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Published: 2007-01-16 04:50:23 +0000 UTC; Views: 3379; Favourites: 24; Downloads: 107
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Description
a learning piece for me; the obligatory beach/water scene that vue makes pretty (and) easy.a girl in a bikini on a beach, because well, i like girls in bikinis on beaches.
plus, the character captures what i feel like, stepping out into the daylight that *is* vue
w00t!
1600x1200 version is here
yes, i'm finally learning how to use vue. the lighting, rendering, texture control, ecosystem, GI, AO, are all super cool.
Of course it requires more horsepower than my T42p can reasonably provide for all but the simplest pieces, so i mostly use it on my athlon-64. of course, the workstation doesn't transport as conveniently to a cafe (where i prefer to hang) so i don't play with vue as much as i should. but i digress...
i played with the bump functions to make it look like the character is affecting the waves (subtle, but it's there)
the character is aiko with some morphs i added in poser 7.
ah, would that aiko had the nuances of the new v4... she's hot but i have like a kazillion articles of clothing for aiko (not that this character is wearing much
koz hair because koz *always* renders beautifully, even in extreme close ups.. kerei texture on the girl, for the same reason.
i added the "swimsuit" texture in vue just so i could play with textures a bit more. i am on a quest to come up with a believable cloth textures that holds up at close range. not that this texture is meant to be cloth-like. maybe someday...
vue 6 infinite makes it simple to bring poser stuff in (although it's really unstable; try updating the object in poser then allowing vue to automatically re-import without closing the application - it *always* crash and go boom within about 2 operations after the import. so the first thing is to save, quit, reopen
played with the ecosystem; talk about cool. it's like magic!
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Comments: 54
ken1171 [2007-11-29 22:07:28 +0000 UTC]
I know exactly what you mean about Vue and Poser. Having both opened at the same time is often a sure recipe for crashes of either programs. Not to mention Vue tends to retract to block more for lack or resources quite often, making any finer figure posing impossible. Turning on GI can also make renders take days instead of minutes. The new volumetric clouds in V6 are awesome, but they also tend to slow renders down to a crawl. It's a give and take! ^^
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unreal-blue In reply to ken1171 [2007-11-30 06:42:57 +0000 UTC]
vue is a memory hog, that's for sure. but it raytraces much quicker than firefly. and don't even try to do depth of field in firefly. the result is horrible and slow as molasses in the winter.
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ken1171 In reply to unreal-blue [2007-11-30 08:24:49 +0000 UTC]
I wouldn't dare to compare the cheap and outdated $260 firefly against the high-end $600 Vue renderer.
Vue can deliver, but at the cost of melting down our poor tiny processors and having our RAM for breakfast.
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unreal-blue In reply to ken1171 [2007-11-30 17:21:52 +0000 UTC]
true. still, i have problems with textures in vue. for instance, texture and transmapped hair seems to produce bvery pixelated results. i haven't found the magic setting combo that fixes it.
i solved the skin texture issues by using skin2vue. but i don't think that works on OSX, which i recently switched all my development to. So i need to install vmware so i can bring up a few of these "windows only" utilities.
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ken1171 In reply to unreal-blue [2007-11-30 21:53:38 +0000 UTC]
Uh-uh... you will find there *plenty* of software that will not exist for OSX, or exists but costs way more than the PC version... It can be frustrating but that's how it is. TT__TT
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unreal-blue In reply to ken1171 [2007-12-01 20:55:20 +0000 UTC]
the coolest thing i've found in moving to OSX; i use the computer less. because it really does just work. i spend much less time messing with it.
with vmware, i never really care. vmware even allows you to split the cores up between virtual machines, supports direct x, and allows for multi core virtual machines.
the biggest issue: dragging a folder over another folder doesn't merge the contents, as with windows. it replaces the folders with the new folders, blowing away the old contents. bad, bad bad bad. Horrible. I have to sync with a command line (of course, i use rsync to keep all my runtimes in sync already)
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ken1171 In reply to unreal-blue [2007-12-01 21:57:19 +0000 UTC]
OSX works properly and that makes sense when we consider that Windows is just a poorly implemented version of the original idea.
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unreal-blue In reply to ken1171 [2007-12-02 22:26:29 +0000 UTC]
plus there's all the power of BSD underneath. every once in a while i'm stuck somewhere that blocks L2TP or PPTP tunnels then i have to revert to ssh tunnels. usually when i'm sitting in a cafe and discover i''m missing a file and have to pull it from my desktop at home.
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ken1171 In reply to unreal-blue [2007-12-03 01:04:00 +0000 UTC]
Hehe I wouldn't know that far because I am not familiar with OSX and it's jargon. Because of the applications I use, I am forced to stay with Windows no matter how pathetic it may be.
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ken1171 In reply to unreal-blue [2007-12-04 18:54:23 +0000 UTC]
I have been seriously thinking on switching to Linux, only if it would run my major applications such as Poser and 3DSMAX.
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unreal-blue In reply to ken1171 [2007-12-05 04:00:14 +0000 UTC]
it makes a great server. i can also run my maya renderfarm on it.
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ken1171 In reply to unreal-blue [2007-12-05 08:50:03 +0000 UTC]
Agreed, but I need it for all my major applications. I wouldn't bother if just to run 1 or 2 programs since Linux is much harder to setup and administrate...
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unreal-blue In reply to ken1171 [2007-12-07 18:15:24 +0000 UTC]
ubuntu is not *so* bad to administrate.
