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Vaylore — Sam Gridlocke - Mercenary

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Published: 2019-08-25 21:46:28 +0000 UTC; Views: 436; Favourites: 18; Downloads: 1
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Description

Just a little rework from my old character Sam Gridlocke.


I've had a fighter build in mind for a little over two years and I'm finally breaking it out with Sam.  Luckily for me I rolled pretty high for my ability scores so she is ready to wreck quite a few faces. 


Her backstory did get a heavy rework from DracoStryx and my general idea of her in the D&D world.  She now has transitioned more to a mercenary and in the past few years found her way working on a merchant ship acting as paid protection.  Unfortunately for her, her armor has begun to rust due to her prolonged time out at sea thus leaving her with a set of armor that just oozes tetanus.  Welp.


Oh, her mechanics in game are pretty sweet too.  Using a glaive/polearm/halberd gives her a reach of 10ft and with the combination of Sentinel and Polearm Expertise feats, I can essentially shut down anyone that's trying to get in close proximity of either Sam or any of her party members.  If something moves into my square or tries to leave (including the disengage action) I get an attack of opportunity.  If I hit, their movement speed is set to 0 for that turn.  As a fighter Sam's got a pretty good shot of hitting.  If an enemy tries to attack a party member I get a reaction to give that enemy disadvantage.  Along with this we've got all sorts of combat maneuvers to cause all sorts of chaos on the battle field.  My next feat for her?  Combat expertise >w>


I normally don't play fighters but this build is a looooonnggg time coming.  It's gonna feel good to play, haha. 


Here is the non-rusted version of her armor:

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