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peterjmatt — vision cla

Published: 2005-10-12 02:17:36 +0000 UTC; Views: 430; Favourites: 3; Downloads: 45
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Description based on [link] by husseindesign.

just a one-day project. probably won't go any farther than this. 5 hours, 2300 polys, made in maya.
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Comments: 7

TOUGH14 [2006-04-27 19:56:46 +0000 UTC]

wonderful

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scbmx [2005-10-13 04:51:53 +0000 UTC]

awesome for how fast your did it. i think itd deffinetly be worth finishing up. the scetches look sooo sick. i think if you get the time it would be so worth it.

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husseindesign [2005-10-12 18:02:39 +0000 UTC]

It looks cool
Thanx for giving credit
May I ask you to finish it?

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peterjmatt In reply to husseindesign [2005-10-12 22:31:27 +0000 UTC]

my schedule is pretty tight these days, but if i have some free time i'll finish it. nice job again on the design, though i obviously didn't remain completely faithful. still, it was hard to judge proportions from your two sketches, and i wanted to see how it would look with a real-world greenhouse and wheel size. it came out looking a little like the alfa brera, but i don't consider that a bad thing

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the-negative [2005-10-12 11:24:08 +0000 UTC]

Use Radiosity and tune down the spectacular. Try the metalic Mental Ray shader too.

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peterjmatt In reply to the-negative [2005-10-12 22:27:52 +0000 UTC]

i'm using maya 4. i don't have mental ray, so radiosity is out. maya has a distinctly bad internal renderer which i suffer every day. it's gotten to the point where i just don't try to make renders look good anymore; i'm strictly about the model

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arbzervor [2005-10-12 05:52:33 +0000 UTC]

mmm. perhaps lower your spec a bit. a bit to shiny round the rims. increase mirror decrease spec. thats it

mat

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