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ProtoTypedKnife — Chapter 3: Conquering the Conquerors (PM: TMM)

Published: 2013-12-06 20:29:29 +0000 UTC; Views: 3409; Favourites: 23; Downloads: 10
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HELLO! People of all kinds! Here we go! Chapter 3 of my fictional Paper Mario game: The Mechanism Mirror! I love this chapter


Previously, Mario, Guss T., Robby and their new companion, Fizz, retrieved the 2nd Seal Shard from Mechatropolis as well as learning more about Melaravox along the way. Mario and Co., who are getting ready to set off from the mechanical city, are thanked by the native Mandite robots for saving them from the virus. Fizz says that she wants to continue travelling with Mario and so they get ready to set off, but then, they are stopped by Ampler who suggests an alternate way of getting back to Cactown. Who leads you into a circular room with strange pads dotted around the edges of the room.

“These are old teleporter devices which connect to many parts of the surrounding area! However, over time they have lost connection with the other sides of the teleporter links... where ever they maybe, however, there do appear to be one that is still working: this one leads to Cactown! As for the other teleporters, if you can find the other sides to them, then you might just be able to reconnect the links, making them work again!”

With this information in mind, Mario and Co. Thank Ampler and so they enter the teleporter, thus teleporting them back to Cactown. Once in Cactown, Guss T. Suggests that the group head back to the Mechanism Ruins, assuming that it might show them the location of the next Seal Shard, so the group do just that and head off to the Mechanism Ruins.

Once they get there, they meet Edolan who explains “Well, I heard that you had recovered the next Seal Shard and so I wanted to see how this device works! I remember you saying that it can show the location of the next Seal!”

With that said Mario steps up to pedestal and places the Xiron Shard onto it in which it begins to glow. “AMAZING!!!” Edolan screams in excitement. Then, in the reflection of the Seal, the image of a vast jungle appears with 3 large, stone pyramid temples peaking through the tall trees.

Edolan takes a closer look and instantly recognises the area to be “The ancient city of Tiantinalda in the Nozama Rainforest!”

“Where is it located?” Robby asks

Edolan answers “It’s located to the south and we can get there by travelling through the south of Stridal Plains! Although I do warn you that this humid jungle is extremely dangerous due to the tribes and wildlife that live there... most notably is the Cocoknight Tribe! But not to fear! For I shall accompany you on your quest! ...temporarily... Anyway, I’ll meet you at the south east of Stridal Plains, for that is where the entrance to the jungle lye’s!” And before Mario and Co. Can even object, Edolan eagerly leaves and sets out to South Stridal Plains, so Mario and Co. Do the same

After crossing through to the South East of Stridal Plains (Enemies: Kooptus, Monty Moles, Goombandits, Clefts), the group eventually reach the entrance to the Nozama Jungle where they meet Edolan who is waiting for them

“Ah, here at last! Listen, this jungles pretty dangerous and traversing through it will be no easy task, so that’s why I put my amazing knowledge to good use and built us a boat to traverse over the River Nozama, which will get us deep in to the Jungle with no problem!”

He then shows them a small wooden raft which tied on the banks next to the River Nozama

“A boat? Eh, aren’t you an inventor? Couldn’t you have made an actually boat, this is just a raft made out of tree logs and some rope?” Fizz criticizes

Edolan is insulted by this “What’s that? You don’t want to travel on my beautiful boat that I but care and effort into building?! WELL THAT’S’ FINE BY ME!!!!”

