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Published: 2012-05-24 15:59:33 +0000 UTC; Views: 14897; Favourites: 251; Downloads: 291
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Description
Here is my submission to Papaninja's contest ( [link] or [link] )The girl base sculpt was made in sculptris, everything else in Blender (retopo, modeling, materials and rendering with Cycles)
Here's a low quality turntable of the character : [link]
Here's the final turntable video : [link]
And here's a wireframe render : [link]
I'm trying to make something a bit nicer, but I lack computer power (OpenCl doesn't work on my computer T__T ) (OpenCL still doesn't work though...)
Not pure likeness as you can see.
I might make some modifications before the deadline, after I receive some feedback (If possible)
LASTEDIT: This is it. Last update. Everything is done (1000 pass/4h30 render, wires and turntable as bonus) and going to the final picture folder in papaninja's facebook page.
Wish me luck
EDIT2: Almost done with what I wanted to do.
The next update will be the last, and with notification.
Until then, here's a turntable video of the character (link above in the description)
EDIT: Here it is. New, bigger, and I hope, better render of this model.
Changed mostly the face, lighting and camera angle. Plus a few other things (dropped the displace on the tentacle, it was a bit too much)
Don't know if it's the last last version, but I'll try not flooding my watchers' inboxes, I promise
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Comments: 51
Jacob-Digital-Art [2013-04-23 09:26:04 +0000 UTC]
This is one of my absolute favourites from the competition. I can't stop looking at it. The modelling is superb and the turntable video really shows off what a fantastic physique she has. I love the colours and how we can see through the tentacle to it's insides is a really nice touch. Wish I had an exact copy of this sitting on my desk. Great work!
👍: 0 ⏩: 1
thetetine In reply to Jacob-Digital-Art [2013-05-06 18:10:58 +0000 UTC]
Thanks for the support ^^
I wanted to make a printable version of it, but didn't take the time -__-''
👍: 0 ⏩: 0
AJthe90skid [2012-08-07 01:50:13 +0000 UTC]
wow how-- i thought this was a real sculpture.... you've got talent!
👍: 0 ⏩: 1
petrino [2012-08-05 01:30:08 +0000 UTC]
you should make a tutorial on how to get big boobs like that.
not that i mind, but most blender body tutorials focus on realistic proportions.
why would i want to make realistic models anyway?
👍: 0 ⏩: 1
thetetine In reply to petrino [2012-08-05 09:48:55 +0000 UTC]
Eh eh ^^
I don't know about a tutorial, but I can tell that I just used the inflate brush in Sculptris, with a pretty large radius, medium strength to have more control. Plus I'm using a tablet to sculpt, with pressure sensitivity on strength.
👍: 0 ⏩: 1
petrino In reply to thetetine [2012-08-06 01:23:03 +0000 UTC]
...
*knocks you out and steals your fancy hardware and also steals your talent with a magic basketball*
👍: 0 ⏩: 1
petrino In reply to thetetine [2012-08-06 08:38:28 +0000 UTC]
it seems without a 3d mouse...or one of those fancy tablets, i cant get your results with just my puny mouse and keyboard
but ill keep trying
you can have a look at my progress
[link]
👍: 0 ⏩: 1
thetetine In reply to petrino [2012-08-06 09:27:45 +0000 UTC]
It is possible to sculpt with a mouse, but it's a lot more tedious. You can invest about 50€-60$ (up to 120€-150$) in a wacom Bamboo tablet. It's a very nice tool.
Can't check your imgur right now (it's blocked from where I am), but I'll give it a look later
👍: 0 ⏩: 1
petrino In reply to thetetine [2012-08-06 11:19:19 +0000 UTC]
another thing im finding a bitch is rigging... altho im just using the "makehuman" rig from blenders addon.
