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Published: 2013-06-24 21:44:08 +0000 UTC; Views: 19507; Favourites: 221; Downloads: 651
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ok no really, I don't like it, it should not had been this hard, and it still doesn't look good
looking sexy as hell tho, does give the effect I wanted that she is just a tiny round squishy cuddle bunny =3=
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Comments: 24
KiRaScHiRo [2016-01-02 11:36:29 +0000 UTC]
Your Work is really Awesome :3 you got talent for creating Female Bodyshapes.
And oh thank youΒ
*puh* she is not a child so there is no problem to turn to the dark side and let it happen *jokes*
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Rivaliant In reply to KiRaScHiRo [2016-01-03 07:17:54 +0000 UTC]
Well I don't see why it would be an issue if she was.
She clearly doesn't have the body to be a child to start with, but again. I don't understand why this is a issue with a fictional character.
Anyways, thanks
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KiRaScHiRo [2016-01-02 09:26:14 +0000 UTC]
Is.. is she a ... Kid? o_o i have to control myself not to get a Boner because she is a Kid... but i cant.... X_X confused
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Rivaliant In reply to KiRaScHiRo [2016-01-02 11:11:36 +0000 UTC]
Good....Good....Let the Darkness flow within you
No she isn't a Kid
I just happen to really like baby face characters and she is flat chested
So yea, she appears really young from the waist up. her appearance Is suppose to be slightly confusing
part of her appeal. I say she is pretty exotic because of it
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staddiskwo [2015-10-11 04:36:25 +0000 UTC]
there has got to be an easier faster way to do skin indentation! i only have blender, no zbrush, and i don't even want to think about using it.
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Rivaliant In reply to staddiskwo [2015-10-11 08:12:25 +0000 UTC]
with blender, i'm not sure, if you can import export it correctly you can
but what you will have to do is just as complicated
Β
ξ¦
Mature Content
Β <<
I used a different method here
with Zbrush i created displacement maps for the torso to make skin dentations
tho it was a pretty miserable attempt here
you set the item without collision where you want it to sink in and in zbrush, you subd the model to an acceptable level to do such fine detailing
and bake it as a displacement map, As a displacement, it should make your morph at that level of detail since th base model doens't allow it, and you got skin dentaions
however for each pose you will have to make one since the clothing and the skin moves
But its good for a snapshot render like both theseΒ
the work flow will be more complicated then that, but that's the jist of itΒ
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theemperor555 [2015-04-26 17:33:16 +0000 UTC]
She is great.love her body.love the texture of her skin.
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Lollipop-fop [2015-01-11 15:25:21 +0000 UTC]
I absolutely love that hs ehas such a flat chest, but such a femin one build, although just out of interest, Id like to see what she would look like thin. The same character, and the same build.
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manga-manX [2014-02-25 16:13:39 +0000 UTC]
I like how this (aside from your other works) is rendered - a nice glow on her skin I feel as if this was a trait of hers inherit since she is of the Lunar. Other than that, the body type is something alluring in itself - I too share a fondness in pear shaped bodies. In this, I really like the way she look, especially the small chest with the wide lower body. This combination works and its cute/pretty/beautiful in its own way; and actually seeing a woman with this body type - it was pleasant to see.
Don't get me wrong, I like all women well within their shapely confines but, to see something that defines them to be them in its own projection; its own proportions, does make an attraction to something normal but not so normal (if that makes any sense). Despite what is presented to us in life of women, I feel the actual perception of the features that makes a woman - a woman was lost. Of course now we got the internet to see these fruits (>.>), least in its true nature. Above all, the expression is nice to see and that I get to share my own.
Sorry if this sounded like some PSA...
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SuperTito [2013-07-01 14:07:59 +0000 UTC]
My god..... This character. You make me wanna make my version of her or make a character thats inspair by her
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Sin-Sombra In reply to SuperTito [2013-08-03 13:19:30 +0000 UTC]
I know what you are saying it is both a combination of cute and sexy, girlish and mature and I effing love it!
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Rivaliant In reply to SuperTito [2013-07-01 18:28:47 +0000 UTC]
feel free o3o I'd love to see it
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ARTdEVIL-91 [2013-06-25 00:56:32 +0000 UTC]
Her thighs look so powerful here. Great pose and angle. Captivating
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Evolluisionist [2013-06-24 23:44:05 +0000 UTC]
oh my goodness.......i think i just fell in love with slik again
the skin indentation looks really really great.
the picture overall is really superbly crafted. the depth of field is great her skin looks very realistic as well. on top of that i can now see her purple eyes compared to it usually just being pitch black.
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Rivaliant In reply to Evolluisionist [2013-06-25 07:21:35 +0000 UTC]
I did set the iris to respond better to light, which it is respond to the one on the left side right into her face so her purple eyes game out
but yea, it was a great shot
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atwsite [2013-06-24 22:01:52 +0000 UTC]
Very, very good work on the indentation, Riv. How did you end up pulling it off (which I'd love to do to Silk's thong, incidentally ;-} )?
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Rivaliant In reply to atwsite [2013-06-24 22:20:08 +0000 UTC]
it was like a step process
1. zbrushed the thong where I wanted it, and set it inside the mesh(got alil naughty and morphed it alil low e 3 e )
2. used the standard brush to push you characters mesh(undivided)at the strings as well as pull the mesh from each side
here I had to make sure I pushed pointed under the thong stings, I had to even move points to get one under, and one on each side of the string
Masked this edited area and smooths slightly to take out any roughness and more tweaks
3. after exporting the edit, Daz will show the subdivided version of it, now clear cache in zbrush to not to confuse it with what you're doing and export your model back, and use the Geometry divide to your desired SubD level(do not export this back, you're using it as a best guess on how Daz will do it)
4. back on the thong, reedited it to have it sit in and on the indentions because it may be flowing at this point
5. once sent back to Daz once done, makes sure the thong has its edits on, and turn off the edits from your model(put to 0%) because it will share them from Genesis(don't know if its the same for V4, you can also turn of the auto follow in perimeters for that morph)
6. export to Hexagon, it uses to further tweak your character model because you can select the points and move them with the scene halfcube marker
in Hexagon, "Smooth" the model to desired subD level, Hexagon better simulates the SubD in Daz, and you can see how moving the points will effect the SubD to better adjust them, tweak rough areas and lumps
LONG process, but it worked
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atwsite In reply to Rivaliant [2013-06-25 19:43:10 +0000 UTC]
One hell of a process! Wow!
Fact is, you did an incredible job, Riv. My hat is off to you!
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