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Published: 2008-08-04 19:18:30 +0000 UTC; Views: 186; Favourites: 0; Downloads: 1
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Description
Helmet Design 1 FinalBlender 2.46
|Ve:4144|Fa:4244|Ob:5-0|La:1|Mem:1.85M(0.66M)|
Rendering with 5 raydepth
2 anti-alias passes and 4 minimum samples per pass, 8 samples total.
If I had more lights (I am only using one for this it would be 8 passes per light x however many lights is in the scene.
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Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
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Comments: 16
darkKiell In reply to SiathLinux [2008-08-05 01:14:52 +0000 UTC]
your welcome - And i stayed awake most of the night to complete my Ballistic entry(i went to sleep at 11:30 then woke up couple hours later then up til 6:00 & back to sleep for couple & half hours awake since , night now ~...
👍: 0 ⏩: 1
SiathLinux In reply to darkKiell [2008-08-05 21:59:42 +0000 UTC]
I can't do that anymore due to my work schedule.... I will have to create something worthy of being in one of those Ballistic books...
👍: 0 ⏩: 1
darkKiell In reply to SiathLinux [2008-08-05 23:04:27 +0000 UTC]
yes i don't most of the time - actually it's a good thing i did(i kept thinking of things to add & or do) detail kinda stuff which made it better i think
_And with more time i could have done some more - Yes you should - ~...
👍: 0 ⏩: 1
SiathLinux In reply to darkKiell [2008-08-06 02:02:28 +0000 UTC]
I'm going to do a 'sci-fi' helmet next, and then some 'sci-fi' styled boots...
👍: 0 ⏩: 1
SiathLinux In reply to Exotic-Lover1 [2008-08-05 00:41:49 +0000 UTC]
Yeah, this would be the 'warrior' helm worn by the 'common' army...
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Exotic-Lover1 In reply to SiathLinux [2008-08-05 00:59:34 +0000 UTC]
Not looking for fact here.
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