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Published: 2011-01-25 22:44:06 +0000 UTC; Views: 2770; Favourites: 2; Downloads: 122
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Description
I have before you all of the Enemies and Hazards in the original Legend of Zelda as they appeared on the Super NES. They are arranged the same way as in the the Manual16-Bit Gleeok made by Vel
Enemies from Spriter's Resource and Zelda Wiki
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Comments: 5
ZeldaTheSwordsman [2011-11-19 17:38:50 +0000 UTC]
Okay, these are not all the proper sprites. Where did you even get those Manhandla and Wizrobe sprites? Go look up BS Zelda, and you'll see what they really looked like on the SNES.
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Tailikku1 In reply to ZeldaTheSwordsman [2011-11-19 18:24:11 +0000 UTC]
The Manhandla was ripped by Vaati from Four Swords Plus, which uses a lot of LoZ sprites, while the Wizrobes are from Four Swords on the GBA and DSiWare.
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ZeldaTheSwordsman In reply to Tailikku1 [2011-11-19 18:29:24 +0000 UTC]
But those weren't on the SNES. BS Zelda, on the other hand, was (well, technically it was Super Famicom-exclusive but whatever). It's where that sprite of Aquamentus comes from. And that Gleeok is a 16-bit-ified version of the NES sprite that Vel made to patch into the BS Zelda ROM because the real sprite data for him was missing and the one known photo is crap.
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ZeldaTheSwordsman In reply to Tailikku1 [2011-11-19 20:18:36 +0000 UTC]
Just saying that the BS Zelda sprites should be on this instead.
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