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Published: 2004-11-05 10:36:21 +0000 UTC; Views: 105; Favourites: 1; Downloads: 29
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Description
A DM with memory.edit: made distortions more localized.
Technical details:
I was just playing with the idea that i'd use gmegabuf to remember how much each DM-cell has been distorted (e.g. dx and dy). Basically what i'm doing is that i'm adding a new random distortion field on top of the old one on each beat. It is nothing special but i thought it was a fun idea, so i posted it as a scrap. It might look kewl on flows also but would need some kind of scaling so that the flow doesn't go too fast.
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Comments: 4
tuggummi [2004-11-07 00:57:09 +0000 UTC]
Hmm, nice work... can't really say much more about it since i don't quite understand what you mean by "it has a memory" So is your idea working or not is difficult to tell
Overall a decent preset, but if we skip the technics it doesn't really provide anything new or interesting.
👍: 0 ⏩: 1
VanDerPhunck In reply to tuggummi [2004-11-09 12:08:35 +0000 UTC]
I use gmegabuf to remember how much each dm-cell has been distorted. I then add a new random distortion field on top of it on each beat. Sometimes i clear the memory to prevent the distortions to go out of hand.
👍: 0 ⏩: 0
Independent-II- [2004-11-06 14:38:30 +0000 UTC]
You have work a better avs but I like color in this produck
👍: 0 ⏩: 0