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Published: 2013-03-17 18:41:55 +0000 UTC; Views: 2546; Favourites: 24; Downloads: 30
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Description
Cynder is finally done. All textures are finalized and put into place.Schneider45, I would appreciate if you would rig her. I will email the model when you are ready to rig cynder. Do not worry about tweaking the mesh, If any teeth need tobe moved I will accomplish that afterward.
there are a number of things I wish cynder to be capable of, besides talking
I want her to be able to curl her lips on the front and sides of both her bottom and top of her mouth to allow for lip-syncing
I want a system for the wings, where if an object is moved to the left or right, the wings fold closed.
I want another object that when moved up causing the wings to spread. when the object is moved down the tips curl. similar to this:
[link]
There need to be IK chains for all four limbs and her tail. when cynder's legs are lifted off the ground her toes need to curl. Similar to this: [link]
If you do not understand what I am saying, please tell me. I will happily find someone to translate, or create diagrams, if you wish me to.
LEGAL STUFF:
spyro and all related characters and locations are owned by Activision.
Project Frixion is a group created to promote the Legend of Spyro series through the creation of a 3D animated movie.
Project Frixion claims no ownership of the legend of Spyro series, and all artwork and models are the property of their respective owners.
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Comments: 13
Venelebat [2017-01-01 20:51:23 +0000 UTC]
I think my favorite part is all those beautiful tiny teeth!
👍: 0 ⏩: 0
wildflre [2013-12-21 15:22:05 +0000 UTC]
I love the shine of the scales and the detail on her head, this is great!
👍: 0 ⏩: 0
NeilFinnArt [2013-03-17 22:27:01 +0000 UTC]
Awesome work. I say cynder is ready for the movie. Chronicles of the Blue Flame has some competition XD
👍: 0 ⏩: 1
OmicronWanderer In reply to NeilFinnArt [2013-03-18 00:05:18 +0000 UTC]
more of a friendly bit of competition though.
speaking of which heres some very very useful tutorials for concept art. I thought you might find them useful:
[link]
anyway I also was experimenting with procedural textures in blender and came up with one that works great for dragon scales. It's currently being used on cynder's belly.
here are the settings I used.
You may want to tweak them or use them in conjunction with actual normal maps but I thought they might be helpful. I'll probably use it on the guardians to decrease the amount of time spent sculpting scales.
Voronoi
leave everything else as default
feature weights
1: 0.796
2: -1.243
3: -0.971
4. -0.252
noise: 0.30(changes the size of the scales)
nabla: 0.025
mapping
type: object
name of object
projection: cube
influence:
normal: 0.600
👍: 0 ⏩: 1
NeilFinnArt In reply to OmicronWanderer [2013-03-18 15:20:56 +0000 UTC]
I really would love it if you were a texture artist and modeler for CotBF. But your very busy with project frixion. I just LOVE your texture style. It's actually very realistic. Oh, CotBF has two versions of it. One will be normal and the second will be 3d(as in wearing the glasses)
👍: 0 ⏩: 1
OmicronWanderer In reply to NeilFinnArt [2013-03-18 23:45:43 +0000 UTC]
good luck with that.
blender does have a stereo camera system according to the wiki manual: [link]
setting the proper distance is going to be a pain. I suggest rendering a small animation(2-4 minutes) and asking for input on which one people Like better.
I'll be watching the 2D version though. 3D tends to give me headaches regardless.
👍: 0 ⏩: 1
NeilFinnArt In reply to OmicronWanderer [2013-03-21 15:12:27 +0000 UTC]
Well dragonteen1 knows how to set up the 3d so i'm not focussing on that.
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SHADOWSHAUN200 [2013-03-17 18:53:53 +0000 UTC]
.....that...is.....AWESOME she looks amazing
👍: 0 ⏩: 1