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Otherspectre — Tutorial - FBX to XPS

Published: 2021-04-18 12:07:18 +0000 UTC; Views: 16358; Favourites: 101; Downloads: 0
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Comments: 29

Henritronik [2025-05-07 12:57:26 +0000 UTC]

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Br-X-ton [2023-09-27 15:40:05 +0000 UTC]

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Otherspectre In reply to Br-X-ton [2023-09-27 19:02:29 +0000 UTC]

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Br-X-ton In reply to Otherspectre [2023-09-28 00:23:05 +0000 UTC]

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aoimatsuri In reply to Br-X-ton [2024-04-04 15:54:43 +0000 UTC]

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StacyAdler [2022-11-25 19:20:57 +0000 UTC]

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kilo5054 [2022-06-13 19:35:44 +0000 UTC]

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Otherspectre In reply to kilo5054 [2022-06-14 11:45:48 +0000 UTC]

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kilo5054 In reply to Otherspectre [2022-06-15 18:43:53 +0000 UTC]

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LuckyMeyer [2022-01-21 06:49:16 +0000 UTC]

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Vortexgamesteam [2021-11-26 16:45:47 +0000 UTC]

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Otherspectre In reply to Vortexgamesteam [2021-11-26 16:59:40 +0000 UTC]

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Bradyradtke [2021-10-20 18:39:24 +0000 UTC]

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Otherspectre In reply to Bradyradtke [2021-10-20 19:19:16 +0000 UTC]

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Bradyradtke In reply to Otherspectre [2021-10-20 19:32:58 +0000 UTC]

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Otherspectre In reply to Bradyradtke [2021-10-20 20:54:21 +0000 UTC]

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ABCxCarnival [2021-08-05 01:48:21 +0000 UTC]

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ABCxCarnival [2021-08-05 01:40:56 +0000 UTC]

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Otherspectre In reply to ABCxCarnival [2021-08-05 09:21:44 +0000 UTC]

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PuddingLem0n [2021-07-12 02:04:46 +0000 UTC]

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VECTORsan [2021-04-20 20:31:26 +0000 UTC]

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Otherspectre In reply to VECTORsan [2021-04-20 20:48:48 +0000 UTC]

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VECTORsan In reply to Otherspectre [2021-04-20 21:06:08 +0000 UTC]

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Otherspectre In reply to VECTORsan [2021-04-20 21:08:19 +0000 UTC]

Yes it looks like this needs to be done manually. It can also be repositioned by moving the entire model at the same time, in a program like Blender.

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VECTORsan In reply to Otherspectre [2021-04-20 22:43:26 +0000 UTC]

Hidden by Commenter

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Otherspectre In reply to VECTORsan [2021-04-20 22:48:34 +0000 UTC]

As far as I am aware, Bones cannot be turned into an optional item. Only a mesh can be. Although this is not something I have expiremented with. I haven't even tried much actual art with xps. Just heavily involved with model conversions at the moment.

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VECTORsan In reply to Otherspectre [2021-04-20 23:01:09 +0000 UTC]

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Tazzieraye [2021-04-19 02:27:26 +0000 UTC]

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jibicoco [2021-04-18 15:02:47 +0000 UTC]

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Otherspectre In reply to jibicoco [2021-04-18 15:04:31 +0000 UTC]

Thanks alot. It is mentioned that you can do this tutorial in reverse. Start with an xps model and then convert to .ascii in XNALara. Then convert it to FBX in Noesis.

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