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Published: 2013-05-20 00:19:16 +0000 UTC; Views: 7607; Favourites: 245; Downloads: 31
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Description
SEE FULL SIZE PLEASE BECAUSE OF DETAILS :VI bet Gray Mann is still alive and is attached to an advanced mecha suit or whatever
Drawn in SAI and refined in photoshop
Engineer and Gray Mann belongs to valve
Related content
Comments: 49
Trytix [2015-09-07 05:42:17 +0000 UTC]
This here would have been SO epic if actully was to happend.
But because of the TF2 comic issue 5, it looks like the war has taken another direction.
If you don't know what I'm talking about, check out the comic or/and comics.
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Py-Bun In reply to Trytix [2015-09-07 14:07:53 +0000 UTC]
the death of a salesbot comic is an AU
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Trytix In reply to Py-Bun [2015-09-07 14:09:58 +0000 UTC]
AU...
That's a new word, i have not heard.
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Trytix In reply to Py-Bun [2015-09-07 14:39:13 +0000 UTC]
oh. that makes sence.
(Brought to you by a non-Sarcastic voice)
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Chakrafox21 [2014-01-25 02:11:39 +0000 UTC]
I hope im not asking for much, but PLEASE show what future grey mann looks like full bodied
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screwinon [2013-11-03 17:40:25 +0000 UTC]
I don't know about you. But I have the feeling that 1999 will be a good year.
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Araceku [2013-09-29 12:25:41 +0000 UTC]
I don't like that engineer at all, but this picture is awesome
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TheFinalEx [2013-05-31 04:15:07 +0000 UTC]
Alternate title: The Distant Future, the Year 2000.
[link]
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TheFinalEx [2013-05-30 18:43:35 +0000 UTC]
Damn, just more ides for the Conagher Conundrum! ^^ I like the idea of fighting Grey in this giant form of a mech suit thing. Me and my friends even thought that the robo-keys/crates update was coming out it, that it was taking so long because of a new game mode where you fought Grey as like a boss like the Halloween events. My friends and I had sooo many ideas for a boss battle with Grey I might just make it my next hammer/Source mod project when I get done with my current map Nuclear. ^^
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TheJusticeMook [2013-05-27 03:53:02 +0000 UTC]
really, I think the engie should have known the past mercs would be stupid enough to open the crates after his warning, what he should have done was just bring them into the future to kick some robot ass...although maybe that's where Blu team turns out to be in a future update...:3
👍: 0 ⏩: 1
Py-Bun In reply to TheJusticeMook [2013-05-27 05:11:49 +0000 UTC]
prolly the reason why it was written that future will just tell the mercs:
in situational and logical sense:
-maybe the time travel portal is limited in carrying people not just time delivery
-he finds it easier to just tell them in hopes that it will change everything other than bringing them into the future, arming them with future weps and fighting etc
story writing sense:
-its funny/comical
Although I do like the idea of an MVM update where you fight in 1999 along or as the future! mercs
👍: 0 ⏩: 2
TheJusticeMook In reply to Py-Bun [2013-05-27 11:08:01 +0000 UTC]
on a side note, I've actually had this idea for a sort of seperate MVM game mode called "infiltration" and starring BLU team. Basic idea is to use upgrades and teamwork to make it to a certain checkpoint within one of Gray Mann's facilities, sneaking past and surviving robot hoardes along the way. Only 1 player has to make it to the end to beat the wave (or more likely "mission" here) but to make things more difficult, death is applied in an arena manner, where if a teammate dies, they don't come back until the next mission or if the current one has to be tried again, meaning a mission is failed if all team members are dead. Also, so a single scout or spy doesn't just sneak their way to the end, the checkpoint is usually blocked by a barrier (hp about that of a tank) which must be destroyed while bots swarm from behind in later missions. At the final mission the goal is set off a self destruct sequence and make it out through the back, while also keeping any bots from disarming it. Upgrades are still in effect, but only available at the very start of missions. I thought this would star BLU as it's like both teams doing what they do best. RED defends, BLU attacks. Also felt this would allow for use of more offense-based weapons like Demoshields, the gunslinger, and the huntsman, as well as loadouts better suited for survival like the weapons that restore health or add more maxhp and resistances.
