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SiathLinux — Blender Screenshot Benz Model by-nc-nd

Published: 2007-10-25 00:58:02 +0000 UTC; Views: 898; Favourites: 4; Downloads: 0
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Description A screen shot of my Blender - doing the Benz

The suspension is 'mostly done' (just needs the actual springs'.
The rims and tires are mine from a previous concept... (I like them so I'm using them - that and the one from this car are complex...
Next will be some of the body and such....
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Comments: 64

SiathLinux In reply to ??? [2007-11-19 02:05:54 +0000 UTC]

Thanks, I should be getting the dash done by tomorrow - I'll do a different camera angle on it in order to show the details that I'm putting into it.

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mistythemistic In reply to SiathLinux [2007-11-19 04:01:21 +0000 UTC]

I cant wait to see it. Is this project thing a new feature? How its sorted. I hadnt seen it until I looked.

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SiathLinux In reply to mistythemistic [2007-11-19 08:13:41 +0000 UTC]

The new folders are new.... and we get to name them ourselves

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mistythemistic In reply to SiathLinux [2007-11-20 02:49:06 +0000 UTC]

Thats awesome. Very cool indeed.

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SiathLinux In reply to mistythemistic [2007-11-20 02:55:53 +0000 UTC]

I was one of MANY - that have been asking for them for a long time - they really could not add them before now as the old servers, I don't think they would have handled them - I've already sorted my art into folders

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mistythemistic In reply to SiathLinux [2007-11-23 17:24:30 +0000 UTC]

I think I may now too. Itll certainly make it easier to navigate!

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SiathLinux In reply to mistythemistic [2007-11-23 19:18:43 +0000 UTC]

Of course, I've already found issues of some peoples galleries not showing at all...

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mistythemistic In reply to SiathLinux [2007-11-24 16:07:25 +0000 UTC]

Really? Wow.

Where do you go to sort your gallery into albums?

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SiathLinux In reply to mistythemistic [2007-11-24 17:54:13 +0000 UTC]

You view your own gallery - it'll be on the left side of the screen == you rename the 'blank' one that is there and you can create new ones and name them as well

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mistythemistic In reply to SiathLinux [2008-02-15 02:31:53 +0000 UTC]

Thanks a ton. I organized my wholee gallery.

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SiathLinux In reply to mistythemistic [2008-02-15 04:11:10 +0000 UTC]

Glad I could help

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0vlad0 [2007-10-31 07:46:09 +0000 UTC]

damn nice i m just learning blender3d

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SiathLinux In reply to 0vlad0 [2007-10-31 18:50:01 +0000 UTC]

I have to start over from scratch ... after I fully uninstall and re-install Blender - somethings just not right with it...

Thanks for the comment -- I'll do it better next time round as I have looked back at my many mistakes in making this and know not to make them again...

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DeviantlyEnlightened [2007-10-26 02:07:01 +0000 UTC]

now i can see it lol
i like it cant wait to see it done

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SiathLinux In reply to DeviantlyEnlightened [2007-10-26 07:43:59 +0000 UTC]

Thank you, I have the hood, headlamps and front amber lights done... hopefully I'll able to get the front end and front fenders done today...

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DeviantlyEnlightened In reply to SiathLinux [2007-10-26 17:17:00 +0000 UTC]

that be cool

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SiathLinux In reply to DeviantlyEnlightened [2007-10-26 17:25:27 +0000 UTC]

Thank you!

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DeviantlyEnlightened In reply to SiathLinux [2007-10-27 16:24:39 +0000 UTC]

your welcome

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Gymnart [2007-10-25 14:09:39 +0000 UTC]

So, you did all this from 1 cube?

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SiathLinux In reply to Gymnart [2007-10-25 16:47:11 +0000 UTC]

nah I did all this from 202 objects (mostly cubes)

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Gymnart In reply to SiathLinux [2007-10-25 23:25:24 +0000 UTC]

Extruded a lot or just moved points a lot?

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SiathLinux In reply to Gymnart [2007-10-26 00:37:20 +0000 UTC]

hmm a lot of both, and even more subdivide multi and loop subdivide ...

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Gymnart In reply to SiathLinux [2007-10-26 16:06:20 +0000 UTC]

Wow!

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SiathLinux In reply to Gymnart [2007-10-26 17:24:30 +0000 UTC]

This is the most complex thing I've made yet - and when I'm done with it - it will have more verts/faces than anything I've created to date.

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Gymnart In reply to SiathLinux [2007-10-26 17:46:14 +0000 UTC]

Coool!
I'm definitely keeping an eye out for that!

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SiathLinux In reply to Gymnart [2007-10-26 19:47:12 +0000 UTC]

Thank you - I've restarted the front body mesh 3 times now - and about to restart a 4th time - its SO 'curved' that it's making it hard to get it to 'shape' right....

-- runs to play tetris for inspiration...

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Gymnart In reply to SiathLinux [2007-10-26 20:31:54 +0000 UTC]

I definitely understand that it's hard getting the shape right part!

