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SiathLinux — 3DMG Inc Advert 2 by-nc-nd

Published: 2009-03-10 01:24:58 +0000 UTC; Views: 2274; Favourites: 3; Downloads: 43
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Description 3D Motion Graphix, Inc Advert 2

Well, in as much as I was given some really awesome productive critique on the other commercial - thought I'd get permission to show this one.

Permission from :djeric: to upload this animation which uses his 'Free Model' which may be found here: [link]

Animated with Blender 2.48a using base settings several lights, and a lot of time rendering.

Words and Animation by Randal Lovelace
Scene from djeric designs

All rights reserved by 3D Motion Graphix, Inc. and djeric designs.
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Comments: 87

SiathLinux In reply to ??? [2009-03-10 22:49:27 +0000 UTC]

Thank you Eric, I really enjoy working with your scene - I will hopefully have some sales from this, and send information for you to create a scene (for $$) soon

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3DEricDesign In reply to SiathLinux [2009-03-11 00:59:49 +0000 UTC]

i summit request in the film gallery for upload the video so ...
i don't no if my subscription will be accept but the short spot is finish

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SiathLinux In reply to 3DEricDesign [2009-03-11 03:00:19 +0000 UTC]

If needed I can 'invite' you - look for that tomorrow.

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3DEricDesign In reply to SiathLinux [2009-03-11 12:54:12 +0000 UTC]

thank siath and yes please send me invitation

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SiathLinux In reply to 3DEricDesign [2009-03-11 17:06:18 +0000 UTC]

I sent to the people that run film - give them a day or two...

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3DEricDesign In reply to SiathLinux [2009-03-11 19:35:32 +0000 UTC]

thx siath

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SiathLinux In reply to 3DEricDesign [2009-03-11 21:21:08 +0000 UTC]

Your Welcome == I'll remind them regular like - cause YOU need film.

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3DEricDesign In reply to SiathLinux [2009-03-12 01:09:51 +0000 UTC]

thx siath

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SiathLinux In reply to 3DEricDesign [2009-03-12 03:08:55 +0000 UTC]

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Spiritofdarkness [2009-03-10 15:20:02 +0000 UTC]

nice work dude

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SiathLinux In reply to Spiritofdarkness [2009-03-10 20:58:38 +0000 UTC]

The scenery is =djeric I just did the animation and text.

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Spiritofdarkness In reply to SiathLinux [2009-03-11 15:00:02 +0000 UTC]

well anyway it's cool

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SiathLinux In reply to Spiritofdarkness [2009-03-11 16:47:50 +0000 UTC]

Thank you

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Gymnart [2009-03-10 12:44:14 +0000 UTC]

I wasn't too distracted by text/shadow. But the dark blue text does seem to blend in with the background. A lighter shade/color would be easier to see.

I liked the trash can tipping over idea and I agree with =parallellogic about the trash can. Maybe have it tip over from a side view with the trash falling out?

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SiathLinux In reply to Gymnart [2009-03-10 21:13:32 +0000 UTC]

All of the blue is due to the reflect of the blue environment settings. I'll be redoing this with some different settings to see how it comes out

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0vlad0 [2009-03-10 12:04:14 +0000 UTC]

yeah i love that background

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SiathLinux In reply to 0vlad0 [2009-03-10 21:00:10 +0000 UTC]

Yeah =djeric did a nice job on it.

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chevronguy [2009-03-10 08:57:37 +0000 UTC]

nice advert

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SiathLinux In reply to chevronguy [2009-03-10 21:13:26 +0000 UTC]

Thank you

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chevronguy In reply to SiathLinux [2009-03-10 21:30:54 +0000 UTC]

u are welcome

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SiathLinux In reply to chevronguy [2009-03-10 22:53:41 +0000 UTC]

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chevronguy In reply to SiathLinux [2009-03-10 21:30:09 +0000 UTC]

u are welcome

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SiathLinux In reply to chevronguy [2009-03-10 22:51:26 +0000 UTC]

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parallellogic [2009-03-10 05:40:50 +0000 UTC]

Well, this is a fair improvement over the last animation. The lighting is much better and you have the full background environment

I believe this comes across as extremely symmetric. The camera remains in the central plane for the entire shot after the trash can tips.

I'm not really convinced by the trash can falling over. I missed what the blue text said on the first pass because it partially melded with gray of the background.

I'm also not entirely convinced by the falling trash bin. It seems like you had something else in mind when you put that in because the bin appears empty, yet you're referring to the trash bin falling as "trashing" your business. I think if you want to go for that type of pun, you should make it blatantly obvious what is occurring (ie lots of trash cans dumping papers/food onto the floor and then cut to the text). Also, because the separation between the trash can falling and the text is only two seconds, I didn't have the time to grasp what you were going for with the bin. I think that kind of timing would be better suited for introducing the environment (ie opening a door into the facility) rather than trying to make a fast joke.

I know it is fairly easy to think in straight lines when creating these kinds of animations, but I think you would profoundly benefit by having some of your text take non-linear paths, or appearing in a less traditional way (shimmering in [a combo between a fade and a ripple effect if you can] would be cool for the dark blue text and the light blue text). I feel the text going in and out of the walls is rather tacky because is draws attention to the fact you are working with CAD models and not in the real world where objects cannot pass through one another.