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Py-Bun In reply to TheJusticeMook [2013-05-27 11:21:34 +0000 UTC]
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TheJusticeMook In reply to Py-Bun [2013-05-27 11:32:25 +0000 UTC]
thanks, only thing I'm unsure of is how the botkiller heads and badge would differ
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TheJusticeMook In reply to Py-Bun [2013-05-27 10:55:38 +0000 UTC]
hey, BLU's gotta be doing something in this whole mess
(You listening Gabe?)
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BlueTigress94 [2013-05-23 01:32:37 +0000 UTC]
Dat beard...just epic...
I like the new 90's way of keeping the Mann brother's alive..makes me think of Futurama with the heads
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TheFinalEx In reply to BlueTigress94 [2013-05-30 18:39:50 +0000 UTC]
He doesn't have a beard; just long hair extended down to his chin!
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stabkamay [2013-05-21 18:50:16 +0000 UTC]
Would love to see the rest of the team from the "future"
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nelord7000 [2013-05-20 14:21:14 +0000 UTC]
I hope we see the whole future engie thing take of for some more story in tf2.
👍: 0 ⏩: 0
Wafflygrunt [2013-05-20 06:11:41 +0000 UTC]
dude, i agree with you , the floating pyro head should be a misc for the engineer
👍: 0 ⏩: 0
ZakuroFujiwaraSan [2013-05-20 04:00:35 +0000 UTC]
This is so cool, it makes me wonder what the other mercs are doing in 1999
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coolclaytony In reply to ZakuroFujiwaraSan [2013-05-21 00:03:18 +0000 UTC]
Well aparently, Pyro is a floating head in a techno-bubble so there's that.
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Gexalpha [2013-05-20 02:35:41 +0000 UTC]
may i know the config of yer brush?
i want to draw pixel-less :c
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Py-Bun In reply to Gexalpha [2013-05-20 02:54:16 +0000 UTC]
its in the image size/resolution
👍: 0 ⏩: 1
Gexalpha In reply to Py-Bun [2013-05-20 03:03:48 +0000 UTC]
well...can you give me a tip or something ?
sorry if i'm being a little unfitting...i want to make awesome art like you do.
👍: 0 ⏩: 1
Py-Bun In reply to Gexalpha [2013-05-20 04:08:33 +0000 UTC]
its either I tune up the dpi/resolution or just increase the image/canvas size
example:
High Res Image/Small Size: 300 dpi/ 10x15 inches
Low Res Image/Large Size: 72 dpi/ 50x60 inches
But I would mostly stick to 72 dpi and just resize the thing, its almost the same, I'm more familiar in tinkering with image sizes than with resolution
i hope that means something
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Gexalpha In reply to Py-Bun [2013-05-20 06:04:11 +0000 UTC]
danke my bunny-thing friend
let's go practice medi... drawing stuffs...
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DK-lover123 [2013-05-20 02:25:16 +0000 UTC]
How long did it take to make this? It's really amazing!
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Py-Bun In reply to DK-lover123 [2013-05-20 02:47:22 +0000 UTC]
I forgot, prolly more than 3 hours, i lost track of time because I was procrastinating
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DK-lover123 In reply to Py-Bun [2013-05-20 03:38:03 +0000 UTC]
Ah, I hate it when that happens. Like I make a decent picture and I wanna know how long it took to make but I lose track due to procrastination. So I understand.
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Robogineer [2013-05-20 00:37:09 +0000 UTC]
I love you. I freaking love you. My favorite TF2 artist drawing my favorite TF2 update is just undescribable. ;w;
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Flamestorm11 [2013-05-20 00:28:52 +0000 UTC]
It looks like a handyman suit from Bioshock Infinite ( [link] )
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ElwisFromPoland [2013-05-20 00:27:19 +0000 UTC]
Congratulations - your work is the first '99 Engy fan art I've seen.
And yeah, that looks mostly impressive.
------
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Vampire-Sacrifice [2013-05-20 00:26:48 +0000 UTC]
Ah yessss.
This is a win! The effects are great.
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ShepettanPride [2013-05-20 00:23:41 +0000 UTC]
BOUT TIME I SAW SOME OLD ENGY ART.
Looks awesome :>
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Py-Bun In reply to ShepettanPride [2013-05-20 01:18:14 +0000 UTC]
tumblr is flourishing with future engie art, I think, but yea, there's a lot more there than here
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