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Published: 2010-02-08 18:43:28 +0000 UTC; Views: 1853; Favourites: 26; Downloads: 167
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Description
Made with Bryce 5.5Widescreen 1920 X 1200
Comments: 35
timemit [2010-02-12 16:47:47 +0000 UTC]
thanks so much for showing me this.. i still don't quite get why it works but by jeeeeeeeeez it works stunning piece Vicky
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VickyM72 In reply to timemit [2010-02-12 16:49:00 +0000 UTC]
Thank you! It's just a matter of lights really, and adjusting the size and shape of the big sphere.
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Ingostan In reply to Ingostan [2010-02-11 23:08:48 +0000 UTC]
....and i'm wondering how on earth you got those reflections in the big center torus ...damnn
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VickyM72 In reply to TexManson [2010-02-09 03:50:44 +0000 UTC]
Thanks for the two thumbsup!
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VickyM72 In reply to relhom [2010-02-08 20:17:43 +0000 UTC]
Not once you get the camera situated, then it all about lighting it. There's also two ways of doing them apparently. One is to turn the plane that is normally deleted upright at 90 degrees, adding mirror material, then moving the camera .01 degrees over. Those only work "outside" though. Then whatever you put on the one side of the plane will get reflected on the other. Then there's the "Tex" ones, which is all about numbers and lights, inside of a sphere or box...no upright plane at all. I used this camera setup for mine: [link] except I lowered it and have it pointing straight ahead. From there you just add things symmetrically then surround it all.
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relhom In reply to VickyM72 [2010-02-08 23:19:09 +0000 UTC]
Cool, thanks.. Maybe I'll give it a try sometime...
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Don64738 [2010-02-08 18:46:15 +0000 UTC]
I was hoping you would render this wide.
Thanks, it will make a nice desktop wallpaper!!!
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VickyM72 In reply to Don64738 [2010-02-08 18:48:55 +0000 UTC]
You're welcome! I have a much more complicated version of this one coming up later, widescreen also!
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