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Published: 2009-04-12 18:36:56 +0000 UTC; Views: 293; Favourites: 3; Downloads: 0
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Description
This is for Project Sphere.Made with Blender 2.48a - HDRI and Dynamic Lighting...
Not being able to move the camera or the bottom for me made this harder... (has never liked 'default anything' so having to leave something default was against my thinking.
I may render again with Indigo, if I can find settings that won't overheat my computer before the image finishes...
Thanks for looking.
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Comments: 27
Spiritofdarkness [2009-04-14 09:04:52 +0000 UTC]
not bad so far, the bottom could maybe take kind of a carpet maibe
👍: 0 ⏩: 1
SiathLinux In reply to Spiritofdarkness [2009-04-14 11:52:20 +0000 UTC]
hmm yeah that would have helped the overall look.
👍: 0 ⏩: 1
rageofthematrix [2009-04-12 23:11:54 +0000 UTC]
Nice render. The seat belts (I'm guessing?)seem flat and boring next to everything else though.
👍: 0 ⏩: 1
SiathLinux In reply to rageofthematrix [2009-04-12 23:29:31 +0000 UTC]
They aren't that flat.. seriously I know the belt didn't do as well....
👍: 0 ⏩: 1
rageofthematrix In reply to SiathLinux [2009-04-13 00:00:02 +0000 UTC]
Hmm, maybe add color to them then?
👍: 0 ⏩: 1
SiathLinux In reply to rageofthematrix [2009-04-13 00:10:10 +0000 UTC]
I could have done a 'cloth' material, but I was too lazy and at the 'required' render size it would have been lost anyway...
👍: 0 ⏩: 1
rageofthematrix In reply to SiathLinux [2009-04-14 23:04:31 +0000 UTC]
Ah, I see. You can always go back to it later, then
lol
👍: 0 ⏩: 1
SiathLinux In reply to rageofthematrix [2009-04-14 23:23:31 +0000 UTC]
Yeah, but I probably won't - it was for project Sphere (and already submitted - I did two for that )
👍: 0 ⏩: 1
rageofthematrix In reply to SiathLinux [2009-04-18 21:34:38 +0000 UTC]
That's cool then. Practice for later!
👍: 0 ⏩: 1
SiathLinux In reply to 3DEricDesign [2009-04-12 23:30:39 +0000 UTC]
Thank you, was trying for 'unique'
👍: 0 ⏩: 0
SiathLinux In reply to weyll [2009-04-12 23:33:34 +0000 UTC]
1 to work out the lights (as I removed their lighting), 1 to make sure it was smoothing correctly, and then the one you see here.
👍: 0 ⏩: 0