HOME | DD

SgtHK — Zerg Zergling

Published: 2008-11-28 20:56:50 +0000 UTC; Views: 35080; Favourites: 201; Downloads: 12107
Redirect to original
Description Made in 3ds Max 2009. Sculpted in Mudbox 2009. Textured in Mudbox 2009 and Adobe Photoshop CS4.

I did the best I could at the skin. But for a small, fast, and swarming little critter, it'll do.
Related content
Comments: 50

grievousvsdarkahsoka [2012-06-06 21:58:16 +0000 UTC]

We are Nature's Darkest side
We are the true Demons of Space
We are Corruption incarnate
We live for war
We Conquer, Slaughter and infest
We are the Zerg!

👍: 0 ⏩: 0

masterpanos [2011-11-24 20:44:44 +0000 UTC]

thats totally zerg-tastic!

👍: 0 ⏩: 0

vixcacheras [2011-10-01 03:48:00 +0000 UTC]

LOOK AMAZING !!

👍: 0 ⏩: 0

J-Century [2011-06-01 07:23:44 +0000 UTC]

Bravo. nicely done !

👍: 0 ⏩: 0

kingramin [2010-09-26 22:00:38 +0000 UTC]

That's freakin' awesome!

👍: 0 ⏩: 0

Pl2iNc3 [2010-08-23 10:54:23 +0000 UTC]

wow deff love it

👍: 0 ⏩: 0

TsubasaShi [2010-08-20 05:18:12 +0000 UTC]

That is very very nice. I wish I could use that for some of my own images. LOL

👍: 0 ⏩: 0

colerbird [2010-07-10 23:16:01 +0000 UTC]

BAD. ASS!!

👍: 0 ⏩: 0

kaienjen [2010-04-08 20:56:52 +0000 UTC]

biologically unsound. Not your fault, just the new zergling is an evolutionary step backwards. It's far too bulky, and due to it's messed up center of gravity it seems it would often fall on its face. It would be far better suited to the niche of a scavenger than a voracious pack animal.

Sorry I needed to get that off my chest X:. Now I must say I really like your rendering. The texture of the protruding veins is quite good.

👍: 0 ⏩: 0

here4pics [2010-03-20 03:13:47 +0000 UTC]

"It's a zergling Lester, smaller type of zerg."

👍: 0 ⏩: 0

admiral-squee [2009-09-05 23:33:33 +0000 UTC]

Wow. This looks official. Kudos.

👍: 0 ⏩: 0

Blackfire-Dragon [2009-08-02 03:19:45 +0000 UTC]

isnt its back covered in small plates?
anyways, awesome representation of this lil swarming demon! man, i finished a map like an hour ago wich ended in an "overwhelming" victory!

👍: 0 ⏩: 0

DvinieJudgment [2009-03-08 17:03:28 +0000 UTC]

Wow just amazing, it's a masterpiece.

Greetz

👍: 0 ⏩: 0

jakehunter [2009-02-11 18:00:04 +0000 UTC]

Pretty!

👍: 0 ⏩: 0

ttvortex [2009-02-02 19:48:36 +0000 UTC]

Awesome work dude! Just awesome...

👍: 0 ⏩: 0

Luis-Salas [2009-01-18 05:22:48 +0000 UTC]

do you work for blizzard or somehting?! pure awesomenesss

👍: 0 ⏩: 1

SgtHK In reply to Luis-Salas [2009-01-18 09:41:41 +0000 UTC]

Hehe no. I'm just a freelancer

👍: 0 ⏩: 0

sommer98 [2009-01-17 21:41:37 +0000 UTC]

These always reminded me of raptors.

👍: 0 ⏩: 0

sevenofeleven [2009-01-17 17:19:49 +0000 UTC]

I tried to UV map one of these but it was not dead.
Ouch!
*fingers scars*

Looks great.

👍: 0 ⏩: 0

barlos-red [2009-01-05 16:41:18 +0000 UTC]

Amazing !! +fav

👍: 0 ⏩: 0

morwar [2008-12-06 02:13:06 +0000 UTC]

wow!