👍: 0 ⏩: 1
thetetine In reply to petrino [2012-08-07 20:54:22 +0000 UTC]
it takes a lot of time, but it can be rewarding. You can check Blenrig too, it's a nice solution to easily rig humanoid characters
👍: 0 ⏩: 1
petrino In reply to thetetine [2012-08-09 08:03:22 +0000 UTC]
ooooh. that looks interesting... but i would feel like im cheating the entire time...
meh cheating is for winners anyway
👍: 0 ⏩: 1
thetetine In reply to petrino [2012-08-09 20:05:14 +0000 UTC]
It's nice to know how it works, so that you can tailor the automatic settings to your exact need, but it's also interessting that a huge part is automatic
I remember when there wasn't any automatic weight when parenting an armature @_@
👍: 0 ⏩: 1
petrino In reply to thetetine [2012-08-10 05:44:47 +0000 UTC]
hehe when i started out rigging (3 weeks ago) i was just parenting groups with bones too... then someone like you pointed me in the direction of doing it automatically... and then to the make human add on rig... so yeh ive been there
👍: 0 ⏩: 0
AL-818 In reply to thetetine [2012-07-18 16:36:23 +0000 UTC]
tho would love to have a scupture of my own LOL
👍: 0 ⏩: 0
thetetine In reply to mrhd [2012-06-30 08:19:44 +0000 UTC]
Thanks
Took a look in your galery, you have some great mecha designs.
👍: 0 ⏩: 1
mrhd In reply to thetetine [2012-06-30 08:38:31 +0000 UTC]
hot girls and tentacles...that is the master class of 3d.but glad you like.
👍: 0 ⏩: 0
maxew [2012-06-13 09:31:48 +0000 UTC]
Han je ne l'avais pas vue ! J'aime beaucoup les shaders ! Excellent !
👍: 0 ⏩: 1
JaredTheDragon [2012-05-31 01:41:03 +0000 UTC]
Excellent work here! The tentacle shader is amazing.
👍: 0 ⏩: 1
thetetine In reply to JaredTheDragon [2012-05-31 08:25:12 +0000 UTC]
Thanks
I really like to play with Cycles'shading system, lots of possibilities.
👍: 0 ⏩: 0
anotherdamian [2012-05-29 21:00:56 +0000 UTC]
Awesome! What's the advantage of scuptris to Blender. I usually went Z Brush to Maya, retopologizing with Maya's Nex tools plugin, and used XNormal to generate normal maps, but that was more for game assets.
👍: 0 ⏩: 1
thetetine In reply to anotherdamian [2012-05-29 21:44:31 +0000 UTC]
Thanks for the interest, I really appreciate it
The first avantage I see is : both are free ^^
Sculptris is the original freeware that spawned what I think is called "dynamesh" in Zbrush. So it's, pretty useful to sculpt the shape right without worrying about topology.
Then I can go to blender, retopo, and get all my sculptris details back with a little trick. And eventually, continue sculpting/modeling/etc in blender.
Another avantage of the workflow : Blender can't go to the level of detail of zbrush, but if the base topology is already very close to the final one, it's easy to fit all the details in what blender can display in polygons (which can be as high as millions actually, where sculptris caps at about 900,000 for my computer).
I also use Xnormal sometimes, because I had some problems with baking in blender, but I didn't make that much lowpoly models. Still, a really good soft, easy to use and nice results.
👍: 0 ⏩: 1
anotherdamian In reply to thetetine [2012-05-30 02:41:24 +0000 UTC]
Thanks. I've already bought Zbrush, but I may try Sculprtis out anyway.
👍: 0 ⏩: 1
joelsean1966 [2012-05-24 18:55:09 +0000 UTC]
Perhaps the only flaw I can see is the small discolor on the corner of her mouth. Everything else is spot on.
👍: 0 ⏩: 1
thetetine In reply to joelsean1966 [2012-05-24 19:08:17 +0000 UTC]
Thanks
I think i'll try to fix this, it's been bugging me too.
👍: 0 ⏩: 0
LuxXeon [2012-05-24 17:31:16 +0000 UTC]
I like the skin shading. Character and modeling are great.
👍: 0 ⏩: 1