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#anatomy #creature #design #lycanthropy #notes #reference #structure #werewolf #referencesheet
Published: 2017-06-10 06:02:18 +0000 UTC; Views: 5456; Favourites: 53; Downloads: 0
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Description
Oh noe mah secrits.I decided to draw and upload this because some people are into drawing construction notes and those kinds of things.
Note: This isn't actually a tutorial of any kind. My only advice for getting better at drawing is just keep drawing crappy drawings until they turn into less-crappy drawings. If you keep trying to improve you just will eventually. If you like real drawing tutorials, the shorthand I use for the skeletons (in light blue) is adapted from comic-tools.com , which also is a great resource (though no longer updating) for various comic-making related art tips.
Sometimes I see people arguing about about good/correct werewolf design. IMO "correct" werewolves don't exist, and you can do pretty much whatever you want with fantasy creatures so long as it suits your purposes. The important thing is to try shit out and see what works.
Long Rambling Thoughs On These Hairy Idiots:
Top
The top woof, is the Eldest, a doggo-man concept I have been playing with that I was kicking around as a potential video game prototype character design. There isn't much of him in my gallery except me struggling to make sense of his face.
Structurally, he's pretty much identical to a regular dude, but with "werewolf" accents. His feet are plantigrade human feet and his "claws" are elongated human nails.
Basically, he can easily be mistaken for someone wearing a big goofy Halloween mask.
I made this design while workshopping a potential game with concepts lifted from the jank-ass actually-released-broken Werewolves of London Commodore 64 game, in which the cops are able to arrest the werewolf for committing crimes (lol). This meant that the werewolf had to be recognizable as human, though not necessarily as their non-wolf alter ego.
Also if he has human anatomy I can recycle the animation rig from his human form. It's practical!
Bottom
The bottom woof is more or less the werewolf design I use for Wolf Country, specifically Sam, the dogman who makes up pretty much 90% of my gallery. I've just finished uploading a comic featuring this loser getting bit by desert animals.
His dogman shape is more-or-less a human body pushed to be almost identical to an ordinary wolf. The shoulders sit towards the front of the torso. His hands and feet are digitigrade. Because of these structural changes he has a more limited range of shoulder movement and standing up on his feet is awkward.
No tail. Human butts only. Final dest.
While Eldest's werewolf form could easily be an expression of his true inner self of an angry ungroomed homeless man, Sam doggo is being forced into an unfamiliar shape with a few notes of his human shape left behind.
This werewolf design is pretty unrelated to his human shape and kind of uninteresting, except for the fact I can easily justify more fun intermediate forms .
So there you go. This is the most I've ever written about this stuff ever. Hope you enjoyed it.
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Comments: 3
Werwolfram [2017-07-08 13:29:52 +0000 UTC]
No tails? Even though human butt is silly looking?
👍: 0 ⏩: 1
Pandadrake In reply to Werwolfram [2017-07-08 17:46:18 +0000 UTC]
But in all seriousness, this is actually the most frequently asked question I've ever had in the comments since I started uploading any werewolf art, and I've written far too much about it in response. The fact that "tails on werewolves" is a point of contention at all in creature design is baffling to me.
To be honest, people over the years trying to convince me to put tails on my werewolves has only convinced me to double down on silly-tailess-butt-wolves, because it shows that some people are not comfortable with a wolf-based design with unaesthetic not-wolf elements.
👍: 2 ⏩: 1
Werwolfram In reply to Pandadrake [2017-07-16 12:31:37 +0000 UTC]
Hey, more power to you. It's your art, afterall.
👍: 1 ⏩: 0