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#color #glass #realism
Published: 2017-01-26 20:04:04 +0000 UTC; Views: 49; Favourites: 0; Downloads: 0
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Description
I tried to make a better Glas shder group in the Cycles Render engine since the Original shader is pretty basic. I added dispersion and also a volumetric color which i didn´t use in this render.This was rendered at 1500 Samples though i can´t get rid of these small imperfection in my shader (left one)
Do you think these imperfections/more samples are worth the difference?