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Published: 2011-09-25 22:20:23 +0000 UTC; Views: 9134; Favourites: 145; Downloads: 543
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Description
This is an earth-like planet in orbit around Zeta Tucanae. At present the star is not known to have planets, but I'm taking artistic license!A closer view of this same planet can be seen here: [link]
All the textures were custom painted - from scratch - in Photoshop. No photos, nothing - that was the point of the exercise.
Painting the clouds was a nightmarish process that required numerous test renders to see the effect when lit in 3D, then jump back to Photoshop and tweak it some more. But I wanted to break away from using the cloud map that is very prevalent in a lot of 3D planet art.
Incidentally, the shadows cast by the clouds are actual raytraced shadows, and the red shift at the terminator is a result of some complex 3D shader work. No matter where the "Sun" is, the color shift into the shadow remains accurate.
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Comments: 34
cc3030 [2013-11-28 17:22:11 +0000 UTC]
hello may i use your photo for a book project. i will definitely reference you. the photo is beautiful...
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Regulus36 [2011-10-06 01:32:27 +0000 UTC]
Very cool! And much respect for painting the clouds (I don't cause I'm lazy ... actually I sorta do, i made some brushes out of cloudmaps .... is that cheating?)
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steve-burg In reply to Regulus36 [2011-10-06 06:21:14 +0000 UTC]
It's all cheating!
I made noise, then swirled it around, then warped it, then smudged it, then started over!
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RobCaswell [2011-10-02 20:45:16 +0000 UTC]
Great granular detail in the clouds and that refracted terminator is just a wonderful touch!
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steve-burg In reply to RobCaswell [2011-10-02 21:38:01 +0000 UTC]
Some of the clouds are little more than 1 pixel, maybe 2 - and that's on an 8K texture...
I kind of wish there was some fractal noise or something that could make convincing clouds - but I couldn't figure it out, so in the end I had to paint it in Photoshop...
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ChrisCaprioty In reply to steve-burg [2011-10-04 04:16:49 +0000 UTC]
You might consider using some of the fractal noises from the planet sets here if you have access to this software that is. Perhaps you can use the trial version and pick the presets apart to see if there is anything useful.
[link]
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steve-burg In reply to ChrisCaprioty [2011-10-04 11:49:05 +0000 UTC]
Thanks for the link. I didn't know about Genetica - but it looks very promising. I'll have a look as you suggest!
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RobCaswell In reply to steve-burg [2011-10-02 23:30:41 +0000 UTC]
Hm. I'd be surprised if there weren't an app. out there to handle cloud creation. Can't you do planets in Vue? If so, what kind of resolution does that allow for - any idea?
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steve-burg In reply to RobCaswell [2011-10-02 23:39:02 +0000 UTC]
Vue is great, an Terragen also. But the render times are monumental! Life is short... I spent about 3 days painting the cloud map, that's probably less than the render time would be for the size I needed! Strange, but true
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rich35211 [2011-09-26 04:49:34 +0000 UTC]
Great planet and texture work. lighting is fantastic.
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TylerCreatesWorlds [2011-09-26 00:42:05 +0000 UTC]
I like what you did with the red shift. I've never figured out to do that in a 3d modeling program so I usually just render one out in Terragen. Then with that add some photoshop atmosphere layers and come out with something pretty alright. Your's tops mine though. Great piece sir.
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steve-burg In reply to TylerCreatesWorlds [2011-09-26 01:15:57 +0000 UTC]
Thanks! Yes, Terragen does something similar with the light falloff - but it calculates it like a true atmosphere... so very long render times! Mine is actually a transparent object that takes its color (neutral to red) from the angle facing the light that is my Sun (parametric gradient, to use some gobbledygook techno-speak!). It is almost 100% transparent, but set up to "tint" whatever is beneath it (it is a partial sphere slightly larger than the atmosphere.
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TylerCreatesWorlds In reply to steve-burg [2011-09-26 01:19:20 +0000 UTC]
Nice, i might have to try that. And yeah, Terragen renders are insanley long.
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steve-burg In reply to TylerCreatesWorlds [2011-09-26 02:13:40 +0000 UTC]
Terragen is fantastic - it's ridiculous how good it is. However the render times are prohibitive, and that really cuts the "learning feedback loop". My rocks and things might be 3 polygons with a photo-texture tiled over it - but they render fast!
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TylerCreatesWorlds In reply to steve-burg [2011-09-26 02:26:03 +0000 UTC]
Yeah its amazing program minus the long renders. I also feel like the really tried to be over complex on naming things. Half that stuff doesn't make since to me even when I know how to use it.
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steve-burg In reply to TylerCreatesWorlds [2011-09-26 05:15:11 +0000 UTC]
Software engineers have a different sense about naming things. There are unusual names like "quality" and "density" in various software - and I can't relate the name to what the thing actually does. "Quality" had to do with some kind of opacity falloff of volumetric particles - maybe that's in Lightwave, I'm not sure. It would have made as much sense to call it "spiciness" or "nutrition level" to pick something at random
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