The way you introduced the green text from off screen was quite smooth, I really liked that.

I like the fact that you've put the effort into a 3D environment, but I think you could improve it by strengthening the 3D effect, by making the windows transparent and having the view of another building across the street appear in the windows, rather than using texture maps for the window panes

If you could, I think you might want to think about how you are animating the objects in your world. The way the bin fell, I felt like it was falling in a pre-calculated circular trajectory, which made it look like it weighed no more than a sheet of paper. I've never tried it, but perhaps you could take a video of a trash can falling in real life and then use the position of the bin in each frame to determine where the CAD bin should be. Granted it would be a lot more work (frame by frame rather than one formula), but I think it would make your environment more realistic.

I think the overhead light works to your advantage for most of this animation with the exception of the green text. In the last three seconds, I feel like my attention is being drawn away from the focus because of the movement of the shadow at the bottom of the screen.

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SiathLinux In reply to parallellogic [2009-03-10 21:08:55 +0000 UTC]

oh kay...

The environment is not my own it was created and used by permission, =djeric actually created that. The trash bin was separated from the model (as it was all one part) and then the tipping was created frame by frame (initially I was going to have a 'wadded up logo' hit the can causing the 'fall over' but never created the object for that as my partner was rushing me to have something to use for an example for potential clients) - Working within Blender I can have the type of movement described, how ever it tended to put the can through the floor in its motion...

The thought on the text coming in by shimmering - not sure how to do that with Blender though it would be a more convenient method, I can have it 'suddenly appear' by having in a location on one frame and 'in view' the next frame.

Text color was difficult with the environment having so many colors...

Thanks for all of your great critique ...

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parallellogic In reply to SiathLinux [2009-03-14 09:21:39 +0000 UTC]

~how ever it tended to put the can through the floor in its motion...
Any idea why? It seems like the 90 degree restraint (vertically like normal to fallen on the floor) should be the same inside the program as in real life.

~not sure how to do that with Blender
Yeah, I think it's one of those more advanced effects that probably requires more effort that it's worth )I was thinking of something like if you could make the text's outline editable and then edit the points so it appears to waver before taking it's final form). I'm not familiar with Blender per say, but I know some other CAD programs -- another way to make the effect would be to create a new layer and change the image map during each frame -- that way I could create each frame in Photoshop and have full control... but then that messes up the shadow (depending on your camera angle) since it's a 2D plane -- and if there's no shadow you might as well set the shimmering as a post-processing effect (render everything and then export all the relevant frames to Photoshop to add in the shimmering text). That might be useful if you wanted to add something minor (like exploding sparks or some sparkles), but would probably be readily apparent to the audience if used for the entire text (unless you skewed it slightly to align with the environment's angle with the camera... this is kinda hard to explain without being able to point to certain pictures... if you ever want me to explain anything, please don't hesitate to ask -- I'll upload a few pics to explain what I'm talking about .

~though it would be a more convenient method, I can have it 'suddenly appear'
But then you're drawing attention to the fact you are working with computer models rather than real life by having objects magically appear. I don't know, it seems to me like you are working with some rather limited presentation tools. I think you need to have a consistent special effect that you can use that is not typically used in CGI,or rather rarely at least...
This'll probably be another shimmering impossibility, but what I'm thinking would be cool:
A single horizontal line fades in, perhaps three or four frames (fades in quickly), the line expands vertically and also the bounds on the left and right of the screen approach the center -- so you have a rectangle that is growing taller and thinner... you then have a 'op' where you switch the rectangle to your text and then you also add a lot of circles around the area... so the net effect is the rectangle just shed its outer perimeter into bubbles and the text appeared... the text then should stretch horizontally and vertically alternately to give the impression it is made of a jello-like substance and the bubbles should pop, thus introducing, say, your company logo (I know this is borderline insulting, but I think you need to rethink your design a little... at least remove the serifs from the end of the letters to make it easier to quickly read)... *Critiques logo*

~Text color was difficult with the environment having so many colors...
Yeah, not quite sure how to fix that in this instance, just pointing it out...

~Thanks for all of your great critique ...
Certainly, and prepare to hear from me in the future, I'll definitely be following your work and keeping tabs on your company

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SiathLinux In reply to parallellogic [2009-03-14 14:36:55 +0000 UTC]

Many of the effects your talking about would be much easier 'ost' process than in 3D - though it would remove any shadow instance since there would be no object in the 3d... Though that may not be such a bad think in some cases as the shadow actually just gets in the way of making it easily read.

The other real thing is that 450 frames of animation is not a lot of 'space' to work in when considering that for example each text instance is only showing for about 40 or fewer frames, so any effect used to 'create' text and then again 'disperse' the text would have to be within those few frames, giving even less 'read' time... it's something that I'll have to work out in future versions, as I do have some tricks up my sleeves... Blender in general can be limiting, though within the program there are some tricks... ie I can have those text so small that the camera would not perceive them - then bring them to size within a few frames for reading, and then once again make them 'go away' by scaling smaller than the cameras limits can 'see'.... though not as dramatic as a nice shimmer effect - it would look better than passing through the wall...