“Alright, geez” Fizz mumbles

With that, the group hop onto the raft, Edolan pulls off the rope and so the raft begins drifting off down the river, thus starting CHAPTER 3: CONQUORING THE CONQUERORS

[Minigame: The River Rapidz]

This minigame involves tilting the wii remote or Wii U gamepad (depending on what you’re playing it on), in the direction you want the raft to go, to steer it away from obstacles such as rocks, Cheepiranhas, and currents. You can also collect coins along the way, but you lose coins when you get hit and if the raft is damaged 5 times then it’s a GAME OVER (You can now reply this minigame at the Gaming Tent with different stage setups)

After the minigame, Edolan will halt the raft and tie it to the river bank. The group jump off and Edolan tells them “We can walk on foot from here, we should already quite deep into the jungle so finding Tiantinalda won’t take long!”, so, Mario, Co. And Edolan set off deeper into the Nozama Rainforest (Enemies: Fuzzies, Cheepirahnas, Beetemples, Tribe Guys)

After travelling through the jungle for a while, the group are suddenly ambushed by a small group of Cocoknights who capture Mario, Co. And Edolan and take them into the ruined city, all while chanting a strange tribal song

The Cocoknights then bring Mario and Co. Forth in front of a large stone pyramid, where a Cocoknight wearing a feathered head-dress steps forward and takes a good look at Mario and Co.

Edolan starts shouting “HEY! HANDS OF THE MERCHANDISE!!! THESE HANDS HAVE INVENTED MANY AWESOME THINGS!!! ...which you’ve probably never heard of! ...”

“Silence!” The Cocoknight orders “For I am the king of this sacred city! Cocozuma: The Great!!!”

The Cocoknights begin to cheer

“Get a load of this guy!” Edolan nudges Mario and winks

“ENOUGH!” Cocozuma commands “Take them all up to the pyramid at once to be SACRIFICED!!!”

The Cocoknights begin to cheer again and so, Mario, Co. And Edolan are shoved up to the top of the crumbling pyramid all while Edolan proclaims “YOU CAN’T SACRIFICE ME! I’M TOO SMART TO DIE!!!”

Once at the top, the Cocoknights bring Mario forward and lay him on the alter (or table thing) and so, the priest steps forward with a gold dagger, ready to take the blow when suddenly, Mario’s body begins to shine and the 2 Seal Shards come out

The Cocoknights stare mesmerized by it “How could this be?!” Cocozuma wonders. The king then steps forward, lowers the priest’s dagger and announces to the tribe “Fellow Cocoknights! We are saved!!!”

The Cocoknights cheer while Mario gets up off the alter and wonders what’s going on

“Huh? Now they’re cheering for us? This is insane!!!” Guss T. Confuses

Cocozuma then calls “Cocoknown! Please escort our saviours to your tepee, there we can explain to them what’s happening!”

A shaman Cocoknight walks up and agrees, and so they take the group down from the pyramid and into a small tepee, south of Tiantinalda. Mario, Co. And Edolan are then greeted, sat down and given some nice hot chocolate (made from coco beans )

Cocoknown, the shaman, then begins to explain the situation: “Sorry about all that, I’m sure you have many question..”

“QUESTIONS!? Darn right I have questions!!!” Edolan bursts

“Yeah, like why you were about to sacrifice us one moment and then you’re praising us the next!!??” Fizz adds

“No that kind of question, I mean questions like HOW DID YOU BUILD SUCH AMAZING PYRIMIDS!!!???” Edolan goes off into his own world again

Cocoknown continues with what he was saying “They’ll be time for that later, for now, allow me to explain why you weren’t sacrificed like most intruders usually are: we didn’t realise who you were until we saw that you had the Seal Shards! You see, an ancient prophecy foretells that greedy conquerors with big moustaches will invade our ancestral city, rid it of all its goods and then destroy our tribe... needless to say, we cannot allow that to happen... however, the prophecy also foretells that a hero carrying to triangular plates, will rise against the conquistadors and stop them from destroying the city! And that hero, is you!”

“Eh, do you seriously believe what some stupid prophecy predicts?” Edolan disbelieves

“How dare you question the prophecy!!!” one of the Cocoknights says, Cocoknown interjects “True, many have taken the prophecy to be untrue... but our messengers have recently spotted incoming ships from the south coast and with a hero now here who carries the 2 Seal Shards, it makes too much sense not be true! Thing is, the day the conquistadors are said to arrive is tomorrow! So, we  must prepare! Please! Won’t you stay and help us!”

