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SiathLinux — Boxing Ring Finished by-nc-sa

Published: 2009-10-05 03:39:29 +0000 UTC; Views: 1115; Favourites: 1; Downloads: 122
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Description Boxing Ring WIP

Blender 2.49b, GIMP 2.6.7 on Win XP SP3

Overall the ring is basically done, just some details to add, such as more on the texture of the mat area.

Blender Render (YafRay settings on the new YafRay version are a bit different, so give me a week and I'll work them out)

Creating this for *AngelFyre32 for her to use with her Boxing Gal in DAZ Studios.

Edit:

UPLOADED .zip file with .obj and .mtl files for use by any 3D program.
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Comments: 35

viper9x [2009-10-14 23:57:12 +0000 UTC]

Had to squint to see the Image but looks good

👍: 0 ⏩: 1

SiathLinux In reply to viper9x [2009-10-15 03:30:51 +0000 UTC]

It's a file submission - click download for the .obj and .mtl in a nice .zip file.

👍: 0 ⏩: 0

darkKiell [2009-10-08 19:36:38 +0000 UTC]

alright then_`~...

👍: 0 ⏩: 0

rohtie [2009-10-08 19:12:53 +0000 UTC]

wow it's incredible small :3

👍: 0 ⏩: 1

SiathLinux In reply to rohtie [2009-10-08 19:26:46 +0000 UTC]

Click 'download' on the upper left - it's a file submission .

👍: 0 ⏩: 1

rohtie In reply to SiathLinux [2009-10-08 19:36:22 +0000 UTC]

Oh XD
When i render the blender scene, the ring looks totally weird. Stuff is missing, etc.

👍: 0 ⏩: 1

SiathLinux In reply to rohtie [2009-10-08 20:27:05 +0000 UTC]

What's missing - and what program are you using?

👍: 0 ⏩: 1

rohtie In reply to SiathLinux [2009-10-08 21:01:20 +0000 UTC]

Blender of course :3
Nevermind though. I found out the scene had to be rendered one more time.

👍: 0 ⏩: 1

SiathLinux In reply to rohtie [2009-10-08 21:29:17 +0000 UTC]

Internal render or exporting to ??

👍: 0 ⏩: 1

rohtie In reply to SiathLinux [2009-10-09 06:45:48 +0000 UTC]

probably sss

👍: 0 ⏩: 1

SiathLinux In reply to rohtie [2009-10-09 18:26:45 +0000 UTC]

OH, you know what I did you SSS on the mat.

👍: 0 ⏩: 0

AngelFyre32 [2009-10-07 21:11:19 +0000 UTC]

woohoo! thanks hon!

👍: 0 ⏩: 1

SiathLinux In reply to AngelFyre32 [2009-10-07 21:54:01 +0000 UTC]

Let me know how well it works (and what scale it imports in at)

👍: 0 ⏩: 1

AngelFyre32 In reply to SiathLinux [2009-10-07 21:56:38 +0000 UTC]

oki doki

👍: 0 ⏩: 0

razor180 [2009-10-07 21:04:38 +0000 UTC]

umm, I can't see what you changed, but that's mostly because it's at a tiny resolution

👍: 0 ⏩: 1

SiathLinux In reply to razor180 [2009-10-07 21:54:30 +0000 UTC]

Click download - that's what changed - the .obj and .mtl file are there in a .zip file.

👍: 0 ⏩: 0

3DEricDesign [2009-10-07 15:14:31 +0000 UTC]

cool siath nice work

👍: 0 ⏩: 1

SiathLinux In reply to 3DEricDesign [2009-10-07 20:22:26 +0000 UTC]

Thanks, I'll be posting up a .zip with the .obj and .mtl in it later.

👍: 0 ⏩: 1

3DEricDesign In reply to SiathLinux [2009-10-08 00:08:44 +0000 UTC]

👍: 0 ⏩: 1

SiathLinux In reply to 3DEricDesign [2009-10-08 00:10:36 +0000 UTC]

Added the .zip file

👍: 0 ⏩: 1

3DEricDesign In reply to SiathLinux [2009-10-08 18:17:53 +0000 UTC]

cool i check this this weekend

👍: 0 ⏩: 1

SiathLinux In reply to 3DEricDesign [2009-10-08 19:45:33 +0000 UTC]

Ok, it should open easily in C4D, just remember to 'search for texture' so the floor mat will have it's textures, all other parts are just mat colors.

👍: 0 ⏩: 1

3DEricDesign In reply to SiathLinux [2009-10-09 04:05:32 +0000 UTC]

oki

👍: 0 ⏩: 0

darkKiell [2009-10-05 16:54:20 +0000 UTC]

pretty good_`~...

👍: 0 ⏩: 1

SiathLinux In reply to darkKiell [2009-10-05 22:57:31 +0000 UTC]

Thanks

👍: 0 ⏩: 1

darkKiell In reply to SiathLinux [2009-10-05 23:13:24 +0000 UTC]

you're welcome_`~...

👍: 0 ⏩: 0

marcollivrin [2009-10-05 09:31:43 +0000 UTC]

Nice model.

To wait a YafaRay render, maybe a three lights setup + GI approximated, would allow to see more details ?

👍: 0 ⏩: 1

SiathLinux In reply to marcollivrin [2009-10-05 22:40:46 +0000 UTC]

I actually need to add a lot more detail.

👍: 0 ⏩: 0

Trek-EST [2009-10-05 08:22:21 +0000 UTC]

Awwsome. When i went to boxing training for the and the last time, there was 1 more mat on it and it had random blood stains all over it.

👍: 0 ⏩: 1

SiathLinux In reply to Trek-EST [2009-10-05 22:56:32 +0000 UTC]

Well this is a long ways from done. A lot of details need to be added to make it 'right'.

👍: 0 ⏩: 0

AngelFyre32 [2009-10-05 03:50:35 +0000 UTC]

sweet! that is awesome hon!

👍: 0 ⏩: 1

SiathLinux In reply to AngelFyre32 [2009-10-05 22:56:54 +0000 UTC]

Patience, I have to finish it...

👍: 0 ⏩: 1

AngelFyre32 In reply to SiathLinux [2009-10-05 23:03:07 +0000 UTC]

yes dear

👍: 0 ⏩: 1

SiathLinux In reply to AngelFyre32 [2009-10-05 23:27:17 +0000 UTC]

I need to export and test it's size - I'll try to do that tomorrow - once I get it scaled for .obj export then I can really work the details of things.

👍: 0 ⏩: 1

AngelFyre32 In reply to SiathLinux [2009-10-06 00:07:11 +0000 UTC]

oki doki!

👍: 0 ⏩: 0