I actually considered a lot of methods in getting the text into and out of the shot. With this particular environment I had a few options such as I did with the last frame (having it appear 'out of shot' in a previously seen space'

Blender does have 'liquid' and 'cloth' though I've a lot more to learn about 'inning' in order that it doesn't just 'fall through the floor' One of the things I'd like to do is to have the 'words' as a 'hanging sheet' with 'wind effects'...

After this company starts making some money (and it will make some money) I'll be looking into getting C4D and 3DS Max in order to learn them and expand my overall abilities... (funny enough I'll probably still do my models in Blender and import to those programs).

I also need to know how to 'invite' someone into dAFilm - as =djeric would like to be able to upload animations...

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Spiritofdarkness In reply to parallellogic [2009-03-10 15:18:58 +0000 UTC]

wowy ! that's a comment

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SiathLinux In reply to Spiritofdarkness [2009-03-14 16:09:10 +0000 UTC]

It was awesome though wasn't it... a good critic, which is something I wanted

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Spiritofdarkness In reply to SiathLinux [2009-03-14 17:43:04 +0000 UTC]

yes indeed - awesome

the good stuff is always rare

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SiathLinux In reply to Spiritofdarkness [2009-03-14 19:03:02 +0000 UTC]

Yeah, too many 'haters' and not enough 'critics'.... glad I found a critic

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Spiritofdarkness In reply to SiathLinux [2009-03-14 19:10:45 +0000 UTC]

yea, it makes me jealous

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SiathLinux In reply to Spiritofdarkness [2009-03-14 19:17:23 +0000 UTC]

Don't be They will comment for you if you want them to

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Spiritofdarkness In reply to SiathLinux [2009-03-14 19:55:39 +0000 UTC]

yea I know, he also gave me one

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SiathLinux In reply to Spiritofdarkness [2009-03-14 20:56:43 +0000 UTC]

Good

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Spiritofdarkness In reply to SiathLinux [2009-03-14 22:11:22 +0000 UTC]

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parallellogic In reply to Spiritofdarkness [2009-03-10 17:35:24 +0000 UTC]

Somehow I knew someone would say that, the movie deviations squish the comments so they appear a lot longer

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Spiritofdarkness In reply to parallellogic [2009-03-10 18:12:13 +0000 UTC]


hey I also have some animated stuff . . .

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parallellogic In reply to Spiritofdarkness [2009-03-11 01:43:49 +0000 UTC]

Yes, yes you do. Did you have something in mind you wanted critiqued?

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Spiritofdarkness In reply to parallellogic [2009-03-11 14:59:33 +0000 UTC]

wow . . . well, if you want, a critic on this [link] would be cool

it's a old submission, you have to download it for watching

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parallellogic In reply to Spiritofdarkness [2009-03-12 16:39:56 +0000 UTC]

Hmm, abstract, interesting. Well, I think for the eye tunnel it seems like you are merging two kinds of color changes -- the abrupt line in the tunnel and a gradual color change. Personally, I prefer the gradual color change because it's much smoother. It certainly seems like you have your CGI effects down pat, though the neurons scene seems almost too over the top because everything's moving and changing colors during the entire scene. The crystal at the end of the internal neuron scene seems to me to be ever so slightly off center from the blue & gray compass symbol on the floor. The only thing I might suggest is to give the crystal a slight spin so the red lines emanating from it twist a little, but I doubt that would make much difference . Very impressive overall, my apologies if I'm not providing the most useful critique, I don't typically review abstract work

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Spiritofdarkness In reply to parallellogic [2009-03-12 17:55:42 +0000 UTC]

yea, I'm kind of color-addicted, I know, but I can't stop it

thanks a lot

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darkKiell [2009-03-10 02:10:10 +0000 UTC]

_much better - pretty good then``~...

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SiathLinux In reply to darkKiell [2009-03-10 21:13:17 +0000 UTC]

Thanks

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darkKiell In reply to SiathLinux [2009-03-10 22:39:58 +0000 UTC]

you're quite welcome``~...

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SiathLinux In reply to darkKiell [2009-03-10 22:58:19 +0000 UTC]



By the way, you know I'm always looking for animators, and I know your style is different - and that may be just what a customer may be looking for...

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darkKiell In reply to SiathLinux [2009-03-10 23:49:46 +0000 UTC]

"
yes, i read that journal - i thought "well honestly i think i could B too slow 'several days' instead of one - and my dial-up is 28.8kbps it would choke on those -
_i think i might B able to do them, but i don't want to leave 'ya hangin' by not coming through -

thanks then``~...

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SiathLinux In reply to darkKiell [2009-03-11 07:31:40 +0000 UTC]

You will need a faster internet connection.

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darkKiell In reply to SiathLinux [2009-03-11 15:25:26 +0000 UTC]

yeah, it's dial-up Or satellite
and that's all there is_``~...

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SiathLinux In reply to darkKiell [2009-03-11 16:49:02 +0000 UTC]

oh... well, dial up would be interesting.

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