“Eh, we’d love to but we have another Seal Shard to collect!” Robby points out

Cocoknown smiles “Just as I figured, you are in search of the other seals? Well, we have one right here in Tiantinalda! But we’ll only give it to you if you help us fight off the conquistadors! Sound like a deal?”

Mario, with no other choice, agrees and with that the Cocoknights cheer

“Thank you kind man! However, if the battle is tomorrow, then we must prepare our battlements quickly! And I shall accompany you on your quest!” With that, Cocoknown joins Mario

COCOKNOWN JOINED YOUR PARTY!!!

Mario, Co. And his new companion then step out the tent where Cocozuma tells them “We keep the battlements inside the west temple of Tiantinalda, however, the key to get inside it belongs to a priest who is at the east temple of Tiantinalda! So, get the key from the east temple first and then we can open up the battlements!”

With that, Mario and Co. Set off from the south of the city and head to the east temple fighting a few enemies along the way.

Once at the east temple: “What’s that? They need the key, ah I see... here take this” The priest hands Mario the key and so, the group heads to the west temple to unlock the battlements.

Once at the west pyramid, they see that the pyramid is surrounded by Cocoknight soldiers who are raring to get their battlements. So, Mario and Co. Head up to the top of the pyramid and unlock the floor panel leading them inside. The soldiers then rush in and grab any weapon they come across until the majority of the weaponry is gone and all the soldiers are armed

The group then re-meet with Cocozuma outside the tepee where all the soldiers have set up the battlements and tents, preparing for the next day.

“Thank you Mario, and we hope that tomorrow will be a proud day!” Cocoknight says happily “You should get some rest for tomorrow, here, you can sleep in our tepee!” he then offers and with that, the group lay down in their animal skinned duvets, thinking about what may happen tomorrow...

The next day, early in the morning, Cocoknown wakes Mario and Co. Up and alerts them “They’re here!”

The group then rush outside the tent to see that the area has been surrounded by conquistadors from the waffle kingdom holding Spanish swords, ready to fight if necessary.

A serious looking conquistador then steps forward and introduces himself proclaims “I am El Conquerō, leader of the Wafflish Armada! And we are here to do what are name says us to do, CONQUER! Why not surrender now? It’ll keep things tidy in the long run!”

“Did he really have to point that out?!” Edolan mumbles

Cocozuma steps forward from the crowd of armed Cocoknights and refuses to surrender “We will not fall to you men of great greed! For the prophecy has foretold it!”

 El Conquerō smiles “As you wish... just remember though... it’s you funeral!!!” he then raises his sword in the air a battle cries “ARRRRHHH!!!” In which all the conquistadors do the same, and so the battle begins between the Cocoknights and the Wafflish Conquistadors

Mario and Co. Just have to hammer away some of the conquistadors to fight them off until eventually, El Conquerō breaks through and kidnaps Cocozuma and then takes him to the central pyramid.

“Cocozuma!” Cocoknown yells “Mario, we must stop him! He’s heading for the Cocoknight Temple!” The group then quickly make their way to the Cocoknight Temple (Central Pyramid) (Enemies: Conquistadors, Hound Chomps, Horsails). Once they reach the top of the temple, they see that the altar has been destroyed; revealing a stairway leading downwards and next to it is Cocozuma who is injured on the floor

“Cocozuma!” Cocoknown helps him out

“The Conquistadors... they’ve gone into Temple... you must stop them...” Cocozuma breaths

Cocoknown hesitates “But sire, you-“

Cocozuma interrupts “Don’t worry about me! Listen, you can’t let them take the treasure of the temple! You must hurry and stop them!!!”

Cocoknown bows his head “But... Okay, come on Mario, we must stop them!”

