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Published: 2009-03-29 12:21:40 +0000 UTC; Views: 2119; Favourites: 43; Downloads: 119
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Description
another explosion - done for a Workshop, I still need to finish @_@Related content
Comments: 11
Channini [2009-03-30 21:42:46 +0000 UTC]
I'm always impressed by your ability at animation. You should do some tutorials if you ever have extra time; I'd totally be interested in knowing the thought process for things like explosions where the frames are so radically different and everything in the image has to change... do you study how an actual explosion looks in real life or do you just take it all from the top of your head? Do you have to use a lot of trial and error to test if it looks right or are there some tricks to make it easier?
Either way, great job on this!
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Squirrelsquid In reply to Channini [2009-03-31 12:11:42 +0000 UTC]
hehe thanks
As mentioned above in the comment, I am currently preparing an effect animation workshop ( part one - Explosions) that I am going to open on the TIGsource and Pixeljoint forums. I'll be sure to link from here, when it is done :3
Explosions especialy are more like a 'let's do eet' thing for me, as I think they are easy ( they most likely are not, I just practiced a lot ) Explosions are all about the flow, so after you chose on how many frames you want, you define some keyframes - 'oses'/shapes that you absolutly need. When I started doing a lot of animation, I was just goofing of, trying this and that, and after many many hours my first explosions looked okayish. -I have far more done than I have on dA - some interesting stuff is from comercial projects I worked on, that I am not allowed to show in public- Nowadays I usualy get a 'I need a mushroom cloud explosion! I need them in 3 hours!' ( or something simmilar) and I usualy get it done in the desired timeframe. Not as polished as one might like, but I get it done. Explosions, like that large 'fireball' explosion of Havoc Zone are an entirely different thing, as they are huge, have a high framecount and a high colorcount - I spent like 20 hours on the fireball explosion... that's just something you can't do with every effect or you'd go insane. Normaly I don't observe explosions - I have a very imaginitiv functioning brain. Images and 'animations' are stuck there 'forever' and I just have to look through my mindlog, if there was any particular explosion that fits the case. Also trial and error was something I had to do at the beginning. nowadays I just 'do eet' like I mentioned above :3
A good idea would be, to start with colored shapes. Animate it until you are fine with the motion, and the start shading - after that, some tweaks might be neccesary to bring the whole thing together, where it didn't quite work.
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Channini In reply to Squirrelsquid [2009-04-02 18:33:45 +0000 UTC]
Thanks for such a detailed comment, it's pretty helpful and interesting. The advice about using basic images and shapes to get the motion down with animation and then make it detailed makes a lot of sense to me -- it would probably make animation much less tiresome than having to fix problems with motion after the details were added. I will keep this in mind!
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Xeno-striker [2009-03-29 19:50:17 +0000 UTC]
good god! i did a explosion one time.. i suck compared to you tho *shakes fist* dam you and your always being better at the pixel stuffs then everyone else!
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Squirrelsquid In reply to Xeno-striker [2009-03-30 04:23:06 +0000 UTC]
haha explosions are not as mythical as it seems - As mentioned in the description, it is for a Workshop I am creating for the folks at TIGsource and Pixel Joint - I'll be sure to link it when it is available - which might take a while, as I'm still rather busy D:
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Xeno-striker In reply to Squirrelsquid [2009-03-30 04:40:55 +0000 UTC]
i cant wait... my explosion skills suck
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aspirin111 [2009-03-29 17:27:14 +0000 UTC]
pretty cool. i wish i could do explosions.
i need to spend more time on pixel particle physics and wutnot
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