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SiathLinux In reply to Gymnart [2007-10-27 08:28:15 +0000 UTC]

Try doing it without actually being able to see 3d (I'm nearsited in one eye and farsited in the other - I don't see out of both eyes at the same time).....

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Gymnart In reply to SiathLinux [2007-10-27 19:43:48 +0000 UTC]

So, that cannot be corrected with glasses?

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SiathLinux In reply to Gymnart [2007-10-27 19:52:14 +0000 UTC]

not in my case - I do however wear glasses, but they are more for glare reduction (I have a sensitivity to bright lights)

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WayWaterSide [2007-10-25 04:08:35 +0000 UTC]

Ahh so this is Blender. Strangely...i've never heard of it Just the popular ones like maya, 3ds max, XSI, Zbrush, and Lightwave. Looks pretty good! I still have a ways to go to do complex designs like that

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SiathLinux In reply to WayWaterSide [2007-10-25 07:18:58 +0000 UTC]

There are a lot of resources available for Blender such a as Python Script - if your using Windows they are easy to setup, Linux a little more difficult .... Also, RafRay rendering is fairly nice

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WayWaterSide In reply to SiathLinux [2007-10-25 08:48:05 +0000 UTC]

I know some Python..and i know now that Maya 8.5 uses that along with MEL

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SiathLinux In reply to WayWaterSide [2007-10-25 16:45:17 +0000 UTC]

It uses Python version 2.4 (well the latest version of Blender does anyway)

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markopolio-stock [2007-10-25 01:48:23 +0000 UTC]

Your wagon wheels look good here!

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SiathLinux In reply to markopolio-stock [2007-10-25 02:25:58 +0000 UTC]

Yes it does! (it's smaller and a lot skinnier)

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markopolio-stock In reply to SiathLinux [2007-10-26 23:34:55 +0000 UTC]

Yay for me recognizing them!

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SiathLinux In reply to markopolio-stock [2007-10-27 08:34:53 +0000 UTC]

I'm surprised your the only one...

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markopolio-stock In reply to SiathLinux [2007-10-27 15:35:06 +0000 UTC]

Ha! But at least you know I look at your works closely. By the way... MakeHuman came out with a Linux/Ubuntu version. It's output is obj. Sourceforge.net
[link]
I don't know about the shader, I'm finding out if it's just Windows. It's a zip file, so it probably is.

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SiathLinux In reply to markopolio-stock [2007-10-27 16:28:07 +0000 UTC]

Linux can open Zips

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markopolio-stock In reply to SiathLinux [2007-10-27 16:52:45 +0000 UTC]

[link] Here's the shader, which turns out to be a renderer. Ever hear of pixie? Looking at the example render of a MakeHuman model, it looks pretty good. I don't have the right framework, so I'll have to make the install through linux, which also means that I'll have to download the MakeHuman Linux version. No biggie.

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SiathLinux In reply to markopolio-stock [2007-10-27 16:56:58 +0000 UTC]

I just spent the last 3 hours upgrading Kubuntu from Feisty to whatever they are calling the newest version.... Now I'm having some issues with Blender and pretty much anything that uses Python...

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markopolio-stock In reply to SiathLinux [2007-10-27 23:21:58 +0000 UTC]

Did they do a new Python to upgrade, as well? Or maybe Glade would work for you. Don't I remember that being a gtk render environment?

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SiathLinux In reply to markopolio-stock [2007-10-28 00:19:20 +0000 UTC]

It is indeed gtk rendering environment (which is why Windows users have to install gtk before they can install Blender or The Gimp... (Gimp uses gtk as well...) - but Python is how the program manipulates the verts ... let me look and see what version of Python I have now ... so many upgrade at one time... I don't see where to see the Python version....

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markopolio-stock In reply to SiathLinux [2007-10-28 00:45:43 +0000 UTC]

In your blender program folder, you'll have the python dll it will be python25.dll, at least that's the version I have. Which I assume is version 2.5, since I seem to have 24 for Poser, and 23 for open office and PaintShop.

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SiathLinux In reply to markopolio-stock [2007-10-28 00:56:58 +0000 UTC]

no dll in Linux... that's a Windows filetype (owned by Microsoft..)

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markopolio-stock In reply to SiathLinux [2007-10-28 01:16:18 +0000 UTC]

Right, but Linux still uses it's equivalent. A reference file to determine a program's interaction with the system.

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SiathLinux In reply to markopolio-stock [2007-10-28 01:39:51 +0000 UTC]

erm yeah - they are used similar to the way a hardware driver would be and reside in: /usr/local/bin/ the files within /bin are a text type file - editable with a simple text editor...

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markopolio-stock In reply to SiathLinux [2007-10-28 02:50:39 +0000 UTC]

So, the programs all read the same python? Or are there separate folders? I would check myself, but I have Windows open, with a bunch of windows open. I still haven't gotten Wine to work, pretty much at all. Speaking of drivers and dlls.

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SiathLinux In reply to markopolio-stock [2007-10-28 05:50:31 +0000 UTC]

Same Python...

You will need those windows DLL's for WINE - but not all of them (most of the programs that need them will tell you what you need... typically it's for the video or sound for the game).

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