👍: 0 ⏩: 0

Genzeo [2008-12-03 04:57:10 +0000 UTC]

pretty awesome!

👍: 0 ⏩: 0

TheShadowhisperer [2008-12-02 05:27:02 +0000 UTC]

HOLY FLYING SH!T!!! You make me so envious!

👍: 0 ⏩: 0

TDBK [2008-11-29 20:15:09 +0000 UTC]

Well done! Very cool.

👍: 0 ⏩: 0

Daowg [2008-11-29 19:15:48 +0000 UTC]

That is a great model. Details and mapping are freakin' great.

👍: 0 ⏩: 0

dmaland [2008-11-29 17:13:06 +0000 UTC]

Looks awesome! A voracious little bug, that is.

👍: 0 ⏩: 0

thefirewarriors [2008-11-29 06:17:04 +0000 UTC]

GOD! That's just so incredible! The Mapping and Textures are really awesome! It's looks ready to pwn!

'scuse me while I hide down a deep hole and never come out... DX

BTW. FAVED!

👍: 0 ⏩: 0

alpha-cucumber-soup [2008-11-29 03:11:15 +0000 UTC]

Heh, that's awesome, I love zerglings, now I can see them in 3-D! And I have no clue how to use modeling software.

To runaway danish: The reason they don't do this quality in starcraft 2 is because not all computers can handle it, imagine, this is probably 10k-5 million polygons(random guess)

Rendering that at 10-100 fps is kinda daunting is it not, not to mention you have to store that in the memory which means alot of ram is needed, for cds, they only need to read the data.

👍: 0 ⏩: 2

RunawayDanish In reply to alpha-cucumber-soup [2008-11-29 20:39:43 +0000 UTC]

Yeah, the standard gaming machine can hardly run Crysis in Very High over 30 Frames per Second, so you'd assume that like 12 of those would crash someones computer XD

👍: 0 ⏩: 1

alpha-cucumber-soup In reply to RunawayDanish [2008-11-29 22:33:53 +0000 UTC]

I crashed my comp once:

a.bat(located in C drive)
start c:\a.bat
start c:\windows\notepad.exe
start c:\windows\notepad.exe
start c:\windows\notepad.exe
start c:\windows\notepad.exe
start c:\windows\notepad.exe

and then I ran it, took a good 5 minutes though

👍: 0 ⏩: 1

RunawayDanish In reply to alpha-cucumber-soup [2008-11-29 22:55:04 +0000 UTC]

Whoopsies

👍: 0 ⏩: 1

alpha-cucumber-soup In reply to RunawayDanish [2008-11-30 02:48:24 +0000 UTC]

Good thing it wasn't an xbox360, otherwise your avatar would be freakishly appropriate.
Mine could only be the explosion of the solar system... badly drawn

👍: 0 ⏩: 1

RunawayDanish In reply to alpha-cucumber-soup [2008-11-30 03:27:32 +0000 UTC]

Haha, well there you go

👍: 0 ⏩: 0

SgtHK In reply to alpha-cucumber-soup [2008-11-29 03:24:57 +0000 UTC]

Eh, no the base model is just about 2,000 polygons and the final rendered model is just over 280,000

👍: 0 ⏩: 1

alpha-cucumber-soup In reply to SgtHK [2008-11-29 03:41:30 +0000 UTC]

Oh well, I was just making a random guess.
But still, the machine does have to final render everything, which would be 280000 polys every 1/20th of a second... I'm currently rendering a cloudscape that has 10-50k micro-triangles(half pixels?) and it's taking 10 minutes, but... it DOES have to run a bajillion calculations on my 1.7 Gh processor

👍: 0 ⏩: 0

RunawayDanish [2008-11-29 01:39:13 +0000 UTC]

*Ack-hem!*
KEKEKE
Good job on this... Wish Starcraft 2 had textures that developed...