Mario and Co. Then enter the Cocoknight Temple thus starting Chapter 3’s dungeon. Once inside the temple, they see that it is swarming with deadly traps as well as many puzzles to solve before allowing you to progress (Enemies: Conquistadors, Maskocos, Boardocos, Tikocos)

After making their way through most of the dungeon, Mario and Co. Eventually catch up with El Conquerō

“You think you can stop me?! It won’t happen! I’m too handsome to be beaten by such fools!” El Conquerō flatters himself

Mario and Co. Jump forward and so, a battle begins

Tattle: This greedy jerk is El Conquerō, leader of the Wafflish Armada! Well, I say he’s a jerk but... his moustache looks so cool!!! I WANT IT! Oh right, HP is 25, ATK is 5, DEF is 1, he can also summon Conquistadors into the battle to hinder your progress which, yeah that’s a jerk move for sure!

After the battle: “Ergh, It’s not like you’ve set me back! Haha, you’ve only stalled time for yourself, but in the end, your city will be nothing more than rubble!” El Conquerō then rushes into the next room in which, Mario and Co. chase after him. They then meet him in a large, dark room where a giant head statue with giant hands, sits in the wall at the back of the room and a pedestal sits also sits in the centre of the room. However, on this pedestal is no other than the Coconite Seal!

El Conquerō then steps forward to grab the seal “Haha, At last it is mine! This fine plate is worth more than all the gold in the world!” he then goes to grab it, but when he lays his hand on it, the whole room suddenly begins to shake

“No! You fool!” Cocoknown shouts

“What is this nonsense?!” El Conquerō questions

Suddenly, the statue at the back of the room’s eyes light up and the hands and head begin pushing out of the wall. A loud, omnipresent voice then beckons “WHO DARES TAKE THE TRESURE OF THE TEMPLE!?”

“What is that thing?” Robby asks

Cocoknown explains “It’s Quetzelcoaco, the Cocoknight God who protects the Coconite Seal!”

Quetzelcoaco then blasts a projectile at El Conquerō, sending him flying through the ceiling and strait out the temple

“NO ONE SHALL GET AWAY WITH TAKING THE SEAL SHARD FOR IT WAS GIVEN TO ME BY THE PEOPLE OF TALON TO PROTECT FROM INTRUDERS SUCH AS YOU! PREPARE TO BE PUNISHED!!!”

With that, the boss of Chapter 3, Begins!

Tattle: Now’s not a good time y’know! Can’t you see I’m trying to hid- I mean fight! Against these pesky conquista- WHOA! That’s the Cocoknight God: Quetzelcoaco who protects the Seal Shard right? HP is 50, ATK is 6, DEF is 2! However those hands of it’s are also a problem! They each have 10HP, can attack each turn AND can also raise it’s ATK and DEF, so I’m no skilled fighter but you might wanna get ridda’ them hands!

After the battle, the ground begins to shake again and Quetzelcoaco beckons again “HOW IS THIS! ONLY THE HERO CAN DEFEAT ME AND TAKE THE SHARD.......... UNLESS... YOU ARE THE HERO!?” Quetzelcoaco then phases back into the wall where it was in the first place and the ground stops shaking

“YAY, we did it!” Fizz celebrates

However, Cocoknown seems troubled “We may have stopped El Conquerō and Quetzelcoaco but what about the other conquistadors?!”

Suddenly, Cocozuma enters the room and reports “Mario, Cocoknown, all of you! We did it! You stopped El Conquerō and the other soldiers and I were able to drive them conquistadors back into the sea in whence they came!”

Cocoknown is relieved and goes to pick up the Coconite Seal of the floor and presents it to Mario “Thank you Mario, thanks to you, our city is saved! And as I promised you, here is the Coconite Seal!”

Mario takes the seal proudly, thus triggering the END OF CHAPTER SEQUENCE!!!

YOU GOT A SEAL SHARD!!!


