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Published: 2007-09-28 03:31:31 +0000 UTC; Views: 2052; Favourites: 28; Downloads: 43
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Description
One of the creatures from Metroid Echoes.Related content
Comments: 24
pauloduarte In reply to Fernatriforce [2009-06-27 06:42:59 +0000 UTC]
Fala aΓ cara, valeu pelo comment. AbraΓ§Γ£o.
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Fernatriforce In reply to pauloduarte [2009-06-30 14:24:42 +0000 UTC]
por nada, so falei a verdade
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Dajotoy In reply to pauloduarte [2008-06-16 19:05:01 +0000 UTC]
yo! how many polys or how many dividsion did did monster end up?
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pauloduarte In reply to Dajotoy [2008-06-17 01:06:10 +0000 UTC]
Thanks for the coment. 3 million polygons, 6 subdivison levels.
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Dajotoy In reply to pauloduarte [2008-06-17 12:59:19 +0000 UTC]
i see, 3m, were u able to import it in max or maya?
i'm studying zbrush right now, i didn't realize the poly count went up too high like 5m... T_T
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pauloduarte In reply to Dajotoy [2008-06-18 01:32:28 +0000 UTC]
You can import, but maybe can't work very well, it's possible create a displacement map or normal map, depends on the case, to work in the low or med res.
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setheichel [2008-05-08 16:33:46 +0000 UTC]
that's it! now, i really have learn zbrush! anyways, instant fave with this one! XD.... oh, one more thing, can you post the base mesh of this please?(so i can see what tweeeeeckings have you done with zbrush and how powerful is that software)...
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pauloduarte In reply to setheichel [2008-05-09 01:53:33 +0000 UTC]
Sorry, but I don't have the base mesh, lost in any hd formatation, even the file of zbrush I don't have any more, heheheeheheee .... But it was done in softimage xsi with polygons, then export to zbrush.
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setheichel In reply to pauloduarte [2008-05-09 05:12:35 +0000 UTC]
oh i see... but, uhhmm...can you still remember the polycounts of the basemesh? XD
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pauloduarte In reply to setheichel [2008-05-10 00:32:23 +0000 UTC]
no more than 10.000 polygons.
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