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Tohmis — dispersion glass shader

#color #glass #realism
Published: 2017-01-26 20:04:04 +0000 UTC; Views: 49; Favourites: 0; Downloads: 0
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Description I tried to make a better Glas shder group in the Cycles Render engine since the Original shader is pretty basic. I added dispersion and also a volumetric color which i didn´t use in this render.
This was rendered at 1500 Samples though i can´t get rid of these small imperfection in my shader (left one)

Do you think these imperfections/more samples are worth the difference?
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Comments: 2

Rolfwolf [2017-04-04 00:33:47 +0000 UTC]

This is really good!

👍: 0 ⏩: 1

Tohmis In reply to Rolfwolf [2017-04-04 10:21:32 +0000 UTC]

Subtle difference but it`s making it look a lot more realistic

👍: 0 ⏩: 0