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Nsio β€” Nsio explains: The way I see the world part

Published: 2013-09-14 15:44:40 +0000 UTC; Views: 157597; Favourites: 3328; Downloads: 6846
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Description The first part of tutorial series.

I'll start explaining how I see the world around me. While it may be a bit boring, otherworldly and not really telling you how to draw, it may help you to understand the concepts behind my drawings. Also, I'm not master of drawing myself yet, so this is not absolutely correct all the time.

These things are in very conceptual level at this point, but when I get to draw human characters, you will see how useful they are. These things will have a lot to do with the perspective drawing, which I'll cover later.

Nothing is as it seems...
The funniest thing about drawing is that we already have all the reference we possibly need around us and still we fail at drawing. How is this even possible?

It has mostly do with our brains, because our brains intentionally filter a lot of information away. The eyes gather simply too much information that it's no point using so much processing power, when certain reactions, habits and learnt knowledge will get the job done. For example, a leaf in shadow looks like it has the same color as one in light. Also, a person far away still look human sized. We can see several sides of a box, but it doesn't look skewed to us.

That said, while this kind of learnt knowledge is very useful, it's a real hindrance for an artist in training. An artist needs to learn seeing all the things our brains have filtered and then transfer that true visual data to the canvas. I believe that the power of art lies in illusion. For example, we know that our skin color is a bit yellowish. However, if our average Joe would paint the skin yellowish, it would look terrible. That's because our skin isn't really yellowish, but that's what we think it is. When an artist paints skin, she uses very different colors and for some reasons, the skin looks exactly like it should and we think it looks! How is this possible?

It's really fascinating how artists can make their paintings or drawings even more realistic than reality itself. I call this an illusion: something looks like A but it's actually B. So like in my previous example, a skin looks yellowish, but it's actually mix of purple, orange, red, green, blue and etc. The same principle of illusion can be seen almost anywhere.

To summarize, you need to draw the things very differently than you would think they. The table example is something I came up while playing piano. The effect is more evident there. Also, artists in training: read your assignments carefully.

Field of vision
Should be quite self-explanatory. You can see a lot of the surroundings around you. I recommend trying to look around your room with your peripheral vision, just like with the table. Sense the space around you. You should get this spatial feeling in your drawings too.

Scale and proportions
This may sound like an architects point of view, but these are the most common rules you will be dabble with. If you can see the proportions, you should be able to get most of your anatomical mistakes fixed. Of course, you will need to know what are the desirable proportions before you can fix the issues. I'll cover human character proportions in detail later.

But as a principle, I always try to find references from the elements in my drawing. If I know that a box A has certain proportions, I'll try to use a previously drawn box as a reference to get the proportions right. At the same time, I use other drawn elements in my drawing to determine the angle of new objects so that they look right from the beholders point of view.

Sometimes elements have the same proportions, but they are in different scale. For example, one cube may be smaller than another, but their proportions are still same. The bigger cube is just scaled up version of the smaller one. Then there is this case where two objects have the same proportions and scaling, but they still appear visually different in size. I call this distance scaling which takes place in perspective drawings. So in order to understand perspective, you will need to be able to see the proportions of the objects and their relation to each other and to the beholder.

If you didn't get anything at all, don't worry. You will understand it eventually if you keep practicing. The moment you understand them, I don't have much to teach you anymore.
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Comments: 37

jsshine99 [2020-06-14 14:32:12 +0000 UTC]

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YellowRabbit2 [2020-05-16 09:09:53 +0000 UTC]

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yev0n [2018-12-30 11:48:09 +0000 UTC]

Thanks for charing your knowledge for free. I have David Chelsea's book about perspective and don't find it very easy to put into practice. Hope it'll be easier with you.

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TitanVulcan [2018-12-16 04:51:07 +0000 UTC]

omg the lilΒ chibis XD I wanna be able to drawl them.Β 

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patchy-moon [2018-07-24 17:54:08 +0000 UTC]

oh my god the cirno

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jmr-mark [2018-01-18 16:06:21 +0000 UTC]

Simply mind blowing

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r-blu [2017-03-13 19:27:32 +0000 UTC]

Thank you for sharing 😊.

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xXVVSOSVVXx [2016-12-13 19:17:51 +0000 UTC]

So in depth.. I hope I can learn this

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AlexHardcore [2016-11-01 04:07:26 +0000 UTC]

Hi, I'm Alex Hardcore, founder of Hardcore Animations, and good've been watching your work and I feel good, do you like to log my group of animation?

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AlexHardcore [2016-11-01 04:07:08 +0000 UTC]

Hi, I'm Alex Hardcore, founder of Hardcore Animations, and good've been watching your work and I feel good, do you like to log my group of animation?

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Dister01 [2016-06-29 18:12:45 +0000 UTC]

I see that Cirno's still as naive as always

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TurbofRenzy [2016-05-19 23:47:24 +0000 UTC]

omg…that last part about drawing a table LOL. That is exactly how my old professor taught perspective…her assignments would require the class and I to follow classical perspective methods and follow the assignment's requirements exactly as she told us…when we would turn in our assignments after doing a lot of perspective construction and painful rendering studies, she would say most of our drawings feel dull…then she'd mentioned that those students picked a "boring" point of view…which is fine, critique-wise, but she'd never explain perspective in the way she'd see it and never mentioned that particular criteria in the assignment. She only taught perspective straight from the book…Then again this was a design class..