Interlude

Peach:

Peach is awoken, late at night by Senieka who tells her "Peach, It's time to train!". Peach yawns "Ergh, why so late at night?!". Senieka then explains "Listen, Mario is on a quest to retrieve the Seal Shards... however, one of the Seals is located here in the Vlaggy Steppe!". "Yeah, and?" Peach is listening, "So, that means that Mario will ahve to come here at some point! However, the seal is buried in a sacred place underneath the Steppe... The Ignis Pit... What we must do is to set up a way for Mario to get into the Ignis Pit for when he gets here!", Peach understands and gets ready. They then set off to certain area, east of the Steppe, fighting enemies along the way. Eventually, they find a torch inside a brick cave which Senieka explains by recieting a ancient interspricture "Hell will rise when the beacons are lit". Senieka relises that they need fire to light the torch so, they have to head back, light a stick on the camp fire and then go back to light the torch! After that, Peach and Senieka head back to bed.

Bowser:

Bowser and Kammy drop into Cactown, and so they begin asking various townfolk about the train crash. Although some of them were victims, not many appear to be witnesses of what happened to Peach. Eventually they find out that Mario is being helped by an archeaolagist (Edolan) and so they find out where his house is. However, when they get to the house, they see that it's locked and there's a note on the door saying "Gone to explore the legendary city of Tiantinalda with Mario and his friends! if you are in need of my amazing knowledge, then I'll be back shortly! ...just as long as I'm not eaten alive by native tribes...". "WHA?" Bowser shouts "Grr! How dare he leave us hanging like that!", Kammy Koopa then suggests "So, should we just wait here?". Bowser disagrees "Are ya kiddin' me!? Do I look like I'm willing to wait all day for that einstine to get back here? Nah! How about we just head over to that city he was talkin' about and we'll bump into him there! Gwa haha!". With that settled, they both head of to the Nozama Rainforest

Melaravox:

Melaravox is in his secret lair plotting his next move "Hmmm... Mario needs no deeling with... all I need is the Princess... then I may be free from this prison!". Investron then walks in and reports "Sir! We've found clues as to where Peach may be hiding!". "Go on..." Melaravox smirks. Investron continues "Eh well, one of our Ruskogs spotted 2 women roming around in the Vlaggy Steppe! But we're unsure on weather it's actually them!". Melaravox thinks for a second "Hmm... Well then, send some Mandites and yourslef to investigate and then report back if it turn out to be them!". Investron agrees and leaves the room. (End of interludes).



Next Time: A mysterious and gloomy valley inhabited by so called "witches" who are said to be evil, their village of Magikraft, raided by pillagers but are they right to do such a thing? And who will Mario side with? find out next time on: Paper Mario: The Mechanism Mirror!

Haha, one of my favourite chapters right there! and I had a lot of fun thinking of it!

Trivia: the story of this Chapter is based on true Aztec events! The Aztecs actually sort-of predicted that the Spanish would come, hundreds of years before they did, and Quetzelcoaco is based on the Aztec rain God: Quetzelcoatle The More you know! also if you didn't notice, Nozama is Amazon spelt backwards

Hope you enjoyed this chapter and PLEASE tell me your opinion in the comments!!! (I prefer comments to favourites)

Ta-tah!

Paper Mario - Nintendo (C)

The Mechanism Mirror - Me (C)

Related content
Comments: 18

BladeOfAges [2020-03-29 04:52:55 +0000 UTC]

👍: 0 ⏩: 1

ProtoTypedKnife In reply to BladeOfAges [2020-08-18 15:47:25 +0000 UTC]

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BomBot2 [2016-02-11 15:49:18 +0000 UTC]

gohdan/mazaal? what are you doing here? anyhoo, really liked this chapter and the story being based on the whole aztec events.

