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Published: 2020-01-18 11:26:22 +0000 UTC; Views: 3282; Favourites: 94; Downloads: 0
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Description
Dunstrike, the Ball Beetle Fakemon |- Dex: The strength of its shots can be considered similar to that of a cannon.
It can run for miles without never needing to stop or rest. - Habitat: It can be commonly found across most of Rhòme's fields and forests.
- Behavior: It has a leader-ish personality; Dunball follow its commands, fascinated by its skills.
- Gender: There is no gender differencies between male and female specimens.
- Evolutionary Line: DUNBALL -> Attack > Defense -> DUNSTRIKE
- Abilities: Defiant - Trickshot*
- Typical Moves: Quick Ball*, Mega Kick, Acrobatics, Agility
Quick Ball*
| PHYSICAL| Power 40
Effect: The user kicks a ball against the opponent. It's sure to anticipate opponents that defend themselves with moves like Protect or Detect.
Concept: Dung Beetle + Soccer/Football
Name Origin: Dung Beetle + Striker
Art & Concept:
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Comments: 13
Paradonyx [2020-07-20 15:48:55 +0000 UTC]
👍: 0 ⏩: 1
Junglephox [2020-03-28 20:01:09 +0000 UTC]
Great design is there anyway you could tell me how, in your description, you write the name of the evolution and somehow attach a link to the name? As I've been trying to figure that out with countless google searches.
👍: 0 ⏩: 1
NewL3o2 In reply to Junglephox [2020-03-29 09:56:13 +0000 UTC]
It's a very simple HTML code
Just put the site URL where there's "site" and the name you want to show where there's "title"!
👍: 0 ⏩: 1
Junglephox In reply to NewL3o2 [2020-03-29 10:03:36 +0000 UTC]
Wow, thank you for the help I couldn't find it anywhere online.
👍: 0 ⏩: 1
NewL3o2 In reply to FrozenFeather [2020-01-19 20:17:15 +0000 UTC]
Thanks, I really like the pose too. It's dynamic and I'm really bad at stuff like this ahah
👍: 0 ⏩: 0
Paradonyx [2020-01-18 13:01:15 +0000 UTC]
Great work as always! Quick question: Do you sculpt or poly model your Fakemon? I see that there are organic and inorganic parts, maybe a combination of both?
👍: 0 ⏩: 1
NewL3o2 In reply to Paradonyx [2020-01-18 13:57:26 +0000 UTC]
Bit of both, but usually I avoid sculpting them, since these are supposed to be very simple and don't really need much detailing 🤔
👍: 0 ⏩: 1
Paradonyx In reply to NewL3o2 [2020-01-19 03:37:40 +0000 UTC]
That's what I thought as well. Good to know :> I poly modelled my Charfoal model head to toe.
👍: 0 ⏩: 1
NewL3o2 In reply to Paradonyx [2020-01-19 20:16:08 +0000 UTC]
And you did a really good job
👍: 0 ⏩: 1