Thanks NSIO, your tutorials on making perspective feel natural, how to construct a drawing in different phases and the rest of your tutorials/references has helped refresh my current perspective knowledge and taught me a simpler way to approach constructing a drawing.Β 

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Nsio In reply to TurbofRenzy [2016-05-21 18:31:11 +0000 UTC]

Heh, it seems most teachers do it like that, teaching only the theory. It's not that they are wrong, but people don't really understand it that way. At least I didn't.

I prefer finding the answers myself and explaining them in a way that makes sense. From there people can figure out everything else on their own and find the connection between the theory and reality.

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ToddNTheShiningSword [2016-05-11 17:02:51 +0000 UTC]

Seeing this just changed my life

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parameciumkid [2015-04-07 15:41:07 +0000 UTC]

Dang, how did I miss this one when it came out? xD
I've never seen an art tutorial like this before, and I like it. Here I was wondering if I was the only artist who was thinking someone ought to explain the whole Field-of-view aberration effect as it applies to perspective in art.

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Fragmented-Starr [2014-12-03 00:30:08 +0000 UTC]

All your tutorials are very helpful and many don't seem to explain it as well or in depth as you do thanks so much I learned a lot!

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swordcat9 [2014-11-24 11:32:27 +0000 UTC]

I always wondered what the psychological restrictions to my art were. I've never had it so simply and eloquently put to me before. Thanks.

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doodleartsalot [2014-11-02 00:07:37 +0000 UTC]

this is good tips thank you!Β 

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XxHomura-KiryuxX [2014-09-18 09:31:20 +0000 UTC]

(CRINO! LETS SHARE OUR TOUHOU LOVE-)

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GingerCat-P [2014-05-06 19:28:44 +0000 UTC]

This is very smart and I like smart stuff~

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Black-Card [2014-04-16 08:28:44 +0000 UTC]

Christ this is hurting my head.

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bat-linked [2014-02-14 05:58:42 +0000 UTC]

This was really helpful ^^, except my skin is brown... but still helpful!

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alphabetsoup314 [2013-11-28 19:32:35 +0000 UTC]

Table #1 = cubism

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MirrorKey [2013-11-14 18:04:15 +0000 UTC]

I've never seen a tutorial quite like this, but now that you mention it, a lot of the more popular art uses the more "curvy" way at looking at geometric figures. Thanks!

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CASANDRAGUIMAUVE [2013-10-21 18:11:47 +0000 UTC]

OwO woowww Thanks that's very helpfull^^

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blackLynx03 [2013-10-20 09:19:13 +0000 UTC]

You have one of the most interesting tutorials nad very helpful too.!!!

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Sokkhue [2013-09-19 19:36:18 +0000 UTC]

These are interesting anc cool

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Chirutai [2013-09-18 13:38:31 +0000 UTC]

Thanks, that's really helpful!

I see your tutorials showing up on tumblr too regurlaly now, you are helping a lot of people with this, more than 1,111 viewers you've got on DA.

(by the way, do you have a tumblr yourself? Or are you just on DA?)

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Nsio In reply to Chirutai [2013-09-19 06:28:28 +0000 UTC]

Hehe, that's good to hear


I'm just on DA. I prefer using only one channel rather than managing multiple accounts.

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RobnRoll [2013-09-16 11:09:30 +0000 UTC]

wouldn't have been that hard to cramp some boobs in.

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SummerSalmon [2013-09-15 12:28:10 +0000 UTC]

No boobies..TTnTT Hahah no.. :l Too much math to me D: My brains are melting!! AAAHHH!! D': But I'll just stare the pics and try to draw like you

But this is really helpful!<3 So thank youu~<3

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CharactersByChaos [2013-09-14 22:36:10 +0000 UTC]

I doubt this is true, but do you basically start off most (if not all) your drawings with a fisheye perspective, or is the fisheye effect in this tutorial just for emphasis on the shape of the eye and its effect on our perception?

-Chaos

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Nsio In reply to CharactersByChaos [2013-09-14 23:02:12 +0000 UTC]

It's more like a concept behind everything I draw, so the latter. I rarely construct the perspective for my characters, but I still keep the beholder in mind. When I draw a general standing pose, I often have the head on beholders eye level and the rest of the body then follows the beholders vision. If you look closely, you should notice that often my character feet are seen from above, for instance.


Another reason for this are some limitations with constructed mathematical perspectives, but I'll cover them in perspective tutorial.


Also, I wanted to tell these points because they really make it easier to see things the right way, at least for me.

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CharactersByChaos In reply to Nsio [2013-09-14 23:17:41 +0000 UTC]

*checks out some of your full figures*Β  ...I think I see what you're saying.Β  That's a really interesting artistic point of view.Β 

I can't wait to learn of the mathematical limitations, but mainly because I'm a math fag.Β 

-Chaos

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ChilledAlmondJelly [2013-09-14 18:24:59 +0000 UTC]

soooo helpful, thanks!!!

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Yamuii [2013-09-14 17:53:54 +0000 UTC]

This is great *-*
I can't wait for the next explanation!

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S3rb4n [2013-09-14 16:05:10 +0000 UTC]

This looks great. Let's start from the basics.

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