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ProtoTypedKnife In reply to BomBot2 [2016-02-11 18:28:18 +0000 UTC]

Aha, yeah at the time the boss seemed cool to me, but if I were to redo it, I'd probably base him off of Quetzalcoatl's actual appearance (as a snake/dragon) Thank you though ^^

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Soupgeist [2014-01-12 15:29:56 +0000 UTC]

So, I've read all of the chapters to here thus far, and I have to say I really like it so far; the partners have been very original and likeable, and the storyline is solid. Quetzelcoaco is probably my favorite boss in terms of design and creativity so far, and this chapter is also my favorite in terms of theme! I also like the way you change the curtains and stage to fit in with the chapter theme. Good work, I applaud you!

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ProtoTypedKnife In reply to Soupgeist [2014-01-12 15:34:28 +0000 UTC]

HOLY CARP!!!! I DON'T BELIEVE IT! I FEEL LIKE I'M GONNA BURST!!!!

Thank you man! Yeah, I'm really interested in Aztecs and stuff, I believe you originally had a Mayan Chapter planned, I dunno how similar it would be to this though

And thanks! I felt like the curtains would give each chapter more colour and help bring out the theme THANKS!!!!

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Soupgeist In reply to ProtoTypedKnife [2014-01-12 15:42:52 +0000 UTC]

Whoa there! XD

No problem; I like it when level themes are something completely new (something which I don't like about my game, since at the end of the day, they are just generic grass/woods/snow/mountain/etc worlds.) so this is great! And yes I did, it was supposed to be the Chapter where you recruit Indiana Bones, and blended in some elements from the Incas as well, since it was a Mayan Pipe Maze that was loosely laid out like Machu Picchu, and Mario has to find the Chrome Star within its many traps. It was replaced by Katja's Chapter.

It certainly works very nicely! I'll post another overview once Chapter 6/7 comes out

 which I eagerly await!

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ProtoTypedKnife In reply to Soupgeist [2014-01-12 15:54:42 +0000 UTC]

Well, I don't think your chapter are too generic; afterall, although you use areas such as deserts and snowy mountains, you make them feel fresh by then adding the cultural theme such as military, oriental, Egyptian (which is original in yours since everything isn't in ruins XD). I just think you need to make the most of the whole "going back in time" idea, since some f the chapters really don't feel like there in the past at all (such as Chapter 5).

Ohhh! I love Incas too! I've actually been thinking about doing an Inca Chapter in the future (In a different PM game idea)

Alright, I look forward to more of your feedback hehe, my next chapter has a bit of pirates itself

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Soupgeist In reply to ProtoTypedKnife [2014-01-12 16:03:28 +0000 UTC]

Hmm, well thanks. I guess the secondary theme does make it better by a bit, but in my next game the whole settings are going to be wacky and unique, thanks to inspiration from your game. Chapter 5 is already going to be set entirely inside a theater.

And I do agree, I should have made the time setting more obvious, since Chapter 5 is supposed to be Victorian. I shouldn't have changed the setting from busy, mystery-shrouded and foggy dark streets to a forestside english village. XD


Sounds sweet! :3 I look forward to it


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ProtoTypedKnife In reply to Soupgeist [2014-01-12 16:13:37 +0000 UTC]

Well, the theme matters a lot! After all, if the Aztec theme wasn't in this chapter to begin with, it'd just be a generic jungle (Which is what it originally was going to be). Wow! Your next game sounds pretty awesome in that case A theatre sounds interesting; reminds me of one of Luigi's chapter's in his story from TTYD


Victorian? I never would've guessed that it had that theme Although I do remember you saying that there was originally going to be a detective Mario Victorian chapter


And thanks

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Soupgeist In reply to ProtoTypedKnife [2014-01-12 16:36:40 +0000 UTC]

Ah, alright

It's actually a revamp of my old Paper Mario game on my old account; and of course the chapter's partner is an opera pianta XD fav.me/d5o2t0d

That chapter is somewhat different to others though in terms of pace, battling and plot.


Well it was more or less subtly hinted at, but I suppose Chapter 5 could use a whole revamp soon after all 12 chapters are finished without changing the story too much.


