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Published: 2015-04-20 12:58:07 +0000 UTC; Views: 1230; Favourites: 24; Downloads: 0
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Description
Screencap of the environment I'm working on with my completed sage bush assets.Β Β Almost done shrubbing the main area. Small rock details and driftwood come next. Then it'll just be down to final tweaking and creating a backdrop mountain range to fill in the bottom of my skyboxRelated content
Comments: 10
itz-Rascal [2015-04-22 12:14:18 +0000 UTC]
Wow this is amazing work. May I ask what program you might be using? Can't wait to see the finished product!
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Sarspax In reply to itz-Rascal [2015-04-22 15:53:20 +0000 UTC]
Its a combination of programs. I used:
Maya 2015 to model the low poly meshes
Zbrush 4r6 to model the high polys
xNormal to bake AO and normal maps from the highs to the lows
Photoshop to build the texture tiles
Unreal Engine 4.7.4 is the renderer
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itz-Rascal In reply to Sarspax [2015-04-22 16:11:26 +0000 UTC]
Oh whoa I actually wouldn't have guessed you used all these.. Nice job though and thanks
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Drak-Arts [2015-04-20 18:05:47 +0000 UTC]
I spy seaaaaamsΒ *brick'd*
But in all seriousness, looking nice so far!
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Sarspax In reply to Drak-Arts [2015-04-21 12:12:47 +0000 UTC]
Im still not great at UVing haha. I'm getting better though. Those big rock features were the first thing I modeled this semester. The seams are better hidden on the stuff I made more recently.
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Drak-Arts In reply to Sarspax [2015-04-21 18:02:42 +0000 UTC]
If you haven't already done it yet, one of the best tricks with killing seams I found is to use the offset filter on a texture in PS so it gets scrolled around (when applicable, obvs). Then paint / stamp over the visible edges until you get a seamless look. Of course, the uv seams tend to find a way to show themselves anyways but what can you do, haha.
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Sarspax In reply to Drak-Arts [2015-04-21 23:16:29 +0000 UTC]
Oh no my textures themselves are seamless haha. All the tiles I make are seamless. Those seams are most likely exacerbated by my ao or normal bake.Β
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Sarspax In reply to Drak-Arts [2015-04-22 15:54:11 +0000 UTC]
I'll probably go into photoshop and manually colorpick the thing to see how far the values changed and fix it in there this weekend.
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