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pauloduarte β€” Vortal

Published: 2007-09-28 03:31:31 +0000 UTC; Views: 2052; Favourites: 28; Downloads: 43
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Description One of the creatures from Metroid Echoes.
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Comments: 24

SybexMed [2009-07-22 01:32:22 +0000 UTC]

very awesome! gotta love zbrush

πŸ‘: 0 ⏩: 1

pauloduarte In reply to SybexMed [2009-07-22 03:45:07 +0000 UTC]

ThankΒ΄s

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Fernatriforce [2009-06-23 19:34:03 +0000 UTC]

Caraca mano, perfeito demais, parabens!

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pauloduarte In reply to Fernatriforce [2009-06-27 06:42:59 +0000 UTC]

Fala aΓ­ cara, valeu pelo comment. AbraΓ§Γ£o.

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Fernatriforce In reply to pauloduarte [2009-06-30 14:24:42 +0000 UTC]

por nada, so falei a verdade

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Magnawaves [2009-04-09 22:48:55 +0000 UTC]

damn beautiful

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Daniel-Link [2008-11-04 04:49:37 +0000 UTC]

Awesome!

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Dajotoy [2008-05-13 02:11:21 +0000 UTC]

wicked man, this is amazing!!

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pauloduarte In reply to Dajotoy [2008-05-14 01:27:28 +0000 UTC]

Thanks.

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Dajotoy In reply to pauloduarte [2008-06-16 19:05:01 +0000 UTC]

yo! how many polys or how many dividsion did did monster end up?

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pauloduarte In reply to Dajotoy [2008-06-17 01:06:10 +0000 UTC]

Thanks for the coment. 3 million polygons, 6 subdivison levels.

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Dajotoy In reply to pauloduarte [2008-06-17 12:59:19 +0000 UTC]

i see, 3m, were u able to import it in max or maya?

i'm studying zbrush right now, i didn't realize the poly count went up too high like 5m... T_T

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pauloduarte In reply to Dajotoy [2008-06-18 01:32:28 +0000 UTC]

You can import, but maybe can't work very well, it's possible create a displacement map or normal map, depends on the case, to work in the low or med res.

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setheichel [2008-05-08 16:34:22 +0000 UTC]

have to learn* fck this!

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setheichel [2008-05-08 16:33:46 +0000 UTC]

that's it! now, i really have learn zbrush! anyways, instant fave with this one! XD.... oh, one more thing, can you post the base mesh of this please?(so i can see what tweeeeeckings have you done with zbrush and how powerful is that software)...

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pauloduarte In reply to setheichel [2008-05-09 01:53:33 +0000 UTC]

Sorry, but I don't have the base mesh, lost in any hd formatation, even the file of zbrush I don't have any more, heheheeheheee .... But it was done in softimage xsi with polygons, then export to zbrush.

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setheichel In reply to pauloduarte [2008-05-09 05:12:35 +0000 UTC]

oh i see... but, uhhmm...can you still remember the polycounts of the basemesh? XD

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pauloduarte In reply to setheichel [2008-05-10 00:32:23 +0000 UTC]

no more than 10.000 polygons.

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DarrenChapman [2007-09-28 23:08:30 +0000 UTC]

Really nice work. Great texture.

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kaiser-br [2007-09-28 18:59:32 +0000 UTC]

muito maneiro!

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n3sthor [2007-09-28 18:50:45 +0000 UTC]

cool!
What soft U use?

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pauloduarte In reply to n3sthor [2007-10-02 00:08:06 +0000 UTC]

XSI and Zbrush

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Mr-StEfF [2007-09-28 12:42:48 +0000 UTC]

This just awesome!!!

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saruman-23 [2007-09-28 07:17:07 +0000 UTC]

very cool

πŸ‘: 0 ⏩: 0