been working on it for a while already. I haven't paid much attention to DI, but from the little I've seen, it seems like they don't announce anything before it's pretty much done, and it takes a huge amount of time developing stuff for these types of games.
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Zaidan In reply to MissEisuke [2015-10-26 05:33:28 +0000 UTC]
True and bee pretty happy with all the Gravity falls items and backgrounds they added
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TXToonGuy1037 In reply to DocBrown1986 [2015-04-04 03:48:42 +0000 UTC]
Hey, Curly, looks like Mabel giving you a run for your money!
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MissEisuke In reply to DillyDong [2014-11-01 21:11:23 +0000 UTC]
Thank you very much! I could, but I don't know where to release them. And since they're very quick projects I do between many other projects, I don't take the time to optimize them for games or make them 3d printing friendly, so I'm not sure if anyone would want them.
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MissEisuke In reply to DillyDong [2014-11-01 21:30:27 +0000 UTC]
The geometry should be acceptable, but I haven't unwrapped them. I only slapped on some simple materials. But I can upload the files I'm currently reworking some of the models to use them in scenes. I'll upload them as soon as that's done.
EDIT: Well, some parts of some of the characters are unwrapped, but not as well as I do in bigger projects.
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SuperSonicBros2012 In reply to MissEisuke [2014-11-01 21:41:21 +0000 UTC]
you could also upload them to gmod
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MissEisuke In reply to SuperSonicBros2012 [2014-11-01 21:45:10 +0000 UTC]
Thanks for the suggestion! Unfortunately they really aren't suited for games. The characters are anything between 30-80k polygons where most of them are useless because I don't take the time to work more on them
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SuperSonicBros2012 In reply to MissEisuke [2014-11-01 21:49:02 +0000 UTC]
ok, but just to let you know a lot of game characters were ported to gmod, like Mario, Sonic, Team Fortress 2, etc.
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MissEisuke In reply to DillyDong [2014-11-08 21:26:38 +0000 UTC]
Sorry for the long wait! I got them uploaded now, but I'm really not sure if they'll work any well at all in other programs than 3ds Max and Maya.
These were all made really quickly with no thought about optimization at all, and most parts of the models aren't even unwrapped.
Here's one obj file with Mabel, Dipper and Wendy (turbosmoothed! Massive amounts of polys!):
www.mediafire.com/download/d8f…
Here's max files with rigs, an extremely lazy skinning, low poly+turbosmooth, standard materials and overly huge textures (Wendy's eyelids are hidden - I forgot to unhide them).
www.mediafire.com/download/wud…
www.mediafire.com/download/d1q…
www.mediafire.com/download/0w2…
Sorry I lack the time to upload something better.
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