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Published: 2014-03-09 21:17:59 +0000 UTC; Views: 4325; Favourites: 56; Downloads: 110
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Description
"Broadside Of A Barn", Type S Suleiman-class Scout/Courier starship from the Traveller RPG. Work in progres with only rudimentary texturing and simplistic mesh. Mesh crafted and rendered in Blender 3D.Basic design based on deck plan in TRADERS AND GUN BOATS.
Landing gear are from Scarecrovv's original artwork here:
scarecrovv.deviantart.com/art/…
Windshield, wing-flaps, and trailing needles are from Arcas's original artwork here:
arcas-art.deviantart.com/art/T…
Belly of mesh has wilderness refueling scoops from Drell-7's original artwork here:
drell-7.deviantart.com/art/Thr…
Semiotic icons designed by Airlock14
airlock14.deviantart.com/art/T…
Related content
Comments: 15
NyrathWiz In reply to Scarecrovv [2014-03-10 15:22:28 +0000 UTC]
You can also see poor anti-aliasing on the hull near the black-yellow barber pole stripes.
I did use a special lighting technique in Blender 3D, the infamous "instant professionalism". It is a cheating way to get 80% of the effect of a fancy lighting set-up with only 1% of the effort. Something about increasing the texture intensity depending upon the incident camera angle, but only using the Z altitude.
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NyrathWiz In reply to Scarecrovv [2014-03-10 15:18:02 +0000 UTC]
Not mine. It is some public domain texture I found years ago. I used it in my UV map, so the rectilinear lines align with the edges of the ship instead of north-south
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alexthegreater [2014-03-10 01:12:14 +0000 UTC]
I always imagined it as being a very shiny white.
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NyrathWiz In reply to alexthegreater [2014-03-10 17:01:36 +0000 UTC]
Maybe so, but the Broadside Of A Barn is 150 years old. And looks it.
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Thomas-Peters [2014-03-09 23:22:32 +0000 UTC]
I'm loving how this is coming out! Beautiful work!
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NyrathWiz In reply to Thomas-Peters [2014-03-10 00:32:13 +0000 UTC]
Yes, but it is an education building this thing.
First off I had to educate myself the best I could of all the examples of artist conceptions of type S scouts (did you know that most of them use 8 petals on the iris valves? Except one of yours had 11 or 12 petals)
Then I had to decide which ones I was going to use as canon and which I were going to ignore. I had to decide which parts I was going to use from each ones (from yours I used the indispensable fuel scoops, two under fins, and the bulgy greebles).
Then I had to make the various parts fit, and make a half-hearted attempt to rationalize them with the deck plans. Which I had to chose from the wide selection of deck plans. And deal with the fact that the decks would not fit into wedge shaped hull. (I did like the crawl way extending from the bridge. I'm sure it was inspired by the Jeffries tube from classic Star Trek). I'm also sure that the reason there is an iris valve between the engine exhaust is that Mr. Keith was inspired by the Flying Sub from VOYAGE TO THE BOTTOM OF THE SEA.
I attached things like the ladder rungs going down from the middle rear iris valve before I saw it in the last set of deck plans. Which shows how obviously logical that was. I also put attitude jets for a reaction control system as per the Space Shuttle also because it was obvious. Only later did I see that it was just as obvious to ArcasArt, he had them on a few of his drawings.
The turret is going to be a problem. Laser turrets appear in the real world now
www.projectrho.com/public_html…
unfortunately they look nothing like any of the various turrets artist have put on type S Scouts. So do I go with tradition or reality.
Then there is learning how to really use Blender 3D.
I'm still an utter novice at it. For instance, I had been making do with the lazy man's way of texturing, with cubical projection. Which looks real ugly on the edges. Forced I was to learn how to UV unwrap so I could make the textures behave.
But I'm still using bump maps instead of normal maps like I should. And it shows.
Not to mention the silly Blender halo material around the running lights, looking like disco balls.
(for the running light colors I copied what NASA uses on the Cygnus resupply spacecraft for the ISS)
I'm also re-doing the iris valves, because the current design is not air tight. The overlapping leaves always leave a hole in the middle. I'm switching to non-overlapping petal slabs, like the one seen in THE EMPIRE STRIKES BACK. When one-hand Luke is clinging to the bottom of the cloud city of Bespin, Lando Calrissian rises through a petal door to save Luke.
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Hyphen1 In reply to NyrathWiz [2014-07-03 04:30:26 +0000 UTC]
Non-airtight iris valves can be seen in *Nightflyers*, an old 1987 SF film based on a George R.R. Martin novella (yes, the *Game of Thrones* guy).
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KlausTeufel [2014-03-09 22:23:15 +0000 UTC]
I'd go with black writing to a) match the Poni, and b) increase the contrast.
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NyrathWiz In reply to KlausTeufel [2014-03-09 23:57:49 +0000 UTC]
Roger the black text. And this time I won't be quite so enthusiastic about scraping away the paint
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NyrathWiz In reply to NICELabs [2014-03-10 00:09:22 +0000 UTC]
Thanks!
The name "Broadside of a Barn" is not my invention. It is from a trio of campaign books from QuickLink Interactive: Stoner Express, Into The Glimmer Drift, and Chimera. The players are lucky enough to obtain a type S scout, but the ship is 150 years old and something breaks down every half an hour.
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NICELabs In reply to NyrathWiz [2014-03-10 15:54:02 +0000 UTC]
heh excellent love ships like that
Our group had a close escort in a similar situation... repurposed pirate vessel that needed a lot of work. Named it the Buccane'r-do-well
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