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#mmd #quicksand
Published: 2021-10-19 18:18:01 +0000 UTC; Views: 10489; Favourites: 41; Downloads: 13
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Description
Type:MMDVideo Link: youtu.be/tEtNcw8N0Eo
Motion Source:
AmbersinkM
Author:TAPbagan
Model Source:
Raiden Shogun (Modifier: 观海, Copyright: miHoYo )
Modifiers:蒙德究史尼/RGBA/R398/eprtr/sinothreebody
Stage Source:
FF Type-0 - Jungle Pond
Author:raidergale
MME:
(A)水面エフェクトver5.0
Author:ビームマンP
Quicksand Effect
Modifer:eprtr & Sinothreebody
(B) PaintSpray
Author:beamman
(C) M4Layer
Author: ミーフォ茜
(D) ray-mmd-1.5.2
Author: Rui
PS: First, I loaded the model and stage in the order that such a tutorial provided:
learnmmd.com/http:/learnmmd.c ...
Then, I loaded quicksand water effect and paint spray.
Finally, I loaded M4Layer. In LayerRT, Ray.x is not loaded with MME, and things including stage, model, quicksandwater.fx , Time of the day.pmx are loaded with the same MME as the Main.
PS2: Thanks a lot to aaa aaa(Twitter: @uwmmmdd) for the insight.
PS3: Ray cast is the historical rival of Fluid2D and would trigger crisis of Ray Cast. And waveheight of quicksand is still in conflict with paintspray.
PS4: The mud is so 'crude' compared with nice lighting of Ray Cast.
PS5: ONLY UNTIL THIS MOMENT DID I REALIZED SOME MOTION IS NOT ADJUSTED. YOU SEE, THE MODEL IS PUSHING INVISILE MUD...
Related content
Comments: 4
TheWeirdOne3414 [2021-10-20 07:39:48 +0000 UTC]
👍: 0 ⏩: 1
sinothreebody In reply to TheWeirdOne3414 [2021-10-20 13:48:55 +0000 UTC]
👍: 1 ⏩: 0
SunbeamZero [2021-10-19 19:07:34 +0000 UTC]
👍: 1 ⏩: 1
sinothreebody In reply to SunbeamZero [2021-10-19 21:44:58 +0000 UTC]
👍: 1 ⏩: 0