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SiathLinux — The Lab Resource by-nc-sa

Published: 2008-06-08 18:02:19 +0000 UTC; Views: 600; Favourites: 2; Downloads: 66
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Description The Lab Resource

This is a basic 'box' structure with sign and a door, no lights or camera positions included.

Free for all to use

Exports here:
.ply (Stanford PLY)
.xsi (SoftImage XSI)
.obj {with associated .mtl} (WaveFront)
.blend (Blender)
.lwo (LightWave)
.3ds (3DS Max 8 and older)

Enjoy!
Related content
Comments: 27

Zethara [2008-07-02 22:23:21 +0000 UTC]

Cool!

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SiathLinux In reply to Zethara [2008-07-04 01:12:33 +0000 UTC]

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BrokenWings3D [2008-06-09 10:24:29 +0000 UTC]

Cool..When I get back today from taking Alie to the drs I will try it in Vue6. Thank you, sweetie.

👍: 0 ⏩: 1

SiathLinux In reply to BrokenWings3D [2008-06-09 17:44:45 +0000 UTC]

Your welcome - let me know which type of file you attempt - if it works POST IT UP ON dA!! -- if it doesn't let me know what it did or didn't do... THANK YOU

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BrokenWings3D In reply to SiathLinux [2008-06-10 12:46:57 +0000 UTC]

Will do, sweetie.

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SiathLinux In reply to BrokenWings3D [2008-06-10 17:38:54 +0000 UTC]

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darkKiell [2008-06-09 02:31:27 +0000 UTC]

i've tried it it does work `...

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SiathLinux In reply to darkKiell [2008-06-09 03:16:29 +0000 UTC]

Sweet - feel free to render it and put it up

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darkKiell In reply to SiathLinux [2008-06-09 15:46:38 +0000 UTC]

and i did - it's up ` `...

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SiathLinux In reply to darkKiell [2008-06-09 17:40:40 +0000 UTC]

and so you did it much justice

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darkKiell In reply to SiathLinux [2008-06-09 23:46:35 +0000 UTC]

well thanks - glad u liked it - not bad 4 a quickie (mine) ` _`...

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SiathLinux In reply to darkKiell [2008-06-09 23:48:36 +0000 UTC]

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darkKiell In reply to SiathLinux [2008-06-09 23:54:17 +0000 UTC]

`...

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ex-pacifist [2008-06-08 19:20:44 +0000 UTC]

well the room imported well into bryce. i had to tweek the textures but other than that it all look good.

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SiathLinux In reply to ex-pacifist [2008-06-08 19:22:02 +0000 UTC]

Post a render of it !! I wanna see !!

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ex-pacifist In reply to SiathLinux [2008-06-08 19:22:57 +0000 UTC]

will do

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SiathLinux In reply to ex-pacifist [2008-06-08 19:23:51 +0000 UTC]

lol, I'm looking now

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ex-pacifist In reply to SiathLinux [2008-06-08 19:36:03 +0000 UTC]

Ok folks it works with no changes to the mesh
result [link]

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SiathLinux In reply to ex-pacifist [2008-06-08 19:37:31 +0000 UTC]

Good!!

👍: 0 ⏩: 0

FatalFrameFotography [2008-06-08 18:40:11 +0000 UTC]

Hi there. First of all, thanks for sharing. I like it. I've been testing that so far. I can import in Poser well, and scaling up to 900% will give it a proper height. But when it comes to (re) texturing the walls (I've wanted to change them to a grunge look) I've some probs with it and I am no absolute beginner in that area. It could be a Blender related problem, I remember something but since it is a while ago that I have used that tool, I can not tell exactly.

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SiathLinux In reply to FatalFrameFotography [2008-06-08 19:06:23 +0000 UTC]

Under advanced settings - in DAZ - you would need to remove or replace the current image map and color settings.

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FatalFrameFotography In reply to SiathLinux [2008-06-08 19:13:41 +0000 UTC]

It is the same or almost simular in Poser. I have deleted the shaders before retexturing (no image-map was included in the pack). And it worked fine on the green letters. Have you make a wall shader or texture in Blender? The material name is called "null".

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SiathLinux In reply to FatalFrameFotography [2008-06-08 19:20:42 +0000 UTC]

Null is how Blender exports a no image map texture - as all color on this one was just basic colors. I couldn't UV map that sign as the letters are SO complex and are a separate part than the base of the sign.

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FatalFrameFotography In reply to SiathLinux [2008-06-08 19:29:21 +0000 UTC]

Yes and shaders are fine for that modell. There is no need for UVMapping. Vendors specialised in enviroment for Poser do that this way too.
I had no probs with applying a greenish glass texture on the letters. Just the walls can not be textured in poser. Maybe you could try to apply another shader to them (everything that is labele as "Null") just a simply one for testing) and send me again? Then I can see, whether the problem is solved. because I really think that Poser/Daz users would want to have the possibility to change materials for their pictures.

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SiathLinux In reply to FatalFrameFotography [2008-06-08 19:38:30 +0000 UTC]

Do you have Skype - if so note me with your username so that I can send it

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FatalFrameFotography In reply to SiathLinux [2008-06-08 19:48:39 +0000 UTC]

Nope, I don't have.

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SiathLinux In reply to FatalFrameFotography [2008-06-08 19:54:11 +0000 UTC]

It's free you know

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