👍: 0 ⏩: 0

Arrchon [2008-11-29 00:45:42 +0000 UTC]

my jaws drop for you

👍: 0 ⏩: 0

JStanSantana [2008-11-29 00:44:34 +0000 UTC]

I wanna' know how you did that. Absolutely awesome!

👍: 0 ⏩: 0

Jinshin [2008-11-28 22:07:51 +0000 UTC]

It'd be interesting seeing some wings on this guy. =]

👍: 0 ⏩: 1

SgtHK In reply to Jinshin [2008-11-28 22:20:37 +0000 UTC]

I kinda don't think wings are appropriate. It makes it look like a cricket, lol. Anyway, the current model of the SC2 zergling had their wings taken out.

👍: 0 ⏩: 0

DaveLuck [2008-11-28 21:40:13 +0000 UTC]

Beautiful. The amount of detail is incredible. It's like I can see every pit, nick, scar, scrape and scratch on its hide.

👍: 0 ⏩: 0

eRe4s3r [2008-11-28 21:23:33 +0000 UTC]

Baffling..

As usually you did something awesome ,p

👍: 0 ⏩: 1

SgtHK In reply to eRe4s3r [2008-11-28 21:29:43 +0000 UTC]

I'd probably make a tutorial on how to make a skin texture but not before I perfect the technique first

👍: 0 ⏩: 1

eRe4s3r In reply to SgtHK [2008-11-28 23:35:18 +0000 UTC]

I don't think that'll help much

I wonder how many days you worked on this before your base mesh worked out. or is Mudbox really that easier to use than zbrush?

Its a stunning low poly result thats for sure. And it would be interesting to see how you unwrapped the critter, i mean how your final uw map looked before exporting it to mudbox. Since it seems doing that is mandatory even for zbrush. Sadly MudBox 2009 is way too expensive for a simple sculpting tool which only works in conjunction with *another* high end render package

👍: 0 ⏩: 1

SgtHK In reply to eRe4s3r [2008-11-29 00:02:32 +0000 UTC]

LoL, you can use it with any 3d application that supports displacement/normal mapping. And UV mapping is mandatory for every sculpting program because they extract the sculpted detail as a texture map.

I had to make sure that the base mesh is 100% quad for best smoothing results. Since the base mesh is very low poly (2,000 polygons), UV mapping was just the matter of selecting a group of polygons and using either a planar or cylindrical mapping on them and then relax the vertices to eliminate stretching. And then repeat the process on other parts and arrange the UVs until the model is fully mapped.

👍: 0 ⏩: 1

eRe4s3r In reply to SgtHK [2008-11-29 00:09:11 +0000 UTC]

Mhh, well i will give Mudbox a try soon. The trial is there to dl so i'll test it

Im a complete stranger to organic low poly modelling, and you make it look so simple! ;(

👍: 0 ⏩: 1

SgtHK In reply to eRe4s3r [2008-11-29 00:25:07 +0000 UTC]

Simple? Haha that's after more than a year of experience mainly because there are very few people and also very few tutorials out there that helped me about this subject. My learning pattern was mostly trial-and-error. I make a model, then I get frustrated because it sucks, go on a hiatus for a few days, then I attempt to try it out again and learn from my mistakes.

👍: 0 ⏩: 2

sillyquack In reply to SgtHK [2009-09-10 02:51:30 +0000 UTC]

ang galing mo ah, parang realistic

👍: 0 ⏩: 0

eRe4s3r In reply to SgtHK [2008-11-29 00:48:09 +0000 UTC]

Yeah, with you submitting all these top renderings i got the impression you sit for 2 hours and whip something like this up without breaking a sweat! Without endless hours of trial and error.. don't destroy my illusions

The sad reality is organic modelling and sculpting probably takes just as long to get right as modelling cars properly ,( Atleast its a big help for modelling humans.. now i just need to find my graphic tablet and get practicing

👍: 0 ⏩: 0

dathwampeer [2008-11-28 20:58:14 +0000 UTC]

how did you smooth it so much. its looks amazing.

👍: 0 ⏩: 0