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Published: 2013-10-28 16:46:24 +0000 UTC; Views: 11201; Favourites: 42; Downloads: 511
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Description
Comparison of LuxRender and Octane Render images without postwork (other than compositing). Updated the Octane Render material settings.LuxRender (Left Side Image)
Workflow: Daz Studio 4.6 Pro > Reality2 Daz Studio Plug-in > LuxRender
Model: Daz3d's Genesis 2/Victoria 6
Octane Render (Right Side Image)
Workflow: Daz Studio 4.6 Pro > Octane for Daz Studio Plug-in
Model: Daz3d's Genesis 2/Victoria 6
Additonal Notes:
Each render uses Kodak Porta 800 film response curve and identical scene lighting that consists of mesh emitters with IES profiles. The Octane Render image attained 3000 s/p in 13 minutes 38 seconds with a NVIDIA GTX 660Ti 2GB/NVIDIA GTX 660 2GB and the LuxRender image attained 300 s/p in 1 hour 53 minutes with an Intel i7 2600.
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Comments: 9
LotteHerSecrets [2013-10-31 18:08:18 +0000 UTC]
To me the color tone of the Luxrender renderΒ is a tad warmer, also the shadows seem less harsh than in Octane. There is also a slight difference on the frame of her glasses and indeed the light effect on her neck is nicer in LR. Octane seems to give a little more detail on the fabric of her bikini and on the floor texture.
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The speed of Octane makes me jealous.. Β
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Having said all that both images are very close and beautiful. Since I like warmer color tones my personal preference goes to the Luxrender version.
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ThePaperTiger In reply to LotteHerSecrets [2013-11-01 21:36:19 +0000 UTC]
I like the warm tone of the LuxRender image as well and you are right about the shadows, I didn't notice that they were softer with LuxRender. Octane is indeed very fast but that speed does come with limitations. Perhaps LuxRender will have usable GPU acceleration in the future that will speed up the rendering process
I really appreciate your feedback, thanks so much for taking the time!
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LotteHerSecrets In reply to ThePaperTiger [2013-11-02 13:24:16 +0000 UTC]
You are most welcome..
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legarc [2013-10-31 11:07:11 +0000 UTC]
I wonder about the glancing skin reflection near her neck in the Lux render not apparent or existent in the Octane.Β Was the light set up different in the two?Β If not, i would say LuxRender is offering perhaps a bit more light and material accuracy than Octane.Β
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ThePaperTiger In reply to legarc [2013-10-31 14:23:19 +0000 UTC]
The IES profile used with the mesh lighitng has a different scale in the two images. I'm working out how to make adjustments to the Octane Render version to match the scale currently.
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SiliconAya [2013-10-29 02:47:05 +0000 UTC]
An interesting comparison, in terms of skin material I don't think one is better than the other, they're just different. If you chose, it wouldn't be to hard to make the skin in Octane look like the skin in Lux, but it'd be a lot harder to do the reverse.
Both fall down on the glass in the glasses, it doesn't really look like it's there, but Lux comes out on top for the eyes and the glasses frames (I find doing good metal in Octane can be a real pain, compared to how easy it is in Lux).
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ThePaperTiger In reply to SiliconAya [2013-10-29 16:03:19 +0000 UTC]
I agree that both images are good and either are acceptable. I would need to work at making the skin material in Octane match the LuxRender skin material. The glass is actually not there in either version as I didn't want to add too much time to the renders as they are just tests. I also find creating realistic looking metal in Octane under typical lighting difficult.
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dberrbus [2013-10-28 19:11:16 +0000 UTC]
Very interesting.Β I prefer the Octane render for quality and speed.
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ThePaperTiger In reply to dberrbus [2013-10-29 16:00:19 +0000 UTC]
Octane is so much faster that I can't justify using LuxRender very much.
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