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Published: 2012-08-12 00:54:05 +0000 UTC; Views: 2528; Favourites: 11; Downloads: 35
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Description
A piece of my current project.I am trying to create a game ready policeman.
I am done with modelling, sculpting the high poly mesh and baking its details onto various normalmaps. The model is already rigged . So the only thing that needs to be done is the texturing.
The Character has 9000 tris.
The shotgun has 2000.
Programms used: 3dsmax, ZBrush, PS and UVlayout.
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Comments: 8
Stoop--Kid [2012-08-21 05:39:10 +0000 UTC]
He kind of reminds me of one of those green soldier guys at the moment! And then I realized there was just the normal map applied, haha.
He's looking pretty cool at the moment! Looking forward to seeing him with all texture work done. Your specular is really gonna sell it, I think.
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opengraphics In reply to Stoop--Kid [2012-08-21 10:34:46 +0000 UTC]
Yep absolutly, spec map is pretty important here. The texture for the clothing is already finished. Skin and shotgun textures are about to come.
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Stoop--Kid In reply to opengraphics [2012-08-23 05:06:24 +0000 UTC]
Cool cool! Looking forward to it!
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opengraphics In reply to its-Hazardous [2012-08-14 22:38:49 +0000 UTC]
thanks man, Iยดll do
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