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Published: 2004-12-02 13:45:09 +0000 UTC; Views: 247; Favourites: 1; Downloads: 43
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Description
Just some strange shape I made using a cylinder I twisted in almost everyway I could, then applied my glass effectBingo, you have the scene, minus all the Mentalray, Raytracer and Radiosity stuff
Please post Crits and Comments, it'll help me improve my glass
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Comments: 4
Ge0desic [2004-12-02 13:55:19 +0000 UTC]
I really liked the preview of this, but the edges are very rough in the actual image. What kind of anti-aliasing did you apply?
Apart than that, I feel your glass texture is a little too shiny - it looks very metallic in places.
Otherwise, great.
👍: 0 ⏩: 1
Xploder004 In reply to Ge0desic [2004-12-02 19:03:27 +0000 UTC]
Yeah, I have realised that it looks like metal in places and about the anti-aliasing, I suppose my Geforce MX440 won't give me the effect that I want, I have worked on trying to make the edges smoother but it hasn't worked much, I did say the I used Radiosity and also I used supersampling but no change, do you have any tips on how to make it smoother, the overall scene has 100,000 polygons
👍: 0 ⏩: 1
Ge0desic In reply to Xploder004 [2004-12-02 19:43:16 +0000 UTC]
Can you change the supersampling depth manually? I only really know POV-Ray, so other that I can't offer any advice
👍: 0 ⏩: 0