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Published: 2007-01-16 04:50:23 +0000 UTC; Views: 3379; Favourites: 24; Downloads: 107
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a learning piece for me; the obligatory beach/water scene that vue makes pretty (and) easy.a girl in a bikini on a beach, because well, i like girls in bikinis on beaches.
plus, the character captures what i feel like, stepping out into the daylight that *is* vue
w00t!
1600x1200 version is here
yes, i'm finally learning how to use vue. the lighting, rendering, texture control, ecosystem, GI, AO, are all super cool.
Of course it requires more horsepower than my T42p can reasonably provide for all but the simplest pieces, so i mostly use it on my athlon-64. of course, the workstation doesn't transport as conveniently to a cafe (where i prefer to hang) so i don't play with vue as much as i should. but i digress...
i played with the bump functions to make it look like the character is affecting the waves (subtle, but it's there)
the character is aiko with some morphs i added in poser 7.
ah, would that aiko had the nuances of the new v4... she's hot but i have like a kazillion articles of clothing for aiko (not that this character is wearing much
koz hair because koz *always* renders beautifully, even in extreme close ups.. kerei texture on the girl, for the same reason.
i added the "swimsuit" texture in vue just so i could play with textures a bit more. i am on a quest to come up with a believable cloth textures that holds up at close range. not that this texture is meant to be cloth-like. maybe someday...
vue 6 infinite makes it simple to bring poser stuff in (although it's really unstable; try updating the object in poser then allowing vue to automatically re-import without closing the application - it *always* crash and go boom within about 2 operations after the import. so the first thing is to save, quit, reopen
played with the ecosystem; talk about cool. it's like magic!
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