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sinothreebody — Test of Ray Cast

#mmd #quicksand
Published: 2021-10-19 18:18:01 +0000 UTC; Views: 10489; Favourites: 41; Downloads: 13
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Description Type:MMD

Video Link: youtu.be/tEtNcw8N0Eo

Motion Source:

AmbersinkM  
Author:TAPbagan


Model Source:

Raiden Shogun (Modifier: 观海, Copyright: miHoYo )
Modifiers:蒙德究史尼/RGBA/R398/eprtr/sinothreebody



Stage Source:

FF Type-0 - Jungle Pond
Author:raidergale

MME:

(A)水面エフェクトver5.0

Author:ビームマンP

Quicksand Effect

Modifer:eprtr & Sinothreebody


(B) PaintSpray

Author:beamman

(C)  M4Layer

Author: ミーフォ茜

(D)  ray-mmd-1.5.2

Author: Rui

PS: First, I loaded the model and stage in the order that such a tutorial provided:
learnmmd.com/http:/learnmmd.c ...

Then, I loaded quicksand water effect and paint spray.

Finally, I loaded M4Layer. In LayerRT, Ray.x is not loaded with MME, and things including stage, model, quicksandwater.fx , Time of the day.pmx are loaded with the same MME as the Main.

PS2: Thanks a lot to aaa aaa(Twitter: @uwmmmdd) for the insight.

PS3: Ray cast is the historical rival of Fluid2D and would trigger crisis of Ray Cast. And waveheight of quicksand is still in conflict with paintspray.

PS4: The mud is so 'crude' compared with nice lighting of Ray Cast.

PS5: ONLY UNTIL THIS MOMENT DID I REALIZED SOME MOTION IS NOT ADJUSTED. YOU SEE, THE MODEL IS PUSHING INVISILE MUD...
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Comments: 4

TheWeirdOne3414 [2021-10-20 07:39:48 +0000 UTC]

👍: 0 ⏩: 1

sinothreebody In reply to TheWeirdOne3414 [2021-10-20 13:48:55 +0000 UTC]

👍: 1 ⏩: 0

SunbeamZero [2021-10-19 19:07:34 +0000 UTC]

👍: 1 ⏩: 1

sinothreebody In reply to SunbeamZero [2021-10-19 21:44:58 +0000 UTC]

👍: 1 ⏩: 0