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ken1171 In reply to unreal-blue [2007-12-07 21:46:14 +0000 UTC]
Oh yes, I tried Ubuntu 5 when it came out, but it refused to install because it didn't recognize my RAID hard drive rig. I tried forcing it to read the RAID drivers for Linux but it would simply claim "there is no hard drive" and period... TT_TT
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unreal-blue In reply to ken1171 [2007-12-15 19:00:37 +0000 UTC]
yeah, i have all sorts of weird software raid issues during installation of ubuntu. even with SW raid that I set up *with* ubuntu. In fact my last upgrade from hoary ro fiesty (specificaly so i could have the kernel that's able to change raid geometry on a live raid) it destroyed my system partition (SW raid-1). So i reinstalled and remounted my data partiions (SW raid-5) and everything was good. fiesty is much better at working with SW raid. But still not perfect.
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ken1171 In reply to unreal-blue [2007-12-16 00:47:56 +0000 UTC]
See what I mean? I just can't risk having my hard drive partitions destroyed in a thing like this... Windows sucks but it does the job and can always be fixed. The only thing that really sucks is the time I waste fixing it, and that was the only reason why I even considered Linux in the 1st place. But I still think Linux is too hard to learn and manage because I have been spoiled by Windows for too long. X_X
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unreal-blue In reply to ken1171 [2008-01-01 17:19:20 +0000 UTC]
the data is not at risk. the only time i've lost data is when i used XFS as my file system. i lost power when i was out to dinner and my UPS (a rackmount APC) ran out out after 45 minutes (it's powering an entire rack). i forgot to connect the battery monitoring cable from the UPS to my server. Doh! XFS does not do well if you interrupt power. Sun boxes are built to handle it gracefully, but not so for PC HW.
i switched to ext3 and everything has been wonderful ever since. oh, and i decommissioned the rack so the UPS is powering just the server a couple of tiny network devices and my main render machine. (i still need to hook up the monitoring cable though)
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ken1171 In reply to unreal-blue [2008-01-02 06:04:07 +0000 UTC]
Oh I didn't mean XFS would cause me data loss. What I meant was that Linux *installation* doesn't like RAID and it already destroyed a hard drive data over here. I can't afford to loose any more data so I will give it a break.
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unreal-blue In reply to ken1171 [2008-01-02 07:36:47 +0000 UTC]
ah. i keep a separate raid-5 data set and just mount it after i install my system on a simple raid-1.
losing data is harsh. i've cried over it before. and hd's are so big now, it's not really feasible to back them up to tape, cd, or dvd. i suppose you can just go buy a 1TB backup drive but that sets you back nearly $300. still, it depends on the value you place on data, i suppose.
i keep my stuff backed up on 3 different machines.
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ken1171 In reply to unreal-blue [2008-01-02 22:31:55 +0000 UTC]
I've bought 3 500Gb HDs to backup my data, and the most important ones I save to DVDs. I can't wait to get one of those perpendicular CD recorders once they come out. 4.3Gb per DVD is by far not enough to cope with nowadays file sizes. On the other hand, the larger the CD, the biggest the data loss in case of failure...
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unreal-blue In reply to ken1171 [2008-01-03 06:09:45 +0000 UTC]
we'll be drowning in data in no time at all.
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ken1171 In reply to unreal-blue [2008-01-03 07:38:05 +0000 UTC]
Can you imagine how long it would take to record a 300Gb perpendicular CD? O_o
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unreal-blue In reply to ken1171 [2008-01-04 05:44:03 +0000 UTC]
more than 5 minutes, which is as long as my attention span.
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ken1171 In reply to unreal-blue [2008-01-04 06:53:25 +0000 UTC]
And all this fuss about recording DVDs at 24X when even at 16X the discs fail to record or record with errors...
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unreal-blue In reply to ken1171 [2008-01-06 21:12:27 +0000 UTC]
no kidding. i'm just glad to get a DVD out that plays.
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ken1171 In reply to unreal-blue [2008-01-07 02:51:36 +0000 UTC]
Those "certified" 16X DVDs don't advertise that they only burn correctly in "certain recorder brands".
But like they say: "omitting is not lying".
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unreal-blue In reply to ken1171 [2008-01-08 06:03:28 +0000 UTC]
it can be. depends on the lawyer
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ken1171 In reply to unreal-blue [2008-01-08 18:55:49 +0000 UTC]
Which lawyer: the crook or the corrupted?
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unreal-blue In reply to flohannes [2007-06-01 15:12:54 +0000 UTC]
thanks
vue makes it so much easier to pull off
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JAYdd [2007-01-16 21:33:16 +0000 UTC]
Excellent water reflection!
Looks like you were in a better mood than I was with my last effort.
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unreal-blue In reply to JAYdd [2007-01-16 21:55:49 +0000 UTC]
vue handles water beautifully (and quickly), with very little effort. my contribution was the combination of functions that made up the "waves"
like the palm trees in the background; almost a simple push button affair with vue infinite.
this image, it is *so* "the tools"
alas, it's the joy that comes from a fun new toy
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unreal-blue In reply to markramstead [2007-01-16 18:14:41 +0000 UTC]
i would think so. probably run about at the same speed as the athlon. for the GUI, the graphics card makes all the difference. i use a high-mid range nvidia card (you know the kind, $500 when they first come out, $100 a year later - i buy a year later )
vue 6 is a universal binary.
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