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Published: 2011-02-16 06:06:09 +0000 UTC; Views: 6373; Favourites: 41; Downloads: 121
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Description
i did not do the pose or gunCharacters done for Tactical Assault.pretty old now (dec 2010). These were my first game ready models, their are some errors (high poly count, proportions etc.) but i tried to learned as much as possible when making him. learned a TON and ready for the next
tri count is 20,000 tris @_@
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Comments: 10
ivilai [2011-02-17 06:01:35 +0000 UTC]
Looks good. But his eyes are too white. It makes him look less realistic. Usually eyes are white only around pupil and fade to gray/red.
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sstrikerr In reply to ivilai [2011-02-17 15:10:10 +0000 UTC]
thanks and yea i know, thats the only render i had without gear and its an old one. i made changes and dim the eyes last time i worked on it but didnt make no renders ha. thanks tho
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Daemoria [2011-02-16 10:27:49 +0000 UTC]
Is this the UDK editor for preview? The bloom looks like the 8point studios bloom. Awesome texturing.
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sstrikerr In reply to Daemoria [2011-02-16 14:40:14 +0000 UTC]
its in marmoset, thanks man
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activemotionpictures [2011-02-16 07:24:52 +0000 UTC]
Wires?
Made for gaming?
Why isnΒ΄t there a baked normal map from the Hires to Low polygon.
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sstrikerr In reply to activemotionpictures [2011-02-16 14:42:07 +0000 UTC]
i have the wires in my gallery. and its for the game called tactical assault. and i did bake high to low
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Daemoria In reply to activemotionpictures [2011-02-16 10:29:06 +0000 UTC]
The detailed wrinkles and the fact the mesh isnt listed as having 3million triangles is probably an indication that this is in fact using a baked normal map.
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