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RitaLeader14 — MMD PMD/PMX 'Drag Glitch' Tutorial

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Published: 2016-07-05 04:34:14 +0000 UTC; Views: 6446; Favourites: 69; Downloads: 31
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Description EDIT: 2 Favorites to 21 in one day?! Thanks guys! Don't forget to ask me questions! As Hybrid said, I love to answer them!

I figured out another problem I had a long time ago. Hybrid suffered the most from it. Thankfully it's fixed. Also if you Downloaded my Ben and Ash Models, I fixed them. There will be a new download. I hope this little tutorial helps you for those of you who have this problem too.

Models:
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Comments: 41

melatonindrugs [2022-01-28 08:17:20 +0000 UTC]

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RitaLeader14 In reply to melatonindrugs [2022-01-28 08:18:41 +0000 UTC]

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melatonindrugs In reply to RitaLeader14 [2022-01-28 08:19:21 +0000 UTC]

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RitaLeader14 In reply to melatonindrugs [2022-01-28 08:19:48 +0000 UTC]

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melatonindrugs In reply to RitaLeader14 [2022-01-28 08:19:58 +0000 UTC]

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RitaLeader14 In reply to melatonindrugs [2022-01-28 08:20:11 +0000 UTC]

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KuroSetsuna [2020-11-09 08:36:55 +0000 UTC]

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KuroSetsuna In reply to KuroSetsuna [2020-11-09 08:49:27 +0000 UTC]

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RitaLeader14 In reply to KuroSetsuna [2020-11-09 14:51:41 +0000 UTC]

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KuroSetsuna In reply to RitaLeader14 [2020-11-09 17:11:54 +0000 UTC]

Well...nope...all the bones have their correct weight and has nothing to do with the neck

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KuroSetsuna In reply to RitaLeader14 [2020-11-09 16:51:18 +0000 UTC]

I have encountered this glitch in other parts of the body too but never on the neck and when I saw that it was getting even worse I started asking for help, but thanks, I'll try to do that uwu

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RitaLeader14 In reply to KuroSetsuna [2020-11-09 17:11:46 +0000 UTC]

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KuroSetsuna In reply to RitaLeader14 [2020-11-09 17:22:10 +0000 UTC]

...ok I can weight it. So...if those vertices are in blue with the eye bone and I put 0 weight on them...I think I should weigh them again to the neck right?

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RitaLeader14 In reply to KuroSetsuna [2020-11-09 17:44:41 +0000 UTC]

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KuroSetsuna In reply to RitaLeader14 [2020-11-09 17:15:05 +0000 UTC]

And this glitch is something that happened out of nowhere, because these models are completely fine and the weird thing is that only happens in MMD and not inside PMX...although...I found something weird, so....when I click one eye bone, I can see some blue weight on the neck, so I thought "ahh so it's this bitch " I can't weight that part, so I went to the neck bone to check and it's fine, so..I'm not sure

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RitaLeader14 In reply to KuroSetsuna [2020-11-09 17:46:01 +0000 UTC]

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KuroSetsuna In reply to RitaLeader14 [2020-11-09 18:14:12 +0000 UTC]

Ok so, I made new eye bones and weighted the neck again and the eyes without touching anything unnecessary, and I went to MMD to try and still, the problem keeps going, I don't know what to do anymore and the problem is that ALL my models have the same issue

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RitaLeader14 In reply to KuroSetsuna [2020-11-09 23:32:30 +0000 UTC]

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RyukiKazuku [2020-03-25 00:57:23 +0000 UTC]

I'm not sure what's causing my particular glitch. I saved the model but when I open it on MMD, the model has vertices poking out.

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RitaLeader14 In reply to RyukiKazuku [2020-03-25 01:09:10 +0000 UTC]

Can you provide a screenshot

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RyukiKazuku In reply to RitaLeader14 [2020-03-25 06:03:50 +0000 UTC]

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RitaLeader14 In reply to RyukiKazuku [2020-03-25 06:33:00 +0000 UTC]

Hmmm This is a weight problem. It is a bazaar glitch, but it's fixable. It will take a lot of trial and error however. Just make sure that you weigh the vertex of the sleeves to the arm bones. 

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RyukiKazuku In reply to RitaLeader14 [2020-03-25 22:17:48 +0000 UTC]

I'll give it a shot. Thanks.

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RitaLeader14 In reply to RyukiKazuku [2020-03-25 23:19:49 +0000 UTC]

You're welcome!

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DGCain [2018-04-02 06:42:54 +0000 UTC]

I have a question you might be able to answer
I have a model with a ponytail and almost everytime she twirls or
Moves her head to fast with a dance, the ponytail gets stuck on other bones,is there a way to stop it?i constantly have to render avi files over and over again cus the stupid hair glitches up on the head bone or something...but its the only ponytail ive seen so far that i really like..so i dont wanna have to change it

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RitaLeader14 In reply to DGCain [2018-04-02 10:25:22 +0000 UTC]

Maybe the Ponytail isn't connected to the head right?

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DGCain In reply to RitaLeader14 [2018-04-02 12:33:23 +0000 UTC]

I checked that its connected right,i think it has something to do with the collision and friction of the physics rather then the actual bones

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RitaLeader14 In reply to DGCain [2018-04-02 14:28:15 +0000 UTC]

That probably is true. Might need to check that.

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DGCain In reply to RitaLeader14 [2018-04-02 14:37:34 +0000 UTC]

I did and it seemed to fix the problem

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RitaLeader14 In reply to DGCain [2018-04-02 15:12:13 +0000 UTC]

That's great!

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DGCain In reply to RitaLeader14 [2018-04-02 15:42:06 +0000 UTC]

Yup ^_^

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Spark1eFountain [2016-11-08 00:35:57 +0000 UTC]

I fixed most of it but I'm still having trouble on 6 parts ;-;

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RitaLeader14 In reply to Spark1eFountain [2016-11-08 00:43:06 +0000 UTC]

Usually this tutorial treats this glitch as a puzzle game. You have to have the bones in a certain order in order for the bones to be aligned and work properly.

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Spark1eFountain In reply to RitaLeader14 [2016-11-08 00:45:41 +0000 UTC]

UPDATE: I fixed those 6 parts, but the shoulder of my MMD model still drags >.<

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RitaLeader14 In reply to Spark1eFountain [2016-11-08 00:47:54 +0000 UTC]

Well at least those 6 parts work! That's great! But still I think you can fix the shoulder.

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Spark1eFountain In reply to RitaLeader14 [2016-11-08 00:48:14 +0000 UTC]

It has no errors it says rip ://

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RitaLeader14 In reply to Spark1eFountain [2016-11-08 00:50:44 +0000 UTC]

Ok? Rip?

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Spark1eFountain In reply to RitaLeader14 [2016-11-08 00:55:40 +0000 UTC]

whoops I meant to say it says there's no errors xD

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RitaLeader14 In reply to Spark1eFountain [2016-11-08 00:57:40 +0000 UTC]

Well That's great!

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ShieldLiger [2016-07-07 20:08:05 +0000 UTC]

I haven't hit this error yet but now I know what to do if, when, I do.

Thank you!

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RitaLeader14 In reply to ShieldLiger [2016-07-07 20:25:48 +0000 UTC]

You're welcome

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