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Published: 2008-03-07 00:33:28 +0000 UTC; Views: 10282; Favourites: 46; Downloads: 250
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Description
A quick try at an isometric engine.Arrow keys to move. You can only climb up block that are one step higher or lower.
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Comments: 42
qwomb [2009-06-24 17:54:45 +0000 UTC]
This is a great start, I haven't seen this done in flash before.
Do you know why the FPS is so low? For me it varies between 27 and 34. It might have to do with my browser, or just flash in general.
Of course, in it's current state 30fps is fine, but I'm sure you would want double that once you get the game to move smoother.
👍: 0 ⏩: 1
psykopath In reply to qwomb [2009-06-24 23:15:15 +0000 UTC]
I had it set to 33 It would be easy to make it faster as it's only updated when you press a key, and it's not even redrawing anything, just moving movieclips.
And it's been done plenty, I'm surprised you've never seen it. [link]
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qwomb In reply to psykopath [2009-06-25 04:20:23 +0000 UTC]
Ok, cool.
I guess I should visit the flash section more often.
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ElectricRain [2008-08-12 15:04:42 +0000 UTC]
I seem to remember commenting on this already, but apparently I didn't. Great work, this is awesome.
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psykopath In reply to ElectricRain [2008-08-12 22:43:46 +0000 UTC]
I thought you had too....
Thanks anyway
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ghavamzadeh [2008-07-04 12:10:00 +0000 UTC]
thats so cool, can u please put out it in a .zip if u want to share it ?
i really need that for my website
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ginkner [2008-06-25 22:39:25 +0000 UTC]
Amusing. Now what?
Clarification: SUPER DUPER AWESOME!
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psykopath In reply to ginkner [2008-06-25 22:52:45 +0000 UTC]
Now what? An MMORPG. Yeah boi!
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psykopath In reply to JohnJensen [2008-05-01 23:12:30 +0000 UTC]
When I finally release what I've been using this to develop, you'll die from crapping yourself
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MediaDesign [2008-03-14 13:50:50 +0000 UTC]
Woah, I was building something almost exactly like this a couple of days ago!
Anyway, nice work! Am I right to say you're using a multidimensional array, and your boundaries are being checked not with a for loop but by the position of where the ball is in the array?
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psykopath In reply to MediaDesign [2008-03-14 15:07:07 +0000 UTC]
In this version the original map is a multidimension array of heights.
That array is looped through and a new one-dimension array is made of Block objects ( a class instance with x, y, z, height, importance).
The Blocks are drawn into once when they are initially created.
Then for drawing the map I sort the block array by y, x, z, importance in descending order (using Array.sortOn), then just loop through that array and do addChild() (importance is to layer things in once position eg: player on road on block)
There are drawbacks to doing it this way that I only discovered afterwards, but I'm working around them.
In the newer version of this (I haven't submitted it yet), the map is made from a compressed string, which is exported from another flash app made for painting the map.But it works the same way, that string is translated into an array of blocks then sorted and drawn.
The array can be more than just blocks, any object with the properties x, y, z, importance, and the appropriate positioning functions.
Epic comment is epic, its 2 in the morning and im rambling
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MediaDesign In reply to psykopath [2008-03-15 00:58:43 +0000 UTC]
Hehe, I think I got most of that Can't wait to see the next version
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MediaDesign In reply to MediaDesign [2008-03-14 13:52:47 +0000 UTC]
Also, I was thinking if the ball was behind a wall, the wall would appear at 50% opacity. Not sure how easy this would be..
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thorthunder3 [2008-03-07 22:25:04 +0000 UTC]
This is cool, I was thinking you could use it to make a maze game, This would be a good 1st level.
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wonderwhy-ER [2008-03-07 09:36:42 +0000 UTC]
Well not bad what can i say After playing Warsow i wanted the ball to jump crazy fall and restart at the begining again
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psykopath In reply to Supa-Monky [2008-03-09 21:35:55 +0000 UTC]
So good I haven't even seen it?
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Supa-Monky In reply to psykopath [2008-03-10 11:49:47 +0000 UTC]
nope, mine had smooth scrolling
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psykopath In reply to Supa-Monky [2008-03-10 21:44:18 +0000 UTC]
Mine does now that I've put in pixel movement.
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wonderwhy-ER In reply to Supa-Monky [2008-03-07 09:35:46 +0000 UTC]
I don't remember yours...
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awesty [2008-03-07 05:29:36 +0000 UTC]
Nice.
It would be cool if you gave it non tile base movement.
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Shaddownet [2008-03-07 00:52:21 +0000 UTC]
you've out done yourself once again. 10 man points
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