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PolygonCount — Video in desc. - Modeling a head

Published: 2014-01-10 17:46:22 +0000 UTC; Views: 1336; Favourites: 25; Downloads: 6
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Description


UPDATE 2020:
AS of 2020, I am disabling all model downloads as people continue to misuse my work and disregard the rules. Sorry for the inconvenience, but I hope those that do have the model data do not redistribute it, and respect my wishes for the work I've created.
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www.youtube.com/watch?v=zgbT3j…

How I usually model human heads, although technically this is an elf.

I am in no way a professional, so my topology is mostly improvised, based on what I've looked up on other models. I just use what works for MMD. I haven't had any sort of education on 3D modelling, so I am very much an amateur

Programs used:
Metasequoia 3.14 - modeling
Unfold3D - UV mapping
Photoshop CS5 - Texturing

to get the four views in metasequpia, hit f4 key.
to load images go to view - set background images


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Comments: 6

amikugusta [2014-01-11 00:52:08 +0000 UTC]

this really is helpful ; u ;

so majestic

like a unicorn

8D

šŸ‘: 0 ā©: 1

PolygonCount In reply to amikugusta [2014-01-11 03:55:44 +0000 UTC]

Thanks, glad its helpful!

šŸ‘: 0 ā©: 0

Yufuchi [2014-01-10 19:33:20 +0000 UTC]

You make it seem so easy XP It probably is easy for you since you've done it for so long right?

šŸ‘: 0 ā©: 1

PolygonCount In reply to Yufuchi [2014-01-11 03:55:19 +0000 UTC]

I've made over 40 separate heads, and I've been modeling since late 2011

šŸ‘: 0 ā©: 0

MiyuSama639 [2014-01-10 19:25:39 +0000 UTC]

This is really helpful, thank you for sharing it ;w;Ā 

šŸ‘: 0 ā©: 1

PolygonCount In reply to MiyuSama639 [2014-01-11 03:54:39 +0000 UTC]

I'm glad it helps!

šŸ‘: 0 ā©: 0