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rtfs1 β€” RTFS Adventure 2: Chapter one

Published: 2009-06-14 10:27:32 +0000 UTC; Views: 1173; Favourites: 13; Downloads: 37
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Description Chapter One. Enjoy.

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Comments: 23

Rayalain [2010-11-13 19:30:02 +0000 UTC]

Very well!!!!

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rtfs1 In reply to Rayalain [2010-11-14 05:23:49 +0000 UTC]

Thanks.

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Rayalain In reply to rtfs1 [2011-02-06 19:45:10 +0000 UTC]

you're welcome

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sailorgirl10 [2009-12-09 02:16:41 +0000 UTC]

This is pretty nice I like the animation.

Fav'd

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rtfs1 In reply to sailorgirl10 [2010-03-26 02:28:51 +0000 UTC]

Thanks

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TheMeekWarrior [2009-08-27 19:51:25 +0000 UTC]

That's really cool! Is that programming easy to learn? I want to try making a game if I get Flash.

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rtfs1 In reply to TheMeekWarrior [2009-09-07 00:49:37 +0000 UTC]

Sure.

Thanks for playing chapter 1.

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TheMeekWarrior In reply to rtfs1 [2009-09-07 14:57:37 +0000 UTC]

You're welcome. ^^

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yashrg [2009-06-27 13:17:00 +0000 UTC]

Abhi, this was really nice! I enjoyed it a lot!

...and what was that, hudoken?

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rtfs1 In reply to yashrg [2009-06-28 01:46:05 +0000 UTC]

Hehe, something like that.

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BirdDudeh [2009-06-26 14:19:42 +0000 UTC]

funny game

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siegio [2009-06-17 16:59:05 +0000 UTC]

hi. i know you asked scoot about the walking secuence a long time ago, and im having the same problem as you had back there... i dont know how to use that f€€€in motion tween. every time i use it, it says that what i draw are untweenible objects... do you have any tips to share?

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rtfs1 In reply to siegio [2009-06-18 04:29:14 +0000 UTC]

If you want to use motion tween, I'll give you an example. Create a separate layer for each body part. Let's assume you're going to work on the right leg, so make a separate layer for it. Lock the other layers (so that they won't interfere or get modified) and use motion tween on the right leg. Create two keyframes distant from each other. Now hold shift and select those keyframes (the whole thing should get selected). Right click and click create motion tween. The first keyframe will be the default position. The last keyframe will be the position where the leg will move. So in the last keyframe, rotate the leg a bit. Now play and see. Create more keyframes for more movement. Hope that helps.

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siegio In reply to rtfs1 [2009-06-18 14:22:54 +0000 UTC]

okay, thanks for the information, but heres the next problem... how do i rotate stuff?

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rtfs1 In reply to siegio [2009-06-18 15:12:15 +0000 UTC]

Use the resize tool. Move your pointer to the lower side and it should show a rotate pointer. Then you can rotate.

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siegio In reply to rtfs1 [2009-06-18 15:29:39 +0000 UTC]

thanks a lot X3
ill try it out tommorow... with only two days flash trial left...

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Haruka-Tavares [2009-06-16 22:13:12 +0000 UTC]

Dude... this is amazing! It's the first time I see a fan-made interactive flash story+game of Rayman! You should do more! Why don't you check my gallery? ^^

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rtfs1 In reply to Haruka-Tavares [2009-06-17 05:07:24 +0000 UTC]

Yes I'm working on the next chapter. Glad you liked it.

Cool gallery btw.

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pokerockmario [2009-06-14 18:05:11 +0000 UTC]

how long did it take to make it?

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rtfs1 In reply to pokerockmario [2009-06-14 18:44:32 +0000 UTC]

About a week.

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BlackNastopian [2009-06-14 15:22:10 +0000 UTC]

Wow nice game!

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rtfs1 In reply to BlackNastopian [2009-06-14 15:53:55 +0000 UTC]

Thanks.

Chapter 2 is in the works.

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BlackNastopian In reply to rtfs1 [2009-06-14 16:45:11 +0000 UTC]

Your welcome!

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