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Published: 2008-06-02 16:49:19 +0000 UTC; Views: 226; Favourites: 0; Downloads: 0
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Description
Transport On Pad Cam 2This is still very much a work in progress - but wanted to show it.
Made in Blender
Textures in GIMP
Related content
Comments: 29
SiathLinux In reply to darkKiell [2008-06-06 23:25:39 +0000 UTC]
Yeah, I'm rendering now... - takes about 2 hours ... cause I've changed some the lighting and added more things - I've also changed a few YafRay lighting settings, and other render settings.
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viper9x [2008-06-05 09:09:59 +0000 UTC]
Interesting design, what is it's method of movement, Wheels, Air, tracks?
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SiathLinux In reply to viper9x [2008-06-05 16:28:32 +0000 UTC]
On what? The space ship has anti-gravity thrusters and then ion rockets...
The truck has wheels, the forklifts have wheels, and the bullet train is 'mag-lev'
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viper9x In reply to SiathLinux [2008-06-08 03:30:17 +0000 UTC]
i was refering to the Transport ship itself, cool stuff
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SiathLinux In reply to viper9x [2008-06-08 05:13:30 +0000 UTC]
Wait till you see what I'm working on now
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SiathLinux In reply to BrokenWings3D [2008-06-03 18:07:32 +0000 UTC]
Thanks, it's far from done... tons of stuff to add to it.
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Exotic-Lover1 In reply to SiathLinux [2008-06-02 20:18:36 +0000 UTC]
Well, it basically press wireframe, nothing big enough to say that.
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SiathLinux In reply to Exotic-Lover1 [2008-06-02 20:38:31 +0000 UTC]
Works that easy in Maya eh?
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Exotic-Lover1 In reply to SiathLinux [2008-06-02 22:56:51 +0000 UTC]
That does not sound like as if it easy in Blender. I really don't wanna start a Blender VS Maya fight, but...
Here's goes, there's a window and a bar that says View,Shading,Lighting,Shows,Panels. And you press Shading> Wireframe or keyboard shortcut 4, or you could wireframe on shaded on either smoothshade/flatshade. Simple. You can even get smooth wireframe.
Wonder how it goes on Blender, I got a thought of converting Maya mesh to .3Ds format. I really want it in wireframe in Blender so bad, so I can see if my Maya to Blender turns out tris or quad.
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SiathLinux In reply to Exotic-Lover1 [2008-06-03 03:07:01 +0000 UTC]
Best I have done is to screen shot Blender .... I've yet to get a real render of just wire frame.
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SiathLinux In reply to Exotic-Lover1 [2008-06-03 18:06:57 +0000 UTC]
I know, I just have yet to work out how to get a 'fully wire frame render' with Blender... maybe I'll check on some postings on a board I'm a member on, see if they know...
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Exotic-Lover1 In reply to SiathLinux [2008-06-03 18:57:38 +0000 UTC]
Well, respond with the answer when you get it. So don't respond right now if you don't know how to do it.
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SiathLinux In reply to Exotic-Lover1 [2008-06-03 19:15:02 +0000 UTC]
Ok, I found the answer... and I must say OMFG could it be any more of a pain... I have to select each object within my scene and tell each object to only show WIRE... erm this scene already has about 30 objects.
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Exotic-Lover1 In reply to SiathLinux [2008-06-04 02:10:53 +0000 UTC]
Select one by one seem like a pain. :\
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SiathLinux In reply to Exotic-Lover1 [2008-06-04 07:21:19 +0000 UTC]
Incredible pain - however check my scraps - I did a partial.
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Exotic-Lover1 In reply to SiathLinux [2008-06-04 11:37:09 +0000 UTC]
[link] No offense but this one is polywastage. Don't do something like this. Use less quad.
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SiathLinux In reply to Exotic-Lover1 [2008-06-04 17:40:51 +0000 UTC]
That one no longer exist - the problem was that I need that number of quads in order to cut out the 'windows' on the station, AND for it to be smooth without actually using Blenders smoothing tool... - If you check my scraps - you'll find a wire frame of this project (same view as Cam 3 version)
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