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sycle — Clay Golem revisited

Published: 2003-11-19 10:39:54 +0000 UTC; Views: 2608; Favourites: 31; Downloads: 304
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Description Yup, it's the clay golem again ^_^; I had a chance to update him a little, tweak his textures and add a little more geometry detail, particularly to the face. I kinda like his expression ^_^

Anyway, these were two frames from a 5 second spin-round animation. I particularly liked the side shot cause I just dig that shape. Ehehe, he has such bad posture.

modelled in 3DS MAX 5.1
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Comments: 29

PG1224 [2019-07-26 01:34:23 +0000 UTC]

You know, golems were originally exclusively made of clay

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inu-yasha-slayer [2004-04-04 02:04:57 +0000 UTC]

great stuff i really like ur gallery fantastic character here too just a quick question here but what exactly is 3DS MAX 6
or 3DS MAX 5.1 and where would i find it?

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sycle In reply to inu-yasha-slayer [2004-04-04 14:26:15 +0000 UTC]

3DS MAX is commercial 3D modelling and animation software used a lot in the video games and film industry. The full licence is very expensive (several thousand dollars), I'm currently using the student version.

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inu-yasha-slayer In reply to sycle [2004-04-06 00:19:26 +0000 UTC]

where would i get the studfen version???

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inu-yasha-slayer In reply to sycle [2004-04-06 00:19:26 +0000 UTC]

where would i get the studfen version???

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mmmaah [2004-03-31 01:59:23 +0000 UTC]

ooooh, this so totally rocks!!!! :waw: come on, make the eyes! It's gona be reeeeeeealy wicked!!!!

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sycle In reply to mmmaah [2004-03-31 11:21:56 +0000 UTC]

those are it's eyes! I like the white orbs

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Ming-a-Ling [2004-03-17 22:26:23 +0000 UTC]

Spiffy dude. I love his forarms and hands!

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Robbie-Powell [2004-01-20 20:57:02 +0000 UTC]

good modelling...possibly a little hard edged in some places for clay...also you might want to change the specularity a little so he's not quite so shiny...maybe adjust his bump mappign to add a little porousness to go on top of the cellular map you have there...Also try going for a skylight appearance to give it more of a radiosity look instead of direct lighting...Very good concept though. Whats he for?

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sycle In reply to Robbie-Powell [2004-01-21 08:55:38 +0000 UTC]

Well his texture was pretty much thrown on to compliment the shape of the mesh. I didn't even decide he was clay until someone suggested it in an IM, before that he was just a creature. The cellular is kind of cheap, but gave him some nice subtle detail, especially considering he's a symmetrical mesh. If I was devoting more time to him, I'd probably unwrap him, and paint on some more surface colouring and bump

I was just messing around with modelling a scribble in my sketchbook, he wasn't for anything, although these are stills from a simple rotating animation (hence the lack of processor intensive lighting solutions)

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Robbie-Powell In reply to sycle [2004-01-21 15:02:57 +0000 UTC]

still its very nice...would love to see ya do a low-poly version an dput him in a game such as neverwinter nights.

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utilizator [2004-01-16 12:17:12 +0000 UTC]

wow this one rocks !!

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min-arts [2003-11-23 09:37:49 +0000 UTC]

o_O! *hides* Heck, I wouldn't want to have him 'sliding' after me... I really like how you have done his face. not too detailed, but still rather creapy looking. Love his posture and the way you've done his spine shape. Gorgeous work.

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moonglider [2003-11-22 10:40:48 +0000 UTC]

Wicked looking!! I definately would not want to meet up with him.

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enigma-dragan [2003-11-20 11:48:29 +0000 UTC]

A Digital Clay Golem! Cooooool!
Clay Me Next Time!

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ming85 [2003-11-20 11:32:17 +0000 UTC]

O_o

wow... what can i say? HE ROCKS!!
The good thing of two poses is that you get a good idea of his 3d figure, and both pics are very nice ( the side one is indeed beaautiful, but i like the 3/4 one too very much) but this presentation gives it such a.. technical? ... feeling. Kinda practical... dunno. He should be the centre of a huge portrait!

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madelief [2003-11-20 08:56:47 +0000 UTC]

It's an awesome statue! I really like the shapes and the face of the golem. Just fantastic work

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darpachief [2003-11-20 06:22:06 +0000 UTC]

Wow major back problems right there hehe!

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neonblaze [2003-11-20 05:13:29 +0000 UTC]

"Bad posture"? That's how I stand. ;_;

Haha, no it's way cool. Now I want to get my PC upgraded so I can get my 3D rendering program working. -_-;;

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Blaze-Bernatt [2003-11-19 22:25:55 +0000 UTC]

Whoa... how cool!
-Blaze

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evion [2003-11-19 20:14:31 +0000 UTC]

Whoo, you really improved it! The texture really helps give it a more wet-earthy look and the detailing is fantastic. The huge, heavy hands look as if they're going to drop off of the body any minute ^.~ *bloop bloop*

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Kata [2003-11-19 18:00:57 +0000 UTC]

Still awesome as heck Tim You so totally rock I dont get to say that enough But the textures and the shape and everything is aweosme I particularly like the back and the hads ^.^ Keep it up

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dynamicsketch [2003-11-19 15:48:48 +0000 UTC]

It looks better than before. The expression adds to it now. Creepy, but wicked "A"! ^_^

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rogue-rpz [2003-11-19 13:56:10 +0000 UTC]

this guy rocks
the stylisation of him with his huge hump and his huge hands is awesome i like the bony spine ridge too

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dracodarkarma [2003-11-19 13:36:37 +0000 UTC]

Wicked

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kimichan [2003-11-19 12:03:17 +0000 UTC]

I still love his arms and spine, I'm just worried that he won't be able to move fast if he needs to. I'm not sure why a clay golem would need to move fast however...

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sycle In reply to kimichan [2003-11-19 12:29:30 +0000 UTC]

He's just gonna take it niiiice and eeaaaas-eh. For moving along the ground I really had this kind of ripple/contraction idea in mind where he just kind of slides along. Not exactly snail speed, but not racing along either

But yeah, probably not too dexterous ^_^;

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kimichan In reply to sycle [2003-11-19 13:10:18 +0000 UTC]

Hehe, thats how I pictured him moving.

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jpix [2003-11-19 10:43:48 +0000 UTC]

pretty cool .. nice modeling .. i think his expression is wicked

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