And no problem

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ProtoTypedKnife In reply to Soupgeist [2014-01-12 17:01:15 +0000 UTC]

Wait a second, CrackedGoggles is your account as well?! Whoa! How many people can you be at once XD

I'm guessing the pace might have been a bit more like the Glitz Pit since it's one small area rather than a huge landscape to explore


Hmmm, well I look forward to that revamp The only other chapter I didn't like too much was Chapter 2 but that's for plot reasons rather than theme Good luck with your work sir

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Soupgeist In reply to ProtoTypedKnife [2014-01-12 17:24:06 +0000 UTC]

Well yes, except that it's me really - I just forgot the password to it, so I made LKarlos XD But hey, it's not something to joke about :<

It's quite like the Glitz Pit, yes - Mario is hired to act in a play and the "enemies" are really the actors, until trouble brews up and actual villains start to take over the theater!


Yeah, I agree with the Chapter 2 Plot being a little unremarkable, so it suffers the same "Paper Mario Chapter 2 syndrome" XD (Because in my opinion, the 2nd Chapter from the 1st three Paper Mario games was the one with the story I cared for the least)


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ProtoTypedKnife In reply to Soupgeist [2014-01-12 17:39:35 +0000 UTC]

Oh, sorry, if I offended you  (I'm actually not sure how serious this is supposed be )

Hehe, yeah, that's how I thought it might work


That's a good point you make there about chapter 2, come to think about it, my own Chapter 2 doesn't seem to have much of a remarkable story either  

Perhaps you could implement native indian tribes into the Chapter if you revamped it; I think would help bring out the time travel aspect of it if they were still arguing over land and such

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Soupgeist In reply to ProtoTypedKnife [2014-01-12 17:53:20 +0000 UTC]

It's alright. X) I may not be the most serious person, but I'm serious when it concerns my dissociative identities. :<

Hmm, well it seems the curse of the Chapter 2 Syndrome affects even fan-games, as well XDD I personally think your Chapter 2 is fine, though.

That could work, but it won't really explain the boss(es) so I guess it will stay as is until I think of something that can integrate the major characters and enemies as well as make the plot more interesting. Perhaps the Bandits Three kidnapped Shyler's daughter? More chances to use the Sadness theme, perhaps. X)

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ProtoTypedKnife In reply to Soupgeist [2014-01-12 18:02:50 +0000 UTC]

Haha, okay

Well I remember I was originally going to have the control room in Chapter 2, come of and turn into a flying saucer, and then the boss would take place in the sky and afterwards, Mario has to stop crashing into the city, however when I actually typed the chapter up, I forget to include that part for some reason


Well, I think you could perhaps have the bandits serve as something similar to how Bowser is in a lot of the RPG games where they just sort of get in the way of the main villains and characters and end up messing everything up. Like, perhaps the bandits steel from the Indians, which makes the Indians think they've been betrayed by the cowboys, but in the end, they work together to stop the bandits and realise that it wasn't the people of Shyville who did it. I dunno, just another suggestion


Although that Shyler's daughter idea sounds pretty awesome! It'd definitely make the story a lot deeper

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Soupgeist In reply to ProtoTypedKnife [2014-01-12 18:05:46 +0000 UTC]

Sounds awesome! It's not too late to implement it now, though, right? That would be quite exciting!


That also is a great idea, I'm torn between ideas now! XD I don't know how the Choomba pursuit will fit into the Indian story though. Thanks for the idea, I'll think about it and I'll revamp Chapter 2 once I finish all 12 Chapters

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ProtoTypedKnife In reply to Soupgeist [2014-01-12 18:17:40 +0000 UTC]

Thanks! I'll probably do that at some point... eventually


Thanks again! Well, I don't think it'd be hard to implement the minigames, after all, everyone would still be after the bandits, so at the climax, they still head for the train and so the minigames begins! simple! I look forward to seeing how it all turns out

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