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Published: 2012-05-10 17:49:05 +0000 UTC; Views: 372; Favourites: 5; Downloads: 7
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Description
This one is a WIP.The hallway is from 3-D-C's free SciFi Corridor set. I got the robot (Sparky) from Renderosity. K4's t-shirt and sneakers are from the Skateboarder set, his blue jeans are from SickleYield, and his hair is Jael Hair. He was free at the time that I got him, and I think his skin texture is the one that I got with him at the time (either that, or it might be one that I grabbed from HoboBo, I'm not sure. LOL)
Anyway, where I'm stuck is with the lighting, of course. Something doesn't look quite right to me, but, for the life of me, I can't quite figure it out. Any help you guys could give me, would be greatly appreciated.
I had wanted my two main characters to look 'life like', which I think I've done. I wanted it to look like you could reach in and touch them, and feel warmth and skin and bones, in the case of the little boy, and plastic and metal, in the robot's case, and, there again, I think I've done that. What I have there in the foreground is a Distant Light just above them, and two spotlights on each side of them.
I think my question may be in the background. I want the the hallway behind them to be as well lit as the foreground (the section where they are), because I intend to put at least one more figure there (to show depth of field). If I put another Distant light there, won't it bleach everything out in the foreground?
Anyway, any help that you folks could give me would be greatly appreciated.
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Comments: 2
nvoracle [2012-05-11 06:26:58 +0000 UTC]
Thanks a lot for all the feedback, sarplant103. I knew that the poses looked off, as well, but I was concentrating on the lighting. Once I had that taken care of, I was going to fix the poses. LOL.
You've really given me several very good ideas to play around with the lighting, so, we'll see what happens. Thanks again.
Your friend
Oracle
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sarplant103 [2012-05-10 20:06:55 +0000 UTC]
I am not very good with lighting - but did play a bit with it for a scene inside a trailer in Poser - I also had some bleached effect - but decreasing the light intensity helped alot. Unwanted shadows are a problem but can be cleaned up by changing the light properties to not cast shadows on a light by light basis. For the lighting inside the trailer - think I ended up using spot lights with a wide angle that just skimmed the inside of the closest wall - low intensity ( 5-15% ).
In your image - that robot seems to be walking / moving ( but both hands forward - think the robots right hand / arm should be swung back ) - or have the childs hand holding onto a finger of the robot ( walking hand in hand - or the action of reaching out to walk hand in hand) as part of the touch feeling.
The child seems to be standing still ( both feet flat on floor ) - not in pace with the robot.
Poses: When I get hung up on a pose - I try to find a real life example to look at - like a movie ( then pause to study poses - or still photos. I also use a large collection of 3D poses - but not all poses are good - I examine the whole set of poses by an artist in a clean scene ( empty or just a simple room - nothing to distract from the pose ) - If all the pose look natural to me - then I consider the artist very good at poses & keep the collection for use. If the pose is not meant for the figure / model your using, you can still use it as a reference by loading in the model the pose was made for - apply the pose & use then model / pose to fine tune your pose on your desired model ( scaling of the reference model can help - as well as toggling on / off visability - be sure to mention the artist if you make extensive use of their pose )
The shadows from the spot lights seem off unless intended as lights along the halls floors like in a space ship corridor - so might want to turn shaows off for those lights. Is that what doesn't look right?
For lighting problems - you can also examine lighting in pre-load models - then you can see how others handled lighting in similar scenes. Play with the lights - turn them on / off - change intensity - if you copy a light from a pre-load scene and use it in your scene then give credit to the artist.
I found some very good info on poses and lighting via web searchs - think some of the best advice for poses was from a source for drawing real life images - and delt with angles of lines and curves used in starting to draw an image and how the relate back to what looks natural and appealing to most veiwers. For lighting, it was 3D lighting tutorails - a lot of which are similar in the use of 3 light sources and the relative angles / position of the lights and camera. Forgot where I found the tutorials else would link them.
Don't know if any of this helps.
Good luck
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