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Published: 2008-06-07 10:07:53 +0000 UTC; Views: 1865; Favourites: 16; Downloads: 243
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Description
In honour of its 10th anniversary, I set about creating these laser-etched 3D crystal keyrings of the main dagger from Riven: The Sequel to Myst . This took more effort than you would think. I didn't want to just recreate the object myself and risk having any of the proportions incorrect, so I extracted the model directly from Myst V: End of Ages . However, the files encrypted (but that's already been broken by someone else), the file format had not yet been completely documented by other fans/hackers and so not only were there no programs to convert the data, but the documentation isn't even complete as to what each part of the file does so it required some trial-and-error. I spent around three weeks writing an extraction program, then spent the next two weeks cleaning up the model and preparing it for use in the crystal - welding all vertices, repositioning some edges to show up better, recreating the dagger's tip from scratch, etc... Next up, instead of just doing a grid-based point export, I set about writing a point dithering program to provide better-than-normal resolution as well as rough colourising on the handle. This isn't something that 3D laser etching companies usually do, but I found a company that was willing to do it for me. After sending the 3D model and a rather lot of money their way, a few weeks later a box arrived at my doorstep, filled with a few dozen of these very high quality 3D laser-etched crystal keyrings of a Riven Moiety Dagger. I estimate that all-up I spent around 110 hours on these, spread over 3 months.Be sure to check out some more photos of these same keyrings here , here and here .
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Comments: 9
ShadeJackrabbit [2011-09-24 00:57:38 +0000 UTC]
That's utterly fantastic. I am at a loss for words.
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princessshiny [2008-06-16 11:09:13 +0000 UTC]
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Very interesting design => often the hilt on a dagger is larger in perportion to the blade, oft used two handedly. What an interesting design! The circular shape of the hilt suggests that it is designed one handed, to be thrusted into the body and taken out, which is not the norm role of a dagger. Daggers are for stab-and-run type offences, but with this one you would have to go to all types of trouble to get your hand out of the circular contraption, which may involve kicking yourself away from the victim in question, so it must have been a very important dagger to have that put in place, and the weilder must have been very strong to be able to stab someone and take it out quickly, which, by the way, also means that the wound would be mor open thus the victim would die quicker. How interesting and exiting!
riumplus In reply to princessshiny [2008-06-20 03:32:16 +0000 UTC]
Yep, the dagger is not really designed to actually be used as such, it's more designed as a decoration/ceremonial/territorial-marking thing. There were a few differently-designed daggers and this is the one that was left lying around the place the most, almost as a greeting card.
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princessshiny In reply to princessshiny [2008-06-16 11:10:55 +0000 UTC]
PS, i love your detail on that hilt, i can see you've put alot of time and effort into making that! Especially the fancy shtuff on the top, tis fantastic!
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meikon [2008-06-08 00:09:05 +0000 UTC]
Wow, that's dedication... Nice that someone still remembers Riven. Puzzle and adventure games are so underrated, and hardly anyone today would play a game made with still pictures.
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riumplus In reply to meikon [2008-06-09 03:39:17 +0000 UTC]
Not necessarily. Portable gaming systems (eg - the DS) are getting a lot of adventure games made for them/ported to them. Unfortunately, the DS is suffering from an unflux of games made for the system that are, well, absolutely horrible, and it's hard to find the gems amongst the cruft. But the classics will still live on
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