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unreal-blue — Dynamic Skirt Test 1 by-nc-nd

Published: 2007-07-24 06:14:53 +0000 UTC; Views: 2945; Favourites: 33; Downloads: 133
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Description been a while. old pose, new clothing

i've been completely busy with work and summer visiting

so this skirt was made by me in 5 minutes. that was the point; the quickest way to make a dynamic skirt in hexagon.

i need to post a how-to; it's really very simple. 3 ovals, a tricky smoothed polyline, a surface, and two easy material zones.

the next trick i figured out was using multiple dynamic groups. the one for the waistband has friction values of 1 which means it won't slide on the skin; stays in place at the waist. moreover, it has really high stretch values to prevent stretching. i make it a little narrower than the waist so when it drapes, it pops to the outside of the body in a form fitting way. the rest of the skirt is a light material that's really slick (low friction values) so it poses easily.

a triangle based mesh seems to be horrible for dynamic clothing; comes out all jagged. i think it has to do with the fact that triangles are always planes. quads can form saddles and such which makes for a smoother shape when it deforms.

i found "changing room confessions" on youtube which has some cute dresses i want to try to model. the girly tunic dresses are easy enough. i want to try some crinoline mini dresses i've seen in various runway shows. i haven't figured out what settings to use to mimic the fabric.

oh well, back to work (the work that pays, not the graphics work i do for fun)

i won't have much time for cgi for the rest of the month.
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Comments: 21

JAYdd [2007-08-21 17:27:20 +0000 UTC]

It drapes very well! You'll have to get this tutorial sorted so I can learn your secrets!

👍: 0 ⏩: 1

unreal-blue In reply to JAYdd [2007-08-23 05:39:41 +0000 UTC]

the biggest secret can be summed up in one word: quads

i should write it up after i finish the big presentation i have to do for work. that's taking all my time.

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RundwulfWolfShield [2007-07-28 02:34:38 +0000 UTC]

Great work!

👍: 0 ⏩: 1

unreal-blue In reply to RundwulfWolfShield [2007-07-28 05:23:45 +0000 UTC]

thanks

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RundwulfWolfShield In reply to unreal-blue [2007-07-28 10:10:16 +0000 UTC]

Welcome

👍: 0 ⏩: 0

SartoriTangier [2007-07-27 01:34:30 +0000 UTC]

I'd say the test passed! Nice work.

I'd love to hear more about that 5-minute, 3-oval, tricky-smoothed-polyline trick. I'm just starting to get into making my own dynamic clothing myself, and while I don't have Hexagon, I'd be very interested in hearing more about how you did it. Time permitting, of course, given that nasty "work" think you talked about.

👍: 0 ⏩: 1

unreal-blue In reply to SartoriTangier [2007-07-27 02:58:09 +0000 UTC]

i think i'll post a quick "how-to" and a hex file with it. i'd think for copyright reasons, i couldn't include the "dummy" i use since it's really just aiko's mesh tweaked every so slightly.

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ttnn In reply to unreal-blue [2007-07-28 03:16:53 +0000 UTC]

Thank you! Btw, the texture on her sweater is divine (almost literally: is that a phoenix?).

Aiko? We have Aiko: she's free!

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unreal-blue In reply to ttnn [2007-07-28 05:19:59 +0000 UTC]

i think it's just a bird. i rarely buy just texture packs since i'm more into the models themselves and in general i prefer procedural textures. but i saw this one: Jewels of Architecture SE: Orientalia Vol 1 at DAZ and had to get it. a lot of really good oriental type stuff in it.

true. you can always just export the aiko mesh and import it into whatever modeling app you use.

👍: 0 ⏩: 0

Star4mation [2007-07-24 19:57:41 +0000 UTC]

Very nicely done

👍: 0 ⏩: 1

unreal-blue In reply to Star4mation [2007-07-24 21:04:02 +0000 UTC]

thanks

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Manaquondoc-Myst [2007-07-24 16:49:29 +0000 UTC]

Love her shirt.......good work.

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unreal-blue In reply to Manaquondoc-Myst [2007-07-24 19:46:56 +0000 UTC]

thanks

it's a cool texture

👍: 0 ⏩: 0

Vyrillykos [2007-07-24 15:14:35 +0000 UTC]

The skirt is fine, but what is up with those brows?

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unreal-blue In reply to Vyrillykos [2007-07-24 16:21:25 +0000 UTC]

the whole character is off, i think. i want a "do over" using v4.

👍: 0 ⏩: 0

sodacan [2007-07-24 13:58:00 +0000 UTC]

Well done.

👍: 0 ⏩: 1

unreal-blue In reply to sodacan [2007-07-24 16:20:17 +0000 UTC]

thank you

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richard57 [2007-07-24 13:33:50 +0000 UTC]

fantastic work my friend!!!!!!!!!!!!

👍: 0 ⏩: 1

unreal-blue In reply to richard57 [2007-07-24 16:20:10 +0000 UTC]

thanks

👍: 0 ⏩: 1

richard57 In reply to unreal-blue [2007-07-24 17:34:51 +0000 UTC]

pas de prob mon amis!!

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LeAKyGrAPHics [2007-07-24 12:51:21 +0000 UTC]

Flagged as Spam

👍: 0 ⏩: 1

unreal-blue In reply to LeAKyGrAPHics [2007-07-24 16:19:57 +0000 UTC]

thanks

👍: